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Deployment Limits Mod - not working?: 11/30/2019 22:06:51

M. Poireau 
Level 57
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I'd like to borrow your minds for some help. I came up with the "deployment limits" idea a long time ago, and used it in many games (dozens, at least). It's tremendously fun, and, in my opinion, improves the game dramatically.

I wrote it up here (if you want to read for details, and what makes it cool or fun):

https://www.warzone.com/Forum/136767-deployment-limits-tactical-warlight

Then I turned it into a Uservoice:

https://warlight.uservoice.com/forums/77051-warzone-features/suggestions/7328093-deployment-limits-a-tactical-option-esp-for-mul

Here are some examples of what it looks like in play, if you'd like to see (the first link shows how "battle lines" form, in particular, especially turn 40 onwards):

https://www.warzone.com/MultiPlayer?GameID=9000249 (regular game on Ares map)
https://www.warzone.com/MultiPlayer?GameID=9213356 (regular game on Hexamundi map)
https://www.warzone.com/MultiPlayer?GameID=11632382 (large team FFA with multi attack)

Finally, a user named "dabo1" made it into a mod. Exciting! It's my favourite way to play Warlight, so this was great news.

However, we are now trying to use it for the first time, and it doesn't seem to be working.

Here's our current game - you can see that the mod appears in the Settings, but"" it doesn't seem to stop us deploying armies in larger numbers.

https://www.warzone.com/MultiPlayer?GameID=20170649

Can anyone help us:

* Figure out why the mod isn't working (for instance, maybe it doesn't work with some other setting we're using)?

* Figure out how to get it to work?

Thank you in advance! This has been a long road and it's frustrating to be stymied at this late point in the game.

Edited 11/30/2019 22:13:14
Deployment Limits Mod - not working?: 11/30/2019 22:36:36


TBest 
Level 60
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Not sure how you get it to be able to deploy more then the limit. However, do not use this mod with gold.

When someone deploy over the limit (say 11 armies) the mod deletes that order and makes a new order for 10 armies. Thus, the player gets the gold back, as the mod doesn't check for gold. (In fact, wasn't the mod made before gold was added?)

Edited 11/30/2019 23:34:38
Deployment Limits Mod - not working?: 12/1/2019 11:14:41


dabo1
Level 57
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Just checked, the mod is working in regard to deployment as it is possible with the mod framework. This means:
- the mod can not modify any UI from the game itself->the UI lets you deploy more than the limit
- Mods can not modify orders when they get added -> It will show in the orders as a order with more armies, then possible
- Mods can not modify orders when you commit -> It will stay also as order with more armies
- What a mod can do is, modify the orders when the turn advances(after every player committed), at that point in time, it will modify every order that has more armies than the limit, so that you can not deploy more than the actual limit even though the game tells you it is possible.

And TBest is right, the mod was created before commerce(gold) existed, and so had a bug, that resulted in gold not beeing removed in modified orders, it is fixed now

Edited 12/1/2019 11:25:19
Deployment Limits Mod - not working?: 12/4/2019 05:21:13

M. Poireau 
Level 57
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Thank you very much! I don't have much experience with mods, so I didn't realize they could only take effect at "runtime" (when the game processes the orders). That explains everything, as well as the need to distribute the armies if there is an overdeployment.

I appreciate the quick replies, and the update to the mod. I look forward to experimenting with it some more!
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