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BEST (most successful) mapmakers: 11/16/2014 01:39:52


AbsolutelyEthan 
Level 63
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i wonder where i am
BEST (most successful) mapmakers: 11/16/2014 03:12:53

qwed117
Level 49
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In hell? Hopefully!(I hated the Kate Upton map)
BEST (most successful) mapmakers: 11/16/2014 03:15:39


Incaman
Level 58
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hahahaha be nice qwed117
BEST (most successful) mapmakers: 11/16/2014 06:06:15


Red Menace
Level 55
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Still better than Qwedlandia
BEST (most successful) mapmakers: 11/16/2014 06:45:59


Lawlz
Level 41
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Edited 11/16/2014 08:59:57
BEST (most successful) mapmakers: 11/16/2014 07:28:55


Red Menace
Level 55
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aaaaand definitely better than that diarrhea map
BEST (most successful) mapmakers: 11/16/2014 07:30:23


Lawlz
Level 41
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Edited 11/16/2014 08:59:51
BEST (most successful) mapmakers: 11/16/2014 07:43:14


Red Menace
Level 55
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y u do dis
BEST (most successful) mapmakers: 11/16/2014 14:12:15


alex23
Level 50
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Wow, what a nice job, I don't really like to "rank" mapmakers and that kind of things, but I have to recognise that this is an amazing job, and really accurated.
It would be nice to know if I am round there, my maps are not good, but I think I have some with more than 3.5 .
BEST (most successful) mapmakers: 11/17/2014 15:57:10


Latnox 
Level 60
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That's nice summary :) But I would change something:

I also think, that you should take into account all maps made by each mapmaker.
About "Using all maps penalises map makers who have more, but some not very high quality maps.", Isn't that's why you added this "T" factor? With walue of 3 for map nr 10, overall rating is not affected by bad maps too much.

Also I'm not sure if making "T" fixed is ok. It penalises map makers, who focus on quality instead of quantity. So someone, who made 5 good maps (let's say rated 4,3), can have lower score, than someone, who made 2-3 good maps, and 7-8 average.

like:
1st person: 4,3*25+4,3*18+4,3*14+4,3*10+4,3*8=32,2
2nd person: 4,5*25+4,4*18+3,8*14+3,8*10+3,7*8+3,7*7+3,65*6+3,6*5+3,55*4+3,5*3=40,3

(Let's omit "S" factor for this purpose assuming all maps are rated 1000 times or so)

So my suggestion is to use following weighted factor:



where n - no of maps someone made, i - ordinal number

Explanation for ppl who are not in Statisticians clan:
if someone made 1 map T=1
with 2 maps, T1=2/3 T2=1/3 (1+2=3)
3 maps: T1=3/6 T2=2/6 T3=1/6 (1+2+3=6)
(...)
10 maps: T1=10/55 T2=9/55 T3=8/55 (...) T10=1/55 (1+2+3+4+5+6+7+8+9+10=55)

The problem is with "effective gathering data" I guess, so you can limit it to for example 10 maps per person.
Also yes, it means, that someone, who made 1 map with highest rating will be 1st on your list, but hey, try to make only 1 map, that will be masterpiece :)

Edited 11/17/2014 18:54:38
BEST (most successful) mapmakers: 11/17/2014 17:37:55


[WM] แต€แดดแดฑ๐“•๐“ป๐“ฒ๐“ญ๐“ฐ๐“ฎ 
Level 60
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wage factor :D
BEST (most successful) mapmakers: 11/17/2014 18:30:52


Latnox 
Level 60
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Whhat? I'm Mathematician, not a polyglot :P
BEST (most successful) mapmakers: 11/17/2014 18:47:18


Red Menace
Level 55
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pls spek engrish onlee
BEST (most successful) mapmakers: 11/18/2014 21:43:17


Green 
Level 56
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I've considered undertaking similar projects with Warlight data myself, but have always been put off with the data collection.

Did you collect this massive amount of data manually, or automate it? If you automated the process what method did you use?
BEST (most successful) mapmakers: 11/18/2014 21:51:55


AbsolutelyEthan 
Level 63
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Shrek: "what i like about you"
BEST (most successful) mapmakers: 11/20/2014 01:34:29


Cursona 
Level 59
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YEAAAAAAH - SHREK
BEST (most successful) mapmakers: 11/20/2014 07:29:56


Traintown 
Level 58
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Wow I'm actually on this with only my 1 map? Wow.
BEST (most successful) mapmakers: 11/22/2014 15:56:03


Math Wolf 
Level 64
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Apologies for the late reply, I was mostly playing at work where I didn't have the file with the results with me.


@ Bane: not ranked, you do not have a map rated higher than 3.5 when I gathered the results.


@ alex23: I got you at 121 with 4 maps rated over 3.5.


@ Latnox:
I also think, that you should take into account all maps made by each mapmaker.
About "Using all maps penalises map makers who have more, but some not very high quality maps.", Isn't that's why you added this "T" factor? With walue of 3 for map nr 10, overall rating is not affected by bad maps too much.

Whether or not to include all maps is of course a subjective argument. It is certainly true that it would not be affected much by bad maps. My counterargument would be: is it right that someone who made 1 map, rated below 3.5 has a negative score, lower than someone who never even tried to make a map? Still, I may adopt this in updates.

Also I'm not sure if making "T" fixed is ok. It penalises map makers, who focus on quality instead of quantity. So someone, who made 5 good maps (let's say rated 4,3), can have lower score, than someone, who made 2-3 good maps, and 7-8 average.

Again a subjective argument, but I can follow the reasoning. In your example, I would indeed prefer that the second person scores similarly, possibly better than the first person. The reason is that I want to measure success and if those 7-8 average maps still score sufficiently above 3.5 and are played often, I think they should be valued for it.

In your specific example however, the first person would get a higher score than the second (60 vs. 53 with equal, very large number of votes). From what I understand, you don't take into account the -3.5 in your calculation. This makes a huge difference as it further downweights the influence of the lower rated maps.

I do really like your idea for a weighting factor based on the number of maps. I'm not completely agreeing with its construction, but I could implement a similar concept. I'd rather give weights of a shape 1/(i+2) for example (divided by the sum over all 1/(i+2) of course). The reason is that I do not want a linear decrease in weights.
Additionally, I do want some correction for a low amount of maps. We can already see that people with 1 map can rank relatively high. Not correcting for this may lead to having someone like Vampires - Kayn rank first (or at least top 3), which wouldn't make much sense either. I'd solve this by adding an "empty" map maybe. So divide by the sum of 1/(i+2) with i going from 1 to n+1 for example (with n the number of maps). Or, to get a similar result as the one I have now, it would be 1 to n+4.

The problem is with "effective gathering data" I guess, so you can limit it to for example 10 maps per person.

This is part of the problem, but there are solutions for that if I cut it off to 100 mapmakers for example as well.

Thanks a lot for that feedback, it is greatly appreciated! Can I contact you when I plan to repeat this exercise in a few months?


@ Green;
I've considered undertaking similar projects with Warlight data myself, but have always been put off with the data collection.

Did you collect this massive amount of data manually, or automate it? If you automated the process what method did you use?

I know how you feel. I have many other projects in mind, but the data collection is always the weak point. This one was done manually, took me about 7 hours to gather all the data.

Edited 11/22/2014 15:57:09
BEST (most successful) mapmakers: 11/27/2014 19:41:01

[NL] Lucas
Level 62
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I assume I am not ranked because I have just one map above 3.5, but I have made more then 10 maps, a few with good quality and I am active, so maybe you could rank me in the future?

(Forgive me for my horrible English, I hope you can understand it)
BEST (most successful) mapmakers: 11/27/2014 21:43:55


Red Menace
Level 55
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wow ur engrish is purdy bad
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