Infected Mod: 7/21/2020 23:20:45 |

KaelF
Level 59
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Can someone add infected mod? Most start as survivors, but few start as infected (Separate teams respectively). Every infected start with 1000 armies but base income (explain later), while survivors start with no armies but with low base income. If the survivor attacks the infected but fails to take it, most attacking armies and its territory becomes infected(most of the time). If it succeeds, most attacking survivors who died gets converted to "Reinforcement Card" for the infected team. If the infected attacks survivors and succeeds taking it, most survivor territory armies convert to "Reinforcement Card" for the infected team. If it fails, all attacking infected dies and a small percentage (5% is prefer) of survivor territory armies convert to "Reinforcement Card" for the infected team. If the survivor(s) are fully surrounded by infected and it has only 3 or less territory, they convert to infected. NUMBERS ARE EXAMPLES.
For balance, last survivor are immune to anything mention previously The more zombies there are, the more weaker there are. on the beginning, make it is that it takes 10 survivors can kill 1 zombie.
For survivors to win, they survive for 150 turns (Cure) or the infected are wipe out. Infected wins if all survivors are booted, infected, or eliminated. Teamwork is very important. By KaelF
Edited 7/23/2020 13:12:47
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Infected Mod: 7/22/2020 13:34:06 |

{N.W.} Hi
Level 59
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There could also be weapons and supplies (supplies get you a reinforcement card while weapons have different amounts of better kill rate) Weapons: Knife, Katana, Rifle, Machine gun, Pistol, Shotgun, Sniper Rifle, etc
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