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- downvoted post by Loxiiv
New mod: King Of The Hills: 3/27/2021 22:01:38


TBest 
Level 60
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	--If a spectator, just alert then return
	if (game.Us == nil) then
		UI.Alert("You can't do anything as a spectator.");
		return;
	end;


I just leave a msg there of some sort in my mods, it's better then it being empty. Ofc you could do whatever there :)
I think this works anyway 🤔 been a while since my last mod

Edited 3/27/2021 22:06:02
New mod: King Of The Hills: 3/28/2021 13:31:23


krinid 
Level 62
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And to be clear, I was a spectator of the game after it had finished, although as far of KoH goes, the Hills locations are always public knowledge so could even reveal it during a game.
New mod: King Of The Hills: 3/28/2021 19:35:11


Derfellios
Level 61
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--If a spectator, just alert then return
if (game.Us == nil) then
UI.Alert("You can't do anything as a spectator.");
return;
end;


I just leave a msg there of some sort in my mods, it's better then it being empty. Ofc you could do whatever there :)
I think this works anyway 🤔 been a while since my last mod


Great suggestion! Thanks a lot!
New mod: King Of The Hills: 4/5/2021 20:37:10


Derfellios
Level 61
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I have written an update (but not released it yet) and added icons to the hills. Only:
- Removing icons is hard. So I can only add them to manual distribution games during the picking phase as turn 1 is the last time I can remove them easily.
- Cities are apparently black in single player, but in multiplayer on neutrals, they are white and are almost invisible. Not very helpful.
- Most boss icons are too white to be clearly distinguishable. Boss1 is blue but always has numbers floating above its head. It looks weird.
- The commander looks alright, albeit a little out of place. That seems the best option.
Another possibility is to remove the fog permanently from the hills. The disadvantage is that everything is always visible, so it changes the mod completely. I also added a message for spectators, which should make it more clear already.
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