Matchmaking: 9/18/2021 17:01:16 |
l4v.r0v
Level 59
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@hedja: krinid on Global Chat pointed out an even more adversarial case yesterday where someone could abuse player ratings by just playing on a new alt this season.
So there could be some unique utility to using clan ratings as well as player ratings, since "hedja is in MASTER clan" does contain significant information about a player's skill level. Perhaps there could be a clan rating as a fallback used for unrated players until their player rating standard deviation (in TrueSkill) gets below a threshold.
As for the learning rate, even with basic Elo that could be tweaked (this is what the K factor is for).
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Matchmaking: 9/18/2021 22:33:20 |
Derfellios
Level 61
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Instead of individual ratings, one could also introduce clan ratings for each template, which should stabilize a lot quicker.
Another possible solution is to be able to rank players in your template queue and let the highest ranked get the most difficult game of that slot, and the bottom ranked the easiest game. Sadly, such a system is likely a lot mroe work to implement, would remove the random teams from 2v2, and would only benefit clans who often have multiple/many players on one slot. It could also be exploitable, but that could also be seen as an extra strategical layer.
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