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New host: 10/12/2012 13:19:59


[WM] Anonymous 
Level 57
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I really appreciate the new host Fizzer, i felt something is different even before reading the change log. It was just faster. That's so good!
New host: 10/12/2012 15:57:59


Ironheart
Level 54
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I agree.
New host: 10/12/2012 17:28:56

[WG] Reza
Level 60
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I agree too
New host: 10/13/2012 10:25:46


Luxis • apex 
Level 51
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I noticed something too, but in my opinion the game flow is slightly slower. It's nothing remarkable though.
New host: 10/13/2012 10:48:56


hedja 
Level 61
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Did this have something to do with the crash that happened an hour or so ago?
I was playing a RT game, my warlight crashed, and so did another player's, we were both booted but the rest weren't affected...
New host: 10/13/2012 12:10:02


Addy the Dog 
Level 62
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the site was down around like 1030 UTC for a while.
New host: 10/13/2012 12:29:20

Fizzer 
Level 64

Warzone Creator
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Report from the first day on the new host:

I'm glad some people are finding it's faster. Personally I'm finding it's a tad slower, but I'm still tuning it. It will get better over time. I've been tuning the old host for years so it will take more than one day to get the new one up to the same level.

The site was down for a while a few hours ago. This was bad timing for me. I watched the site like a hawk for the first 16 hours after moving it and everything was working okay, and then as soon as I go to sleep it goes down. It was just really bad timing. It's also supposed to auto-recover from these types of failures and I still need to figure out why the auto-recovery system didn't work.

Also, I just found out that my warlight.net email is down. If you sent me anything at fizzer@warlight.net in the last 24 hours and I didn't reply, I didn't get it. I'm working at fixing my e-mail now and will make another post when it's back up.
New host: 10/13/2012 12:32:59


Guiguzi 
Level 58
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加油
New host: 10/13/2012 14:26:33


Turing
Level 46
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I'm not having this problem anymore, but for the first 24 hours after the server crashed I kept on getting a message saying that my browser had to be refreshed every time I tried to access the my games screen, or that my username and password had just been changed.
New host: 10/13/2012 14:32:55

Fizzer 
Level 64

Warzone Creator
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I kept on getting a message saying that my browser had to be refreshed


If you get that, you can usually fix it by closing and re-opening your browser. I'm working on a fix for that too.
New host: 10/13/2012 16:54:58


ericleb010 
Level 6
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Yikes, hopefully this doesn't turn out to be too much effort for the reward. Anyway deathly slow on my side right now. Get some rest!
New host: 10/13/2012 21:47:54


AtomikDuke
Level 27
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i dont know if the same happened to you but here warlight crashed several times today and yesterday, all of them lasted 3 minutes more or less
New host: 10/13/2012 21:50:53


BigPie18
Level 4
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I appreciate all the new content and fixes Fizzer

Keep it up!
New host: 10/13/2012 22:37:26


Master Miyagi • apex 
Level 59
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Not sure if it has anything with the new host but for some reason i can't access 3 of my games which is weird because i could access all the rest of them. It just sits there loading the game for about 10 minutes then i refresh and try again.
New host: 10/13/2012 22:40:42


Traintown 
Level 58
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I have the same problem Dragon, loading for 5 minutes on a real time game.
New host: 10/13/2012 22:41:51


Master Miyagi • apex 
Level 59
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o well these are multi day so its not a big problem but they've been waiting about 24 hours so i just wanted to keep the game moving.
New host: 10/13/2012 23:05:40


Ironheart
Level 54
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I was in 24 ffa and everyone in the game warlight crashed.
New host: 10/14/2012 05:54:51


Clifford The Big Red Dog 
Level 37
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My tournaments are starting to load really slowly, not sure if this is because the new host or just because i have more tournaments, is this happening to anybody else?
New host: 10/14/2012 15:07:45

Fizzer 
Level 64

Warzone Creator
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Report from the second full day on the new host:

Everything should be working much better now. I've fixed the most critical issues, and will now start working on the less critical ones.

My e-mail is back up. If you sent something to me at fizzer@warlight.net over the past couple days and didn't get a reply, please re-send it. Outgoing e-mails were not affected.

Technical explanation: I learned never set the root of a domain to a CNAME record. Doing this breaks things, like the MX records needed to make receiving e-mail work. Amazon sort of leads you down the wrong path here since they tell you not to use a standard "A record" with their load balancer, and they tell you that CNAME records work fine. But it's a trap!

There was another issue that map developers ran into that broke the ability to change maps out of development mode. This was caused by a missing dependency on freeglut-dev. I hadn't initially deployed this to production since I didn't realize it was needed. This is now fixed.

There was another issue causing some users to get a session timeout error. After banging my head against the wall for a while I eventually realized this was caused by the missing www redirect. Normally www.warlight.net redirects to warlight.net. This ensures all players are on the same domain so cookies and other things work fine when players send links to each other.

Initially this redirect wasn't working when I migrated, so I disabled it temporarily and made a note to come back to it. I didn't think it would cause any issues, but I was wrong. Players who typed in www.warlight.net into their address bar then loaded flash would have flash running at www.warlight.net but trying to connect to warlight.net. This caused the browser to not pass along the authentication token since it's a cross-domain request which caused their login to be rejected.

I've now put the www redirect back in place so this should be fixed. In the next update I'm also going to make flash always talk to the same domain it's running on so cross-domain requests should never happen in these same circumstance.

Yesterday most of the site slowdowns during the first half of the day were caused by the database machine running out of CPU. It was sitting at 100% utilization which was causing a lot of slowdowns and some time-outs (could-not-connect messages). Normally the WarLight database has always been I/O constrained, so I was surpassed to see it demand so much CPU. It has been upgraded to a faster machine and has been running perfectly ever since.

I've also set up an alarm system on my monitoring application that will make it wake me up at night if the server goes down. The first night the server had a problem while I was sleeping which prolonged the issue. This shouldn't happen again.
New host: 10/14/2012 15:16:05


hedja 
Level 61
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Thanks for all your efforts Fizzer, you are amazing :D also the fact you are ready to wake at any ungodly hour of the morning to fix it shows how dedicated you are, and how lucky the players are.
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