Instead of focusing on suggestions/ updates which would make new players join CW, focus on suggestions/ updates which would make people already playing CW want to keep playing it.
Let me start:
1) change the 40 player limit to 40 wins limit/ day. This will lead to more games, clans with the cap will have a chance, active clans get an advantage and having really good players in the clan becomes less needed.
2) add a personal rating to players in clans, so games are more balanced.
3) CW are currently mostly played by "strategic community". Hence make two types of templates in a slot: one with templates from the current roster (minus FB and Guiroma) and one with templates from a roster chosen by TOP N clans based on rating. Every slot would have at least one template from both rosters, eventually more if in the past many people play a template from the given roster at the given slot.
4) if a player leaves a clan, he can represent another clan after 3 days CD.
Edit: Tarnation grammar
Edited 9/15/2021 13:49:02
A bold new suggestion about Clan Wars: 9/15/2021 10:16:24
@Kallisti fully agree with your suggestion #1 40 wins/day limit and #2 more balanced game matches based on player rating
instead of #3 my suggestions are: * 3 templates (minimum) for every timeslot. 1 of the 3 templates to always be SE1W (fixed, every timeslot). It is the map vast majority of active players wants to play and has time for. Why deny it and force weirdo maps on us? * Eliminate SEAD (too luck based) and SECB (games often too long) from CW * Other 2 templates per timeslot to be determined according to your suggestion #3 - out of roster determined via voting system.
#4 - No. Players shall only be able to fight for 1 clan per season (as is, no change). CW is a clan event. Clan fights, clan gets rewards. Players should be able to stick with 1 clan for duration of a single CW season. No need to reward poaching and all sorts of similar scheming during an active CW season.
Edited 9/15/2021 10:27:41
A bold new suggestion about Clan Wars: 9/15/2021 10:30:22
Fizzer has responded to can size/how to count wins or games in the past, he doesn't repeat himself.
Templates are exactly what Fizzer wants. He wants people to learn to play QM templates, he wants people in QM.
SECB is a fast template. Usually <10 turns SEAD is luck based to a degree, but so are a lot of SE1W games on 1st pick, when you play with a 1min clock. Good SE1W games can last longer than bomber and are often killed by the auto commit Why would Fizzer add more strategic community templates when Gurioma and FB have been ignored for 4 months of CW? Why would Fizzer always have an SE when he wants the players to explore all the QM templates.
Disappointing response from you Plat. Maybe search the forums and read over the previous threads. You could also check the times, it's been 10pm-5am for Fizzer to respond to this thread. He is human, not ai
Shall we go over match making again too? and free wins?
A bold new suggestion about Clan Wars: 9/15/2021 12:35:34
Maybe there's something wrong with some QM-templates if no one wants to play them and forcing does not work btw... Many people just don't play when they only see MME MALD and MME CLD I agree SECB should get shorter boot time, I also think every slot should have either SEAD or SE1W for the casuals.
A bold new suggestion about Clan Wars: 9/15/2021 12:38:34
SEAD have some luck based games, so does SE1W, where 1st pick wins game. It is also most populated, because its simple and one of first QM templates. I don't see any reason to alienate most on CW community.
A bold new suggestion about Clan Wars: 9/15/2021 12:43:31
Templates are exactly what Fizzer wants. He wants people to learn to play QM templates, he wants people in QM. There are already people in QM.
Why would Fizzer add more strategic community templates when Gurioma and FB have been ignored for 4 months of CW? As "ignored" as MME MA and MME commanders. Why? Perhaps because people who play CW would want that? You can use the argument "if you don't like CW, don't play it", but the problem of this argument is, that people might listen to it.