About the CLOTs:
I actually did 3 afaicr: one greece realtime, one 3vs3 europe multiday, and one rotational template multiday. the most successful was greece, and i believe that was mostly due to being realtime, i like to think this influenced somehow fizzer's decision to create the official realtime ladder but i guess only he can speak for that.
don't know about the others but mine required daily maintenance, mostly because i didn't bother doing the refactoring that would enable them to run on their own, and that is doable. But at the time i was more interested in getting things working, not thinking on maintainability, and then i ran out of free time to focus on it and then it eventually never got restarted. If i would ever restart it i would need to do that refactoring to make it more automate. If anyone is fluent with php and/or javascript and wants to pick it up, it's all open source, go right ahead:
https://github.com/psenough/wl_clot i can even offer you free hosting to run it on if that's a problem for you.
i think the europe 3vs3 was also successful enough to warrant an official ladder under those settings, i don't get why Fizzer isn't seriously considering it as an official ladder, but i guess he has his reasons to doubt it working as a long term thing.
Other than that, i agree i would rather have the realtime ladder more accessible for quick games (as i already mentioned to Fizzer a few times) and that the alts on the ladder is lame and should be banned. Also wouldn't mind seeing the stalling behavior take a hit.
But i don't share Gui's concept of boycotting to solve anything, i just see it as putting more stress and pressure on Fizzer, which makes working on warlight a bigger chore for him than it already is. Yet Gui is right in his main point, Fizzer should be more responsive to it's powerusers, or atleast delegate some of it's functionalities so he doesn't need to be on top of those issues. And give priority to the higher voted uservoice tickets, otherwise what's the point of having an uservoice?