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no manual picks in open games: 4/16/2019 01:18:29


Master Ryiro 
Level 62
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What happened last few years? apparently people just hate manual picks, and people who even make the auto pick games don't realize how shitty their template is and that the game is decided on turn 1. Still they play on for 15-20 turns, before they realize: oh we've lost.
Why no strong players play open games like they used to before? open games filled with noobs who think they're better than anyone cause they've never actually played against a strong player, and have unknowingly depended on luck on picks for almost all of their wins. Where did the skill go? the thirst players had to be WIN, the thirst to be the best. Why is it only me getting blamed for trying too hard, when i'm barely playing at minimum concentration level, cause trying too hard 2 years ago for me would have meant calculating almost everything i could. Please new players enlighten me on why you like to be the puppets of the game instead of the puppet master.
no manual picks in open games: 4/16/2019 01:25:45


Cowboy 
Level 59
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I don't join open games, I'll ask other people on discord if they want to play a game.
no manual picks in open games: 4/16/2019 01:28:42


Joi179 
Level 59
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dont forget about the 30/80 killrates wich makes games take 300 turns.
no manual picks in open games: 4/16/2019 04:22:56


Emu Pub
Level 63
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sadly, it is because getting a GOOD game RT is tough.

MAke the pre-reqs tough enough and game takes 3 hours to fill.

Make the pre-reqs not tough enough and it is lotto, you get one team with Keyser, Sb, and hobo, against me and two other noobs.

Then I get two options:

A: Waste my life trying to explain why Armenia is not a good bonus. Why sending 4 attacks, and tapping are generally bad ideas, and why picking a "counter" to a +1 that borders it is silly.

or

B: Waste my life playing 20 turns before they realize that even though they got partha and uk, the other team has 200 combined income and surrenders.

or

C: Go drink another beer, and play a random distro. (also wasting my life, but at least you feel a bit better than option A and B)
no manual picks in open games: 4/16/2019 04:24:49


MrTrolldemort 
Level 59
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just wait till i stream and then I'll do good templates that you enjoy :P
no manual picks in open games: 4/16/2019 05:14:05


Joi179 
Level 59
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"just wait till i stream and then I'll do good templates that you enjoy :P"

until you match a pro with a new player in the same team with 5min auto boot where its literally impossible to explain anything :P

Edited 4/16/2019 05:39:14
no manual picks in open games: 4/16/2019 08:18:52


DanWL 
Level 62
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Most players are likely to be on Quickmatch.

For the prerequisites, it takes anywhere between 1 and 3 hours for RT open games I create with 15% boot rate, 50% win rate and level 37+. Most players who meet these are above average, but the occasional bad player makes it through.
no manual picks in open games: 4/17/2019 04:56:40


Hazel Wizard
Level 56
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Hehe this isn't the first thread Ryiro made sharing this sentiment, and I appreciate it because I agree so much. I want to address these points as someone who's played a RT game or two on a near daily basis for the past 5 years. But let me also share with you a similar thread I started a while ago: https://www.warzone.com/Forum/312911-decline-real-time-games

"What happened last few years? apparently people just hate manual picks, and people who even make the auto pick games don't realize how shitty their template is and that the game is decided on turn 1. Still they play on for 15-20 turns, before they realize: oh we've lost."

This has always been a problem. Most real time players are very casual and won't even discuss picks or moves with their partners. The ones I try to keep off my team are usually very clumsy, make 5-7 picks, and often cluster in one bonus. It's a bit selfish to play like that in team games, but I guess most of them aren't used to putting up with grouches like us. :P

Autopicks have been the standard for a very long time, with even some decent players preferring it over manual, especially for RoR games. With autopicks, overcoming a positional disadvantage makes a won game more rewarding. As for players taking forever to surrender, it's no surprise because they're less interested in winning and more interested in the ride.


"Why no strong players play open games like they used to before? open games filled with noobs who think they're better than anyone cause they've never actually played against a strong player, and have unknowingly depended on luck on picks for almost all of their wins. Where did the skill go? the thirst players had to be WIN, the thirst to be the best. Why is it only me getting blamed for trying too hard, when i'm barely playing at minimum concentration level."

I know exactly how you feel. There are definitely fewer skille dplayers nowadays than there used to be, however there are still some of us who team up. I often find myself playing with xanax, Leopard, Rise, Karl M, and a couple of other decent players. I can't really handle playing on the same team as casual players because we have completely different mindsets going into the game.

Playing with friends is basically what keeps me interested in RT. I don't think it's very fun otherwise.

Edited 4/17/2019 05:00:11
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