In clans, there is a position of "officers", which have rights like recruit people, open clans, change titles etc. In clan page, firstly is shown clan creator, then officers sorted by levels, then members sorted by level.
Hierarchical clan management has been proposed and roadmapped for over 6 years now. That said, I'd still +1 it every time.
One day 40 people from my clan can join CW, the next day 40 people can join CW. These 40 people may or may not be the same as previous day.
+1. The challenge of getting consistent participation in CW has been a pain point. Clans with the 40-cap especially- but really all clans- are forced to push out players who can't guarantee daily activity (or a high-enough-above-clan-average skill level) to use up one of the limited slots on. Having the slots reset daily would be great. That said, the challenge here would be how to split up prizes.
So I don't agree with your specific proposal but I agree that the 40-cap- both on the clans and on the CW season-long slots- is a pain point.
There are 5 template categories:
Maybe it's because I only play SEAD/SE1W but the templates in CW have not been a pain point at all for me so far. So I can't speak to this.
Any player from a clan can join CW as attacker. Attackers can be only matched with people who would get free win.
I think this is a questionable solution that tackles the wrong problem. It's like how in the US we talk about educating people to file their taxes instead of asking why we have to file our taxes in the first place when the IRS already knows how much we owe. You're solving the problem of free wins, but free wins aren't a real problem except
when they're frequent and unevenly distributed (doubly so when the unevenness is predictable).
The free win problem this season (PKU58ers has 9 free wins out of 29 total wins- nearly a third of their wins are free wins!) is because of a greedy matchmaking algorithm that starts from the highest rated clans (so it's much more predictable who'll get the free win). If Fizzer patches that up next season, free wins should be distributed more randomly across clans and shouldn't influence the performance of some clans. Alternatively, free wins should have Clan War Rating impact (if they don't already), to keep the same clans from getting a bunch of free wins.
If, after all that, the existence
of free wins remains a pain point, then I think the solution should be to replace free wins with Arena-style template-locked QM games that they have to win in order to claim the free win.
Imo it's better for feedback to be in terms of pain points (relaying our user experience) than suggesting specific fixes. Fizzer can work that out himself if we just tell him what the problem is.