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Super-ascension leaderboard: 2022-07-25 19:16:16

L.L.
Level 60
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So can you get multiple of the same art equiped this way? Triple insane TW is basically infinite TW
Super-ascension leaderboard: 2022-07-25 19:18:21


krinid 
Level 63
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@mob
Not sure about that, but he probably swapped IN a cooling down artifact after it was swapped out post SAsc, but not sure, before taking the screenshot.

@LL
No, can only equip 1 of a given artifact type at any given time.
Super-ascension leaderboard: 2022-07-25 19:20:46

L.L.
Level 60
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I meant if I were to place the 3 first art slots on SAsc to be TW not just moving it in manually afterwards.
Super-ascension leaderboard: 2022-07-28 00:53:55


TheGreatLeon 
Level 62
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I volunteer to carry two Time Warps next super ascension - should be within the next week or so. It’s high risk but the reward really cannot be overstated. Even if I take a poor TW, it will never ever leave the slot if this works.

One quick question for this group - I see in here’s screenshot that he has ‘Artifact Cooldown Speed’ at 30%. What is this? I see it in my statistics but it’s only ever been 0% for me.
Super-ascension leaderboard: 2022-07-28 01:00:09

Chief Rollie 
Level 62
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Clan wars reward
Super-ascension leaderboard: 2022-07-28 15:30:03

Xeno 
Level 40
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@graemes It does not work like you think so I recommend that you just pick artifacts that you need.

To keep it short the 1st 3 artifacts that you select are the ones that get equipped so if you don't select anything with a CD as the 1st 3 then they will end in the "unequipped bag" with a CD. If you equip them from the bag with a CD active you can't remove them till the CD is over (as expected). If you have multiple copies of the same artifact and select it 1st, 2nd, and 3rd only the 1st one you select gets equipped.

I usually select my 1st 3 artifacts form the middle and then go from the back of the list towards the front so it's really easy to verify. I'm guessing most go from the start to the back of the list.
Super-ascension leaderboard: 2022-07-29 01:32:03


TheGreatLeon 
Level 62
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“If you have multiple copies of the same artifact and select it 1st, 2nd, and 3rd only the 1st one you select gets equipped.”

Yeah, this is the crux of the question. I didn’t realize anyone had been mad enough to try. Have you actually done this?
Super-ascension leaderboard: 2022-07-29 01:38:42

Xeno 
Level 40
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Yes. After super ascending I only had the 1st one I selected equipped while slot 2 and 3 were empty. I was expecting that the 4th and 5th I selected would have been equipped but that did not happen.
Super-ascension leaderboard: 2022-07-29 20:44:33


Ivan0 
Level 64
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I've super ascended 2 times. +25% AP, and 3rd slot.

Edited 7/29/2022 20:47:59
Super-ascension leaderboard: 2022-07-30 14:59:29

Mathematician 
Level 62
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updated
Super-ascension leaderboard: 2022-07-31 16:39:05

Costanza
Level 22
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I just pushed the Super Ascend button for the first time 😁
Super-ascension leaderboard: 2022-07-31 17:43:11

Mathematician 
Level 62
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Updated
Super-ascension leaderboard: 2022-07-31 21:17:06


FiveSmith 
Level 60
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May anybody recommend decent SAsc levels from the middle of the SAsc levels list as well as strategies to beat them efficiently?

There is already lots of info on pre-SAsc EH,HEH and post-SAsc HE (lol at the acronyms). The most common route described in the forums is to have skip level advancement, beat EH, then use super skill level power and get to EH. But what is the best way to go without the skip level powers? What levels do you complete, when you dont have the powers and how?

Edited 7/31/2022 21:17:34
Super-ascension leaderboard: 2022-08-01 02:34:25


TheGreatLeon 
Level 62
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I’ve poked around on the SAsc levels and I think the answer might honestly be that there just isn’t a way to make these efficient from an AP/hour standpoint in comparison with the regular levels.

The mercenaries are so expensive that you are ultimately forced to use IM powers or IM artifacts if you want to beat these levels in less than a week. If you’re going to use these ultra-valuable powers though, you might as well just play Hex Earth.

I’m honestly not even convinced it’s worth “rescuing” the TW and IM powers from these levels - I think you just skip skip skip to Hex Earth and pretend the other 14 levels don’t exist.
Super-ascension leaderboard: 2022-08-01 02:35:55


TheGreatLeon 
Level 62
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That said, I was focused on levels #6-#10 in particular because I was interested in a “landing spot” between super-powered skip levels. Maybe one of the ones before or after?
Super-ascension leaderboard: 2022-08-01 08:21:10


krinid 
Level 63
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I think you're right on in your analysis, graemes. I think all the new maps are pretty much garbage until Hex.

Especially the first few, offering a paltry 100-200 AP. But everything up to Medieval is still <1000, and for the time/powers it takes to clear them, I'd say minimum 4000 AP is where I'd draw the 'value' line, so only 7YW, 30YW & Hex are worth it from an AP earnings perspective.

And 7YW is just simply one of the most annoying maps ever, way too many super bonuses and odd bonus combinations, makes it super obnoxious to know what to clear to get certain buildings and caches, and even once you know, they're often so spread out that it's still obnoxious. 30YW is only somewhat better. So I cast them both out.

And that leaves just Hex. The only new post-EH map worth doing imho.
Super-ascension leaderboard: 2022-08-01 09:02:16


mobtrio 
Level 62
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So one or two level per Asc just to reach HE then. About HE, is one IM power enough to clear it or need 5 with SP? I have legendary ACacheB, TS and AV.
Super-ascension leaderboard: 2022-08-01 09:20:18


krinid 
Level 63
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@mobtrio
Depends how you play it. With Leg AcacheB & TS, you could certainly just play until you get to the big Merc Camp in Greenland, pop 1 IM, go East, get the big army cache & money cache in E Russia, use TS on the 737B territory, upgrade hospitals twice, clear the level easily.

But the opening of getting to Greenland might take a while ... so if you want to speed that up, you could also:
- get army cache on Parauapebas (need 64K, so may have to wait 10-15 mins depending on artis & Adv's, etc)
- use 1 IM on El Caura in Venezuela
- use 1 IM on Chipas in Mexico
- use 1 IM on Hebron in Labrador
- this will get you all the way to the big merc camp Snow in Greenland, use 1 IM there & follow above instructions

All of these "use 1 IM" iterations could be 1 IM power, or 1x IM arti activation + 1x TW to cool it down, wait 8 hrs (or 3.25 hrs if you have the CW 30% speed cooldown buff on) to move on to the next one, then wait 8 hrs for TW to cooldown again, repeat.

Or . . .
- follow above to get to Snow
- then pop SP IM on Snow merc camp, then you don't even need to use TS on the 737B territory or bother with hospital upgades; this is especially useful for 1st clear through Hex, when you don't yet have or 50% Better Hospitals and 100% Increased army caches; you need this to be around 50% BH and >=60% IAC before you can skip the TS/QS of 737B & hospital upgrades

And depending on your AP% bonuses (# of SAsc's), it may take you 3-5 Hex clears before you get 50% BH + 100% IAC, but as you SAsc it up, you can accomplish this is just 1 clear.

So based on these options, clearing Hex can take anywhere from multiple days to 15 mins, just depending on how many powers you're willing to use to clear it.

Last thing I'll mention, is ALWAYS have AQ or AAQ unlocked before playing Hex. It's >3700 territories, and you don't want to have to cap every territory manually, especially if you're going for multiple playthroughs per SAsc and doing multiple SAsc's (carpel tunnel much?). Once you have the E Russia army cache capped (and maybe the E Russia money cache depending on if you need to upgrade hospitals or not), and have given all the big territories 2 borders if you're using AQ and not AAQ (or just capture them), enable AQ/AAQ and let it fly. Yo do need to ensure that you have enough armies left to finish the central Russia superbonus army cache, and if you get below 1T armies, may need to disable AQ/AAQ and manually cap the rest to avoid not having enough to get that cache. Once you have that cache, reenable AQ/AAQ and let the game finish itself.
Super-ascension leaderboard: 2022-08-01 09:27:00


mobtrio 
Level 62
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LOL, thank you very much for very detail info. So I will use 4 IMs for a while before can only use 1.
Super-ascension leaderboard: 2022-08-01 12:08:32


Master Jz 
Level 63
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I waited to play hex earth until I had better hospitals, additional mercs, and all important money related Phase 1/2 advancements maxed. I was able to beat it using 1 inspire mercs power on the 911M Merc camp in Africa and a rare inspire mercs artifact on the big merc camp in Greenland. I also had a legendary army cache boost.

The thing that eats my powers is getting to hex earth.
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