***I know there are tools out there people have designed but this approach would be straightforward and would suffice***
We need to design an "Analyze Attack/Defense" feature for the game.
Right now this is a liability and a loss of feature in the new version. I could mock it up in Excel.
Essentially,for no luck games (including no-split) it would be: - How many X armies can I kill with Y armies and how many Z armies remain in the taken territory? (One input) - How many X armies do I need to defend Y armies and how many Z armies will the opponent have left? (One input) - If I have X armies, attacked by Y armies, how many Z armies will remain in my defense? (Two inputs)
For Luck Games: - How many X armies do I need to GUARANTEE to kill Y armies and how many Z armies are likely to remain in the taken territory? Then have a small chart or table off to the side showing the percentages of success of attacking with lower numbers. - What is the X number of armies I need to defend with to GUARANTEE I will stop Y armies on attack and how many Z armies are likely to remain? Then have a small chart or table off to the side showing the percentages of success of defending with lower numbers. - If I have X armies, attacked by Y armies, what is my % chance of success and how many Z armies will remain in my defense? Z armies would be shown in a table or chart by percentage probability.
There are other more advanced ideas like if I have X armies and can add A armies each turn and my opponent has Y armies and can add B armies per turn, how many turns can I defend for if attacked -OR- How many turns will it take me to kill him? This would be useful in 80/20 games where you need a huge stack to kill a small stack. But this is probably a step 2 or not necessary.
Dan WL - It's a pretty good basic tool - I agree. There is some minor issue in calculating the number required to attack: (Enter the number of armies attacking. Use ? to get the amount of armies required to get a sucessful attack.=?)
For example if you enter 30/70 as the attack/def rates and enter 12 as the number of armies defending, the number of armies needed to successfully attack calculates to 40 but it is actually 39. Maybe you are assuming 40 placed in the terr with 1 left to stand guard - actual attack of 39?
Regardless, a tool needs to be in the game, not as a stand alone supplement. But it is useful in the interim - a bit better than the flash version trial and error analyze attack approach - thanks.