<< Back to Warzone Idle Forum   Search

Posts 11 - 30 of 36   <<Prev   1  2  Next >>   
Hospitals - initial thoughts?: 10/15/2020 15:30:21


Splat 
Level 64
Report
You still need to hit the 45M, but it will only take 40M. Same is true for using the Joint Strike advancement.
Hospitals - initial thoughts?: 10/15/2020 20:15:20

Beland
Level 58
Report
Do Hospitals stack?
Hospitals - initial thoughts?: 10/15/2020 21:06:52


KiRByTheAverage
Level 55
Report
I think they do, I don't have any hard numbers.

I am in Peloponnesian War and I have a hospital in Lesbos and Pergammon. They are maxed at L3 302k/151k and L1 2.06M/1.03M. I have just 5 territories left to capture and I saved 102.3161M armies due to hospitals.

That is out of 430.+M armies earned.

I try to locate the hospitals as quickly as possible,
Hospitals - initial thoughts?: 10/15/2020 22:07:37


krinid 
Level 62
Report
I've done the math to confirm.

- 1st, hospital flat rate saved units are returned off the top. All the hospital savings stack together.
- 2nd, joint strike % saving is calculated from the remaining amount after removing hospital savings.
- 3rd, territory unit count minus the savings from 1 & 2 above are deducted from your current armies count.

Reversing the order of the top 2 would result in slightly more units being returned.

So for my example of a 137.2M territory, 25% joint strike, 4.788M savings from all hospitals, you still need the full 137.2M to capture it, but you retain 39.088M units (4.788M from hospitals, 33.103M from joint strike).
Hospitals - initial thoughts?: 10/15/2020 23:16:48

Dangermouse 
Level 56
Report
Agree Krinid is correct on the math.

Hospitals are well worth it and initial upgrades are very helpful but the price scales unreasonably for the benefit as you continue to upgrade.
Hospitals - initial thoughts?: 10/16/2020 20:47:45

pasterma
Level 61
Report
while i am at it, and knowing this has nothing to do with the subject, wouls someone please explain me what does "increased Idle Time"
in the advancements would bring .

actually what is this 2 hour idle (sorry for my bad english...

what is happening after 2 hours of "non playing"

many thanks
Hospitals - initial thoughts?: 10/16/2020 20:49:12


krinid 
Level 62
Report
@pasterma - When you aren't making any moves, the game is "Idle" and you continue earning money and armies for 2 hrs. After 2 hrs of not playing, you stop earning money and armies - that simple.
Hospitals - initial thoughts?: 10/16/2020 20:52:41

pasterma
Level 61
Report
thank you I see

when you say "mov", you mean conquering a territory, right ?

using/chnaging smelters of crafters is not considered as a "move" am i right ?
Hospitals - initial thoughts?: 10/16/2020 20:55:54


krinid 
Level 62
Report
Hospital update ...

Reconquest 1065
Army Stats
Armies:₳27.2108M
Armies per second:₳7.9042K
Total armies earned:₳5.585B
Total armies from army camps:₳1.3538B
Total mercenaries purchased:₳1.9159B
Total armies from caches:₳1.3522B
Total armies from drafting:₳963.0797M
Total armies saved with Joint Strike:₳1.7652B
Total armies saved from hospitals:₳1.257B

Started this level:3 days 19 hours agoSession age:3 days 14 hours


And my Hospital stats are:
near far
(K) (K)
hosp 1 50 25
hosp 2 427 213
hosp 3 4400 2200
hosp 4 6260 3130
hosp 5 5020 2510
TOTAL 16157 8078

I honestly didn't expect the hospital bonus to add up this quickly ... but somehow it's already saved me ₳1.257B units.

Ok, I'm a hospital fan. Would like to see the impact they have on the longer levels now.
Hospitals - initial thoughts?: 10/16/2020 23:14:05


Tribe11
Level 56
Report
I agree, hospitals are great. The coolest effect that I've found, is that if you can do some exploring and find one early on, you'll be able to use them to conquer a lot of territories without losing any armies at all. I decided to start redoing some levels for AP and went back to floating rocks, started pushing hard early towards the second army camp (it's a bonus reward, so I could see it) and stumbled across a hospital there, and then I basically used the hospital to capture almost all the other territories around me without losing any armies. So my strategy with hospitals is, if you see one, don't attack anything at all until you can capture it.

It does seem like it's a bit pointless to keep upgrading them, they get very expensive fast for a relatively small benefit after the first or second upgrade, so I think it's best to invest in camps/mines/mercs/etc and just keep looking for the next hospital which will have a much higher level. That's been my experience from playing some of the lower levels, at least.

Edit: For this level (I'm about halfway done) with just one hospital (101k-202k) it's saved me 2.6m, with 1.6 from camps, 1.5 from caches, 318k from JS (13%) and 684k mercs, so it's a gigantic benefit.

Edited 10/16/2020 23:19:51
Hospitals - initial thoughts?: 10/17/2020 23:27:06

<3 Peace & Love™ <3
Level 59
Report
Dislike that my cheapest hospital always shows that damn notification. Maybe it could be marked as ''seen'' indefinitely after the first time.

Oh yeah, maybe their range could be upgraded as well to make it more appealing.
Hospitals - initial thoughts?: 10/18/2020 20:57:28

dwaynerudd 
Level 60
Report
It would be REALLY swell to see something that tells me the savings from all my hospitals in total. I could add them up, but math is hard!

Also, wholeheartedly agree with the "find hospital" button, so I know location before upgrading, since hospitals are the only thing in the game that are position dependent.
Hospitals - initial thoughts?: 10/18/2020 22:39:44

<3 Peace & Love™ <3
Level 59
Report
Getting the first 'stats' upgrade does that
Hospitals - initial thoughts?: 10/18/2020 23:04:51

dwaynerudd 
Level 60
Report
Where does it show it, I don't see it? I see where it shows how many armies I saved with hospitals retrospectively. what i want to see is how many I will save on my next territory.
Hospitals - initial thoughts?: 10/19/2020 18:25:03


Tribe11
Level 56
Report
@dwaynerudd
It's easy math though lol. Just add them all up and I think @krinid confirmed that hospital effects stack, so just add them all up once and that will be the flat number of armies you're saving every time you attack a territory. Unless you're attacking a territory that's 4 territories or less from a hospital, then you just add the full amount of savings to it. Takes about 10 seconds to count territories, hospital's territory is 0 and the territories it borders are 1, then 2, etc.

For example: I'm playing Siege of Feldmere atm, and my hospitals are:
1- 68k / 34k
2. 954k / 477k
3. 5.32M / 2.66M

So any territory I attack, I save 3.17M. Or right now, I just captured the third hospital, so there are still quite a few territories in the double range. For those territories, I just add the 5.32M instead of the 2.66M, and I'm saving 5.83M on each of those, but the default is 3.17M for territories elsewhere on the map. Any territory with less than 3.17M is free.
Hospitals - initial thoughts?: 10/19/2020 19:34:22

dwaynerudd 
Level 60
Report
lol, yes, easy math, but I've got a stack of 7 hospitals, so it takes a minute. I was thinking something like the ore totals stat, to make it a little easier.
Hospitals - initial thoughts?: 10/20/2020 00:30:27


TheGreatLeon
Level 61
Report
Keep in mind that some of the “hospital” savings are cannibalizing former Joint Strike savings

e.g. 5M units, 25% JS, 1M hospital

Before, we would’ve saved 1.25M from JS

Now, we save 1M from hospital and 1M from JS. 0.25M of the hospital savings are “fake”.
Hospitals - initial thoughts?: 10/20/2020 15:07:57

dwaynerudd 
Level 60
Report
Good point in hospitals cannibalizing joint strike. I would like to lobby that it be fixed, with two supporting arguments:
1) Order of operations. Pemdas, anyone (or Bodmas if you're British)? Multiplication comes before addition, that's just basic facts, man.
2) Logically speaking, if a joint strike enterprise means my attacking armies sustain 25% fewer casualties, my hospitals should still be able to save as many of the casualties as before (maybe even save more because of lower surge).
Hospitals - initial thoughts?: 10/20/2020 20:31:37


krinid 
Level 62
Report
dwaynerudd for pres!

I support your request & think your logical explanation is sound.

Logistically, the presence of hospitals should change nothing in how a Joint Strike attack works (25% savings), in effect it reduces the casualties from the attacking army. Hospitals should in fact be saving casualties of the attacking armies.

Recap, JS reduces the casualties (up front 25% retention), hospitals further heals the thereafter casualties (post-JS flat rate retention).
Hospitals - initial thoughts?: 10/21/2020 15:29:50


TheGreatLeon
Level 61
Report
The order of operations argument is poor. It’s completely arbitrary whether MD or AS comes first, we would just utilize parentheses differently to express equations. This is completely a human construct, nothing in nature suggests multiplication comes “before” addition.

Regardless, I agree! It makes no logical sense the way it works right now.
Posts 11 - 30 of 36   <<Prev   1  2  Next >>