100k AP: 11/25/2021 21:53:29 |

TheGreatLeon
Level 60
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Figure this will be a topic of interest with the new update so here’s a first pass at what 100,000 AP could look like.
Level 1 +410% Army Camp Boost +100% Money Cache Boost (max) +25% Joint Strike (max) +150% Additional Mercenaries (max) +4 Statistics +4 hours Idle Time
Level 2 +5% Auto-Conquer +100% Increased Cache Resources (max) -50% Army Camp Discount (max) -50% Merc Camp Discount (max) +100% Alloy Sell Value (max) -50% Crafter Speed (max) +25% Increased AP (max)
Level 3 +4 Skip Level +100% Money From Bonuses (max) +80% Item Sell Value +3 Market Visibility
Level 4 +50% Better Hospitals (max) 0 minute Auto Draft (max) -50% Faster Digging (max)
This is far from the end-all-be-all and I expect many would add Army Cache Boost or additional Auto advancements in lieu of Item Sell Value or Army Camp Discount. Nonetheless, a good starting point for discussion.
This comes out to 100,076 AP
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100k AP: 11/26/2021 04:38:24 |

TheGreatLeon
Level 60
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Ooof yes of course you guys are right. 100k in Level 4 only.
At minimum, spending “extra” in Level 1 is needed. +25% Joint Strike and +30% Additional Mercs is already at 1,000 AP. I think more mercs is a hard requirement and I assume most would want extra idle time and probably stats too.
Likewise “extra” in Level 2 would happen naturally but it’s close. +25% AP and +100% Alloy Sell Value comes at 9,500 against a 8,000 cap. Maybe you can skimp here and rely on a Legendary or Insane Alloy Sell Value artifact for money generation? You’ve already skipped +100% Money Cache at this point though so money is getting tight
Level 3 you can be quite precise and hit 25,082 AP against a 25,000 cap with: +2 Level Skip +80% Money From Bonuses +80% Item Sell Value +3 Market Visibility
So it’s really just Level 1 that is the problem. I think the obvious answer is just to spend the coins here honestly.
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