I've been experimenting with multi-attack games with Connected Commanders and Late Airlifts - it makes for some interesting tactical challenges.
However, there are two bugs, and the second is absolutely bizarre.
1. The first is that Late Airlifts interact in a funny with the Connected Commanders rule. It seems to process the Airlift AFTER taking into consideration the position of the Commanders.
As a result, you can lose the territories you're Airlifting to!
Imagine that you have an isolated area on the map, and you use an Airlift to send a Commander there. The game seems to flag those territories as "Disconnected", THEN Lift the Commander there, and finally apply the function which turns them into neutrals. As a result, the Commander becomes neutral, and the territories are lost. (However, the territories the Commander has vacated are retained until the following turn!)
I illustrate that here:https://imgur.com/a/lQsAkwV
It's kind of an odd bug; not game-breaking so long as everyone knows how it works, but it's an odd interaction, and likely to result in some accidental deaths in your games if you use these two mods together.
It's especially odd that the new "neutral" Commander still causes immediate elimination if it is attacked and captured. (You can be playing along and suddenly "lose the game", and have no idea why, because it happened in the fog!)
Edited 2/14/2020 23:15:29