Over the course of a few years of toying around with Warzone, I've created a host of awesome scenarios somewhere between alpha and first beta completed, but have yet to return to any project more than once. I'm hoping to hear here from interested players and volunteers
as to which of these scenario/setting ideas would be most popular.
I'm looking for dedicated volunteers
to not just play in these scenarios but test, give feedback, and become involved in the design process.
If you're interested in being added to the list, simply introduce yourself and mention so to KingEridani.
Okay, okay... so what is just so unusual?
The unifying factor of all of these scenarios is that they are like your usual favorite Diplomacy scenarios,
full of flavor, giving suggestive initial conflicts, and long term balance. However they are unusually missing all the worst parts of Diplo RPs:
the huge impact player drops, the real lack of anything to do but fight, and the long drawn out total elimination win by some obviously-coming snowball player.
The secret is that they utilize a non-partisan GM instead of immutable neutral territories to transform the entire map into something interesting and reactive. Each series contains a further innovation and selection of immersion-creating special rules on the role and rules of the GM territories.
Without further ado:
King Eridani's Not Your Usual: Diplomacy Series
(in no particular order)
- Game (A)
Prehistoric Migration to North/Central America
*Stance Mechanic (only may commerce, or only may attack)
- Game (B):
Upper Mesolithic Agricultural Revolution - Middle East
*Stats system that influences exacting, clear, fair evolution mechanics.
- Game (C):
Deus Vult - Crusader Kingdoms 1150
*commerce as castles
- Game (D):
Kingdoms of the Bearded Vale (Sorry Romania)
*A 'kings & peasants' set up with artisan guilds and lots of voting
- Game (E):
Sunset Amerind Wars - Alternate History American Colonization Team Diplo
*GM-lite historical events
*Side-board GM-expanded European Empires
*Teams, with rules for rebellions and backstabs
- Game (F):
Mean Streets of Fort Harbor - RPG
*inspired extra turn mechanics from Tabletop RPG: Blades in the Dark
*Side Mini-Game Scenario "Heists"
- Game (G): Age of Blood: Doom of Valyria, Alternate History Game of Thrones Team Diplo
*GM 'historical' events, and dragons.
*teams, with expanded rules for alignment and backstabbing
- Game (H): Rise of the Dawning Sun - 20 Years of Alternate WW2 in the Pacific from 1926 to 1946
*GM historical events, but no neutrals
*Mini-inclusive scenario, Warlord China
- Game (I): Stand the Test of the GM's Time - Classic Age
*this map is fucking fantastic and does what I've been trying to do with overlays for forever, but automagically!
*Evolution/Elimination 14 players survive with maximum size, with new 'barbarians' every time.
- Game (J): Carpocalypse 2031 - Road Warrior Wasteland MURPG
*My most ambitious scenario, with many innovations and experience from these previous scenarios. It includes but is not limited to
* a pregame discord lobby for faction selection and 'Initial Deployment' bidding system, netting you more starting resources for a later pick.
* an awesome huge map of Australia, meticulously planted with seeds for your own Wasteland story creation
* reactive raiders in the GM deadlands, GMNPC and Player run mini-game contests that generate you money in the main game!
* streamlined special mechanics that have an impact on play but won't drag it down