Yes, that's why there are are gift cards, abandon and blockade cards. Multi-attack seems meaningless to people because all you do is attack, but no one has been exposed to the right settings. I for one love Multi-attack, and with the right settings it can be a beautiful feature, but too many people have made just "attack" only templates, which corrupts people's perspective of the mode.
All I hear is "Multi-attack has no true skill! All you do is attack and hope that you get the right spot!" Obviously, it's not just that. Multi-attack basics entail you to blindly attack territories, but once you get the hang of it, along with finding a good map and settings, you can plan out your defense, look at where your enemy might be, and then you will be able to actually attack with precision, and not just blind lines around the map.
Multi-attack by itself now that I have experienced enough of it is only marginally fun for a few quick FFA or even team games. 1v1 is a whole different story; you need to have cards and decent settings to make Multi-attack fun and challenging.
Primarily I am referencing the Blitzkreig template (I believe made by Ruthless Bastard) and I regard it as the holy book of Multi-attack.http://warlight.net/MultiPlayer?TemplateID=258983
Pretty much the perfect settings for Multiattack: good card settings (many blockades/abandons for stopping enemy "Hurricanes" - or massive paralyzing attacks into your bonuses) attacking/defending armies settings (to get bigger bonuses and attacking), luck modifiers and general settings (distributions, etc.).
Anyway, back on topic, Righ...
I like the initiative, but is a World Diplomacy really suited for learning Multi-attack? Just my opinion.
Edited 3/1/2014 20:22:30