Don't remember the exact percentages for all advancements, but the following were useful for beating more and finally all challenges: - Increased AC production (420% if i remember correctly ?) - AC auto upgrade (40% ?) - AC discount (maxed) - Increased cache money (maxed) - Increased money from bonuses (90% ?)
(and ofc JS and auto-conquer, both maxed)
Artifacts - Epic army camp boost - Epic bonus money boost - Epic army cache boost (- Epic territory money boost worked well on a few challenges, too, instead of the cache boost)
Yeah, I maxed IACP. I have rare artifacts of the ones you mentioned, not epic, but with everything maxed instead of the percentages you mentioned, that should compensate? I guess it's possible the update made the challenges harder...
sorry about my message before. As usually I didn't pay attention.
I have 10 challenges more to go. I finished most of them last year before the update. I don't think I'll play them any further because I need to unlock and max out auto-upgrade AC which I don't want to have at all.
I also don't think I need to rush those challenges. I want to ascend a couple of times before.
In my opinion you need to have your money production as high as possible, which means Increased money from bonuses maxed
After you have that (plus auto-upgrade AC), I guess that ACB+BMB+TMB should be enough.
@Xeno I finished the last challenges after update 5.07.10 was released and I am also not aware of "many" players who have beaten all challenges before the previous update was released...
Anyhow, I now got update 5.14 for the app and tested if I could replicate beating the challenges. Ofc I have more advancements now than in spring but it should be informative nonetheless.
Current advancements: (only those listed which are relevant for challenges, I don't have any auto-sell/auto-merc/auto-draft advancements): - Increased ACP (maxed) - Increased Cache Money (maxed) - Joint strike (maxed) - Auto-conquer (maxed) - AC discount (maxed) - Auto AC upgrade (45%) - Increased Money from Bonuses (maxed) - Increased Army Cache (25%)
I used BMB, ACB and Army Cache Boost (all epic) as artifacts on the first try. For those challenges which I couldn't beat, I exchanged Army Cache Boost with TMB (epic) [that said, TMB might also have been good to use in the first place, I didn't bother to check the time-to-completion differences for using the two artifacts]
Results: (including time-to-completion in "days" for each challenge) - Huruey's Castle 1 - FR 3 - WoW 1 - UL 1 - FE 2 - DW 4 - PW 6 - KPX not beaten yet - FM 14 - Sengoku 10 beaten on the third try with epic ACB, epic army cache boost, rare money cache boost - CCC 30 - Geopol 4 - BreakingG 12 - FarLand 9 beaten on the second try with TMB - Recon 15 - FortH 19 - Europe1066 35 - AD1045 52 - OldT 225 - OVN 235 - Scan 192 - Asia 234 - Africa 2,851 - RiseAndFall 16 - Australia 47 - NL 3,878 - China 234 beaten on the second try with TMB - Afro-Eurasia 4,459 - Triskelion 7,973 beaten on the second try with TMB - USA 9,043 - Europe 10,330
So, I was able to beat almost all challenges with the current setup with the exception of the supposedly "easier" challenge KPX. I think I finished this challenge before update 5.07, so unsure how much the current update made it more difficult or not.
Overall, the times provide a good indication when you should put your mobile aside for 30+ min. :) (esp. US and Europe - luckily most are finished much faster...) But this also shows that the challenges are still highly unbalanced (for example when you compare the sequent challenges Africa and RiseAndFall).
Btw, I recommend to run a challenge a couple of times if it fails (particularly for the "close" ones, i.e. those in which your income goes up and down / stays at a similar level for a while), since there's not one-best way so the outcomes can differ (not much though, but for the close ones, it's worth a try)
Thanks Olja! I think I was stuck because I was trying to beat kpx, without trying ones after it. I also can’t beat kpx but it looks like I’m making progress on the rest.
One interesting note is I also have automerc — but because it prevents army camps from upgrading as much, I’m not sure it’s positive. I feel like we should have the option to turn off extra autos if they are actually negative, since it’s not easy to unbuy
I feel like we should have the option to turn off extra autos if they are actually negative, since it’s not easy to unbuy
Having the option to turn off or manage the auto-advancements (instead of always running at max level) is something that gets requested more often, but unfortunately there are no signs of anything being done to make this possible.
Has anyone reset AP to what Kratt said and confirmed that this works?
And has anyone with only a Rare ACB done this? I have the Epic TMB & BMB but only Rare ACB ... so not sure if it's enough. Leg ACB is unfortunately a big investment and not undoable (and don't say use it for fodder wen finished with it - I don't have 3 other Leg artifacts to sac to get 1 Insane, lol).
I do question how effective the Leg ACB is though ... with IACP already maxed out to 500%, this would only bring it to 660%.