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Play games in UJS (Experimental, feedback wanted): 7/9/2018 23:06:51

Fizzer 
Level 59

Warzone Creator
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Hello all!

I've been working on a new interface for playing Warzone through web browsers called UJS. Playing through UJS looks and feels like the Unity client, but it loads much faster since it's all javascript and doesn't actually use Unity.

For the first time, it's now possible to play the actual game through UJS! It's not complete yet, but basic gameplay works.

To test it out, add &Mode=UJS to the end of any game link. For example:

https://www.warzone.com/SinglePlayer?Level=51&Mode=UJS

This is intended for playing from computers. Playing from a mobile device should work in theory, but you're likely better off sticking to the app.

Known missing features:
- Audio
- Mods (loading a game with mods will give errors)
- Tick marks underneath sliders

Give it a shot and let me know how well it works for you, or if you run into any bugs. Thanks!
Play games in UJS (Experimental, feedback wanted): 7/10/2018 00:33:21


chriger 
Level 60
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Just a couple observations.

- Some map backgrounds seem more brownish than black.
- Looks like the numbers for armies and bonuses are slightly larger.
- The number for territory bonuses overlaps the bottom of the box instead of being centered.
- Looks like occasionally chooses a different color for army numbers than Unity (i.e. white vs black for a light/dark player color)
- Can't zoom in as far as with Unity.
- The hashmarks for fogged territories looks thicker/darker than in Unity.
- When you link a territory in chat, it shows up like " <a t_309>Territory</a>". Unlike showing the underlined name in Unity.
- Clicking links open it in the current tab, instead of a new window (i.e. view player profile, View Tournament).
- The text for team letters is wrapping, and cutting off part of the top/bottom.
Play games in UJS (Experimental, feedback wanted): 7/10/2018 01:11:37

TBest 
Level 60
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-VTE Symbol in the menu is missing.
- https://i.gyazo.com/6ba85b07fe3894d332be8c5876c1a293.png messed up circle size
-With game settings open, you can click territories through it
https://i.gyazo.com/7219263ba50ffca995f324971f6a40d9.mp4
-Can't move the autopilot mini menu
-I broke analyse attack (Somehow)
https://i.gyazo.com/0518b15995dc8d9bf5024e5152b145e5.png
-b opens cards, even if it is a no-card game
-Scrollbar is pointless here and covers text (presumably this is due to a long username or was ai condition)
https://i.gyazo.com/cb1faa03b6115d283b14940d60b6b113.png

PS: It loooads so fast. Like NIiiiiiiiice fast. Great! Speeeeeeed! WOhOO. Flash can't even come close to compete with the speed.

Edited 7/10/2018 01:13:16
Play games in UJS (Experimental, feedback wanted): 7/10/2018 01:53:49

MilkyWay90
Level 49
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https://drive.google.com/file/d/17ZNOe3p2AATZf5t-IVbw8DNX40f6TOD8/view
Explains the bugs.

Also, could you enable mods with UJS? It'd be a help, because Unity won't work for me.

Edited 7/10/2018 01:57:28
Play games in UJS (Experimental, feedback wanted): 7/10/2018 04:37:32


The Furious Logan
Level 23
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ok so here are my thoghts one the new javascript client. alright so i get that it dose not have everything done yet like the Audio (because its still being tested) which im fine with but i do like flash beter because it has slower loading times which i dont know how the javascript client will be with that(as the test was a 3 player game and if players are going to use the new javascript client then it will need to be able to load well with a 10 player realtime game and a 40 player mulitday game at least). and also sometimes the game will take a long time to load when you go to a another tab(i was unable to record this because with the recorder because when i used it would force the game to load before it would record). also i could not find the chat anywhere in the test.

but overall i do like the new javascript client but there is a few thing i would fix/add to it.

#1 fix most of the bugs with it(like the audio).

#2 i would make structured more like the flash client as an option to make it easyer for newer players comeing from flash to be able to find everything(or for players who liked how the flash client was structured) now i know this would take a lot of time to do but i think i could be done at some point in time.

anyways i would rate the javascript client(with most to all of the main bugs fixed) a 6/10 right now its a 5.5/10 with all the bugs and stuff.
Play games in UJS (Experimental, feedback wanted): 7/10/2018 06:09:57


Krzysztof 
Level 66
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Known missing features:
- Audio
- Mods (loading a game with mods will give errors)
- Tick marks underneath sliders



Looks like commerce doesn't work either (no error, just not loading)
Play games in UJS (Experimental, feedback wanted): 7/10/2018 08:29:26


DanWL 
Level 62
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Presumably you’ve already fixed the bugs I found very early on. I’ll look for more :)
Play games in UJS (Experimental, feedback wanted): 7/10/2018 14:23:45


DanWL 
Level 62
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  • Can't create games in singleplayer or multiplayer
  • Can't view singleplayer or multiplayer templates
  • My own army numbers are white - normally they're black. White on lime doesn't look good - both are light colours
  • The boot button isn't disabled/hidden when you click on your name
  • The boot button isn't disabled when there is still time left before it is possible for you to be booted
  • It's possible for multiple players to have the same colour if you change a player's colour
  • Scrollbar doesn't have a scroller when inspecting territories when there's clearly an overflow
  • After changing the attack/transfer mode, pressing enter the first time does noting, all times after this when enter is pressed, the attack/transfer mode changes again - the attack/transfer mode should remain the same and the attack/transfer dialogue should be closed.
  • The Next game button doesn't remember which mode to play the game in - this is only an issue while UJS isn't the default mode
  • The map zooming + and - text isn't perfectly centred.
  • The back arrow doesn't work when in a game
  • Console logged the following on a multiplayer game:
    XML Parsing Error: syntax error
    Location: https://www.warzone.com/socket.io/1/?t=1531232015502
    Line Number 1, Column 1:

  • The bottom of the inspect and a/b armies deployed text is hidden
  • Publishing a single player community level redirects to singleplayer


It isn't possible to cheat, I've tried to. You can change the visual number of armies for territories but whenever you next click on the territory or commit, the armies change back to the 'normal' amount.

Edited 7/10/2018 14:44:18
Play games in UJS (Experimental, feedback wanted): 7/10/2018 15:16:53


The Furious Logan
Level 23
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wait so will mods be coded in javascript(or be able to be) when players start useing the new javascript client.
Play games in UJS (Experimental, feedback wanted): 7/10/2018 22:09:00


Baconsizzle1738
Level 54
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The enter button doesn't seem to work after I use the slider to attack.
Play games in UJS (Experimental, feedback wanted): 7/11/2018 00:59:53

Fizzer 
Level 59

Warzone Creator
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Thanks for all the help everyone!

Some map backgrounds seem more brownish than black.

Can you give me a link or screenshot?

Looks like the numbers for armies and bonuses are slightly larger.

The Unity client has a feature that dynamically sizes them based on your zoom level. UJS doesn't have that feature, so the sizes will be larger/smaller depending on your zoom level.

The number for territory bonuses overlaps the bottom of the box instead of being centered.

Are you talking about bonus links? Can you send a screenshot?

Can't zoom in as far as with Unity.

Do you find yourself needing to zoom further?

When you link a territory in chat, it shows up like

Yes, the textarea control in browsers can't do underlined or special text, so that's the workaround.

Clicking links open it in the current tab, instead of a new window

In Unity they have to open in a new window since Unity is so slow to load, we don't want to un-load the app every time you click a link. UJS doesn't have this problem.

I broke analyse attack (Somehow)

Are you able to reproduce this?

b opens cards, even if it is a no-card game

I think it's better this way, as it teaches that it is a hotkey if people are experimenting with pressing keys.

could you enable mods with UJS?

Yep, that's the plan.

Looks like commerce doesn't work either (no error, just not loading)

Here's an example of one that works fine for me: https://www.warzone.com/SinglePlayer?Level=1149142&Mode=UJS

Maybe there was a problem with the specific game or level you tried? Can you give me a link?

attack/transfer mode, pressing enter the first time does noting, all times after this when enter is pressed, the attack/transfer mode changes again

What browser? In Chrome, I see the attack/transfer mode change every time, which is the intended behavior.

Looks like occasionally chooses a different color for army numbers than Unity
The hashmarks for fogged territories looks thicker/darker than in Unity.
The text for team letters is wrapping
VTE Symbol in the menu is missing.
messed up circle size
With game settings open, you can click territories through it
Can't move the autopilot mini menu
Explains the bugs.
Console logged the following on a multiplayer game
enter button doesn't seem to work after I use the slider to attack.

Thanks! I'll fix these.
Play games in UJS (Experimental, feedback wanted): 7/11/2018 02:36:30


chriger 
Level 60
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Some map backgrounds seem more brownish than black.
Left is UJS Right is Unity


The number for territory bonuses overlaps the bottom of the box instead of being centered. Are you talking about bonus links? Can you send a screenshot?
---Well it looks like some of it may just be the color around the number overlapping the border. Though for both square/circles, the number seems closer to the bottom.


Similarly the border around army numbers can overlap the territory border. Looks like it can happen slightly in Unity (clipped the right of the 10), though worse in UJS (both the 0 and 2).
Left is UJS Right is Unity


Can't zoom in as far as with Unity. Do you find yourself needing to zoom further?
---Probably not, though potentially on some maps with crowded territories/borders.
Play games in UJS (Experimental, feedback wanted): 7/11/2018 02:51:59


chriger 
Level 60
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It seems like the highlight when clicking on a bonus might be on a slower/different pulse than before.

And seems to be slightly more faded of a highlight, than a distinct edge. Not really sure which I prefer, though it probably isn't quite as easy to see bonus borders in UJS.
Play games in UJS (Experimental, feedback wanted): 7/11/2018 05:01:09


Krzysztof 
Level 66
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About commerce games -this game doesn't work:
https://www.warzone.com/MultiPlayer?GameID=15950767&Mode=UJS

The one you posted works fine for me too.
Play games in UJS (Experimental, feedback wanted): 7/11/2018 07:52:05


DanWL 
Level 62
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attack/transfer mode, pressing enter the first time does noting, all times after this when enter is pressed, the attack/transfer mode changes again

What browser?


FF 61.0.1 (64-bit)
Edit:
When deploying on a territory, the deploy dialogue is placed partly off-screen:


Edited 7/11/2018 08:42:19
Play games in UJS (Experimental, feedback wanted): 7/14/2018 21:03:43


Muli 
Level 62
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Looks really nice so far!

Small bug:

  • Trying to select multiple orders (with shift) currently opens a new browser window in chrome.
  • Sending a message in chat, will scroll the chat to the top
  • Viewing teammates orders (without clicking Player -> View Orders) doesn't seem to work yet (deployments are shown, but not attacks)


Edited 7/15/2018 13:13:58
Play games in UJS (Experimental, feedback wanted): 7/14/2018 21:40:52

TBest 
Level 60
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I broke analyse attack (Somehow)

Are you able to reproduce this?

Yep. Looks like having 0% kill rates messes things up. Or well, game settings say 5%, but the analyse attack dispays 0 at the bottom as in the screenshot from earlier. Game Link https://www.warzone.com/MultiPlayer?GameID=11107590&mode=ujs#

Edited 7/14/2018 21:41:01
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