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Matchmaking: 9/18/2021 12:47:11


hedja 
Level 61
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I had not realised Derfellios had already proposed the same - I no longer use the WL discord. Great minds clearly think alike though ;)

One point I would make regarding individual ratings is that it will take many games to get to a representative rating level - which on a clan level can be done in say a week because you have 30 times the number of games a player could do in the same time frame, but as a high level player starting for the first time you will play many low quality games, potentially a few weeks or a month, before you work your way up given how slowly the ratings change in the current system. This is of course demoralising for both sides of these games (boring for the good player, painful for the bad), but could be fixed by using a similar rating algorithm as the 1v1 ladder which significantly benefits those who lose few games in a run
Matchmaking: 9/18/2021 17:01:16


l4v.r0v 
Level 59
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@hedja: krinid on Global Chat pointed out an even more adversarial case yesterday where someone could abuse player ratings by just playing on a new alt this season.

So there could be some unique utility to using clan ratings as well as player ratings, since "hedja is in MASTER clan" does contain significant information about a player's skill level. Perhaps there could be a clan rating as a fallback used for unrated players until their player rating standard deviation (in TrueSkill) gets below a threshold.

As for the learning rate, even with basic Elo that could be tweaked (this is what the K factor is for).
Matchmaking: 9/18/2021 18:53:03


καλλιστηι 
Level 62
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*joins with an alt to yolo clan*
How will you rate me now, l4v?
Matchmaking: 9/18/2021 22:33:20


Derfellios
Level 61
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Instead of individual ratings, one could also introduce clan ratings for each template, which should stabilize a lot quicker.

Another possible solution is to be able to rank players in your template queue and let the highest ranked get the most difficult game of that slot, and the bottom ranked the easiest game. Sadly, such a system is likely a lot mroe work to implement, would remove the random teams from 2v2, and would only benefit clans who often have multiple/many players on one slot. It could also be exploitable, but that could also be seen as an extra strategical layer.
Matchmaking: 9/19/2021 16:18:35


hedja 
Level 61
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@l4v ah yes, because as an individual being the lowest rated player means you will always get a free win or easiest match-up (unless Fizzer keeps the rule that if you have a very strong player at the top who gets a game then if you don't get a game you don't get a free win), which would be very good for you, and you can repeat every season.
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