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undo idle clicks: 8/31/2020 01:30:15


Jacob the Restless 
Level 60
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it would be nice if we could occasionally undo a territory capture. maybe once per 2 hours or something. i understand its a sort of free scouting, but i do occasionally misclick while zooming and take down a territory without joint strike, and really it is a painful feeling
undo idle clicks: 8/31/2020 20:36:36

Sasquatch Bohogotot 
Level 57
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Hi, yes, this has happened to me once a day maybe, accidently taking a territory when looking around, change mind, accidents.

The double tap that was mentioned in another thread would work well, first tap you see all the details on it, second to take it. This would eliminate all the above issues and more for the most part.

Is this doable Fizzer? Or do you have other plans to help this out?

Thanks
undo idle clicks: 8/31/2020 20:38:54


Narnia
Level 42
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what about an explore and an attack mode? that way you could also view a territory you could capture without having to go via the connection lost of a nearby territory
undo idle clicks: 9/10/2020 00:07:32

dwaynerudd 
Level 58
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Yeah, my 7 month hold had captured many territories while trying to feed him a bottle. And the kid SUCKS at strategy.
undo idle clicks: 9/18/2020 18:13:06


DeVine
Level 33
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lol. I totally agree with all this, but I think that the double-click to conquer would work best.
undo idle clicks: 9/23/2020 04:07:04


Tribe11
Level 56
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I agree, and suggest a new solution: When an unconquerable (dark gray) territory is clicked, a menu appears showing what it connects to, bonuses, items, etc. Why not have this menu show up every time a territory is clicked, and if the player has enough armies to conquer it, a "conquer" button appears? And this button is normally either not there or grayed out?

I found myself in a bit of an annoying situation yesterday when playing the first (non-tutorial) level, the one with the castle, the underground path, etc. That map has a territory called "castle entrance" or something like that, which isn't a part of any bonuses, between the courtyard, the path along the first tower, and the southern bridge. As the level played out, I ended up conquering all the territories surrounding that one, as it had 200k armies or so on it, and no items. Eventually I got to a point where all the possible territories had that amount of armies, so I waited 15-20 mins for my income to go up, and then was looking at a few different options to conquer, with 200-220k armies or so on each.

Here's the thing: I wasn't sure if maybe that territory was part of a superbonus or something, so I wanted to click on it to inspect the territory and see the bonuses it was a part of and... captured it, lost 200k armies, and only then was I able to check the territory and see that it wasn't part of any bonuses, so nothing gained at all- that could have been the last territory I conquered and I would have had a much higher income to do it with.

So I think maybe that's the solution to all of our misclicking and toddler-related problems: having the territory info pop up *every time* you click on a territory, and having a button for conquering the territory.
undo idle clicks: 9/23/2020 14:45:59

Mithrandir
Level 41
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Or at least have that menu pop up if you right click on it.
undo idle clicks: 9/25/2020 15:02:10


Hodop
Level 56
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I agree with all of this, but I like the conquer button thing. No joke, I looked this up because I mis-clicked.

Edited 9/25/2020 15:02:41
undo idle clicks: 9/25/2020 15:08:11


krinid 
Level 59
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A checkbox for "View info only" would work.

Checked = territory clicks only show info

Unchecked = territory clicks conquer if possible

Another good option is just automatically show the info in a popup window. This looks like it's already partially done with the latest update, minimally for the territories with items. When you hover over a recipe, cache, merc camp, army camp, etc, a popup will show info on it.
undo idle clicks: 9/26/2020 20:18:57

John Smith9
Level 58
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Maybe this would work. A cancel last move button to click on in the pop-up Bar menu at bottom.

What do you think?
undo idle clicks: 9/26/2020 20:20:32


krinid 
Level 59
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Just add the supporting controls to view instead of conquer as listed above so it's not as awkward and the need for undo is vastly reduced.

People accidentally click now b/c the territories are sometimes close together, need to click on the ones beside what you really want, click on connections, click that, etc ... too much clicking, and sooner or later, you will make a mistake.
undo idle clicks: 9/26/2020 21:51:03

Sasquatch Bohogotot 
Level 57
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OK, to do that, it would take a lot of work, But a icon to click on to cancel the last order is doable. Why does one need to cancel more than one move?

Edited 9/26/2020 21:51:34
undo idle clicks: 9/28/2020 00:26:40


krinid 
Level 59
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The problem is on how the 'Undo' would work. With what we've seen Fizzer implement so far, this doesn't seem like something he's willing to provide - at least not straight up available to everyone without restriction.

It's more likely that it'd be handled like an AP reset and have a coin charge associated with it ... 5 coins to Undo, etc.

Or maybe an AP upgrade to allow some # of Undo operations per level or 1 per day, etc, depending on how much AP you invest in it.
undo idle clicks: 9/28/2020 01:21:35


Tribe11
Level 56
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I don't think that an "undo" option would work, because you can't "undo" the knowledge of what that territory connects to.

The point being, if there's an undo button, you can just click around, undo your move, and know what all the connecting territories have before you actually commit to a move, which I think kind of takes away from the fun of the game, which is that you don't know what's behind the territories, so there's a bit of risk involved (you could have an army camp connected to one territory that you can conquer, but another one is just connected to big stacks- if you could attack both and then undo it, wouldn't that change how you played?)

But I will insist that my solution is a good one. I mean, the only time that you don't get the info menu automatically popping up when you click a territory is when it's conquerable. I will add that in the 2 or 3 levels I've completed since my original post, I've done something similar in almost every game, trying to see what a territory connects to or what bonuses it's a part of before attacking, and then just capturing it.

I think just adding a "conquer" button to that menu solves all the problems, you can still get info about that territory, and the chance of you accidentally clicking conquering a territory and then accidentally clicking the "conquer" button is very small. It's adding in a 2-step verification to guard against misclicks.

Also from a design standpoint, the current info menu has 3 rectangular buttons: "Connection Arrows", "Connections List", and "Bonuses", and then there's this hole in the bottom right-hand corner that would be perfect for another button. A conquer button solves problems and also just makes the menu look better lol
undo idle clicks: 9/28/2020 10:57:28


hukutka94
Level 27
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Personally I think, you should always be able to click on any territory and read info about it without auto-conquer stuff. Just add a button "conquer territory" on a territory card, so that whenever you click on it, you don't automatically conquer it. Though, there should be an option "enable/disable auto-conquer on click" for those, who wants to continue playing the game same way as it is now.
undo idle clicks: 9/28/2020 11:00:25


JK_3 
Level 60
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yep, a setting to toggle capture-on-click would be the best solution.

with Fizzer making Idle slower and slower every update, you cant take more than 1 terr at a time anyway, so it wouldnt really slow you down if you have to click an extra attack button
undo idle clicks: 9/28/2020 11:09:01

Alebv
Level 56
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Agree
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