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Island hopping: 10/9/2018 08:38:43

esobine
Level 10
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Hello I tried this one several times and my best strategy is to expand east, west and the middle islands. This way I could beat the AI on the east and captured all the inner islands, but by the time i do this the last AI in north is getting 30 armies more than me per turn and ends winning over me and the other west AI

Can you give me some hints, I think im not using well the cards. Im using blockade on one of the island hoppings (flower shape island) to protect my south kindom. And im noy sure how to use the delay cards.

Pelease any help?
Island hopping: 10/9/2018 11:08:59


Farah♦ 
Level 60
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Order Delay card:
Every move you and the AI make, get carried out in the following order:
A BB AA BB AA B etc. Where you're either A or B.
If you play an Order Delay, your moves are 'delayed', so the AI's moves are carried out first, then yours are (if the AI doesn't also play the Order Delay.)
It then looks like:
AAAA.... BBBBB where you're B.

https://www.warzone.com/wiki/Order_Delay_Card
Island hopping: 10/9/2018 17:01:58

esobine
Level 10
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Thanks good to know...you make me think how important are the order's list. so my guess in how to use it is to use the card after transfers, so Ill be prepared for the big hit, (and survive with luck) and then... counterattack. Ill try to think twice and apply the delay cards when the big fight arrives.

By the way, when the ai use this card? How can I be sure I can to use it safely?

Anyway, what do you think is the best strategy for this map? Im always in inferiority.

Edited 10/9/2018 17:02:28
Island hopping: 10/9/2018 18:01:10


Farah♦ 
Level 60
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my guess in how to use it is to use the card after transfers, so Ill be prepared for the big hit, (and survive with luck) and then... counterattack.

You're right on almost everything. Indeed, an OD card makes sure that the other hits you first and then you can counter-attack. But, the AI can play the card too, so what happens if it does?
When both players play an Order delay card, first all the orders before both players' OD card are executed, no matter how many orders each player has before their card. (You can move the card up and down the orders list!)
After all those orders have been executed, the game starts executing the orders after the OD cards for both players. The game does it in the same fashion as if nobody had played the card: A BB AA BB AA B...
So in some situations you might want to take into account that the AI can also play the card and push as many orders below your OD card as possible. In a lot of cases it is worth it to set your OD card as the first move, if you want to make sure you have the last move and can counterattack.

As for the level, i haven't played it so i can only give global advice, rather than specifics. Hope you beat it soon, otherwise PM me :)
Island hopping: 10/9/2018 18:46:17


Joi179
Level 58
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The AI can only play Rein, Blockade, Emergency Blockade, Sanction, Diplo, Bomb cards, hope i didnt missed any. it cant play Oder Delay nor Oder Prio cards.
Island hopping: 10/9/2018 18:58:10

esobine
Level 10
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Well another try ...same result...this time I really thinked each attack and cards and I was fine until round 12. I expanded east west and islands as before...but this time my forces were stronger when reaching eastern AI. In fact I think my fail now was to pursuit the eastern AI, which was already weak, instead of continuing going north and weaken northen AI by breaking its bonuses.
Ill give that idea another try but not now...

Anyhow, from round 15, again the north was given 20 units more than me and after a good fight ...it crushed me..and everyone left

Any other ideas are welcome!!
Island hopping: 10/9/2018 19:09:53

esobine
Level 10
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Joi179 i cheked my game and none of the AIs used that card...as you say
Island hopping: 10/9/2018 21:48:46


Joi179
Level 58
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when i remember the game correctly its local deployments and multi attack

you should always build up big stacks in each bonus (as its local deployments) wait until its fairly big and just smash the whole island and everything what surrounds it with 1 big attack. potentially you kill the opponent commander with that.
Island hopping: 10/10/2018 20:21:50

esobine
Level 10
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Finally!! I won. I dont really know what happened but this time the strategy worked. For those struggling with this level I expanded quickly east, west and inner islands, this time with the commander through the island path. I think this is what worked. I also didn't hunt the eastern AI immediately, he was very weak when I reached him but I let it live for a while and it helped me as the northern AI was delayed/distracted by him. I repeated this strategy with the western AI, but this time I used the blockade card on the door (gate of mercy) and let them fight each other behind the walls.
In turn 15 the balance changed in my favour and from then the victory was a matter of time. 26 turns untill

....I WIPED HIM OFF THIS WORLD FOREVER AND EVER!!!!

By the way, I only needed the blockade card, but was to finish earlier. I didn't use any delay card.

Edited 10/10/2018 20:22:30
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