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Warlight: Evolution 2.0 General Thread: 11/13/2019 12:14:26

riskboy88 
Level 62
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socrates is geniusjklopps alt.
Warlight: Evolution 2.0 General Thread: 11/13/2019 12:15:04

riskboy88 
Level 62
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because he wants to show rene that if he didnt get suspended he would be first on coin leaderboard
Warlight: Evolution 2.0 General Thread: 11/13/2019 13:04:35


Dullahan
Level 49
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Please do not derail my thread

thanks
Warlight: Evolution 2.0 General Thread: 11/14/2019 14:20:50


Dullahan
Level 49
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Late Antiquity E is nearly finished
Warlight: Evolution 2.0 General Thread: 11/15/2019 12:43:00


Dullahan
Level 49
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Late Antiquity E has been posted
Warlight: Evolution 2.0 General Thread: 11/15/2019 12:44:31


Dullahan
Level 49
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Let me know if you want to be invited
Warlight: Evolution 2.0 General Thread: 11/15/2019 15:17:01


Жұқтыру
Level 56
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Evolution isn't real
Warlight: Evolution 2.0 General Thread: 11/15/2019 19:44:26


goodgame
Level 57
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It seems like something I'd enjoy, but I'm really busy with the games I'm in combined with being behind in school. I may join some time later.
Warlight: Evolution 2.0 General Thread: 11/17/2019 15:08:54

Planetdestroyer1
Level 29
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In Early Aniquity W, The Norse people have, over the course of their civilization, fought against several invaders, taking out other major norse nations, and even conquering the rebels that rose up in Britain, that overthrew their ally. Over the course of this though, their homeland has been left untouched, and the city of Malmo, along with the rest of sweden, has been able to grow in wealth (probably +3 or +2 is good). The Norweigen and Danish areas have increased too, due to it being around 40 years since the wars in the region, and the norse people not wasting the resources of the region, and instead allowing some autonomy in exchange for more troops from the different tribal towns in the regions (Increase of probably just +1).

Edited 11/17/2019 15:09:12
Warlight: Evolution 2.0 General Thread: 11/17/2019 22:31:56

Erate Deight
Level 60
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Could you please invite me when Late Antiquity W is started?
Warlight: Evolution 2.0 General Thread: 11/17/2019 22:50:13

Erate Deight
Level 60
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Guess I'll share this here, https://docs.google.com/document/d/1HVsVlJF-oRyXLL5TEjI9wtyWM_xKohFCM0_IyaxgtUA/edit?usp=sharing, I made a document with all the RP related to my nations, With dates and turn numbers.

EDIT: So I'm an idiot and forgot to get a sharing link, So now everybody should be able to view it.

Edited 11/18/2019 04:25:58
Warlight: Evolution 2.0 General Thread: 11/18/2019 12:48:17


Dullahan
Level 49
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New game is up
Warlight: Evolution 2.0 General Thread: 11/19/2019 17:47:27


Dullahan
Level 49
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Another game is up

Edited 11/19/2019 17:47:36
Warlight: Evolution 2.0 General Thread: 11/25/2019 11:09:56


Dullahan
Level 49
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All games are ongoing as of now

Edited 11/25/2019 11:10:10
Warlight: Evolution 2.0 General Thread: 11/26/2019 06:54:07

Erate Deight
Level 60
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I think some things in my document might not be dated correctly, So feel free to tell me if you find any. Also should I add ingame dates?
Warlight: Evolution 2.0 General Thread: 11/29/2019 00:57:46


Mista Sista
Level 57
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Bump:

Remember to update the document, guys.
Warlight: Evolution 2.0 General Thread: 12/2/2019 03:03:13


Dullahan
Level 49
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Due to complications, Late Antiquity W will be remade
Warlight: Evolution 2.0 General Thread: 12/4/2019 17:15:01


Dullahan
Level 49
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New game is up
Warlight: Evolution 2.0 General Thread: 12/6/2019 01:25:07


Based Stickperson
Level 54
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Recommendations:
Region/Continent Specific Maps (ex. Bronze Age Collapse if possible)

Questions, Qualms, and Quarrels:
Why not incorporate cities? It seems like the perfect way to represent development, in one game as well. Better yet you could just add the # of cities to the current map's income (factoring stability somewhere in that equation I guess).
Warlight: Evolution 2.0 General Thread: 12/6/2019 05:57:57

Erate Deight
Level 60
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The city system is kinda flawed though because your income will grow too fast, If you get enough income to build one city per turn, You can continually build one city per turn forever.
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