1: Prod 2 will always pick on mme (Modified Medium Earth) the [Efficient +3 Bonuses] First
(will come back to what an "Efficient" Bonus is)
This means it will pick always Antarctica / Central America / Scandinavia /SouthEast Asia from 1-4. It will not pick it if it is Wastelanded (has a neutral 10inside) after that it will pick all [Efficient +4 Bonuses] on the map.
It will never pick any Wastelanded or [Inefficientt Bonus]
However there is also Prod 2 Random. This bot picks everything but Wastelanded Bonuses.
It seems like you play "Prod 2" wich is interesting as i always thought all games played use the "Random Version"
2: Never keep a high stack border against the AI. It will only react to **What it sees** and not to **How much you potentially deploy to it** This makes it very easy to get a low border with the AI and the AI sees "oh only 3 units easy take" and will attack with 5. That is easily predicteable so you only have to deploy 5 units [Delay] a lot and then you got an easy break. Here is a good example of me doing it where as MGO stacked always https://www.warzone.com/MultiPlayer?GameID=15908792
Note Howevere if the AI just got a shit ton of income and has nowhere to expand but against you it will not work.
3: The AI is stronger in "No Fog" games. The reason being it can see your income. In "Normal Fog" games and higher it cant see your income so it falls back to always predicting your [Base Income]. When your [Base Income] is on 5 it will think you can only deploy 5 units. It also has no memory so every turn it forgets what happened last turn such the AI will never follow any long term strategie wich can explain some of the dumb moves.
lets explain a few things i put in 
look at Central America and then South Africa. both are worth 3 but count the territories. Central America has only 4 territories but South Africa has 5 territories. and East Africa above is worth 4 units and also only has 5 territories. You may know already what the Inefficient Bonus is here.. Its South Africa. on the mme (Modified Medium Earth) map are 6 inefficient Bonuses.
Delaying is moving your units around that are inside your income area that have nothing to do like attacking neutral or attacking the opponent. Moving them around creates "Delays". You want to make all your Delays in the beginning of the turn (you see the orders list on the right. on the top it hast highest priority on the bottom lowest). Why do you want to delay? Delaying makes it more likely that a possible enemy attack runs into your stack first wich gives your Stack the advantage due to the 60% offensiv / 70% defensiv killrate. The AI will never delays any of his attacks wich makes it even easier to out delay it.
Also there is a "Delay Card"
This Delay Card will delay all your orders that are below it (on the orders list). Even if your orders are only "Delay Card - Attack" your Attack will happen after nomatter what how many delays your opponent does. Such "Delay Card > A billion Delay"
The AI does not know how to play Priority Cards and Delay Cards such using the Delay Card is an 100% out delay against the AI.
The Income you start the game with aka the Income you have when you conroll no Bonus.
Edited 7/1/2019 22:42:21