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"The Real-Time Ladder is Dying": 2/17/2018 14:14:57


(deleted) 
Level 62
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Just going to copy + paste what I said from the quickmatch leaderboard thread.

Quickmatch having a flash transition and a new leaderboard can be said to be great improvements to the new feature for WarZone.

However, The real-time ladder has been suffering due to the rise of Quickmatch for my personal reason of thinking the quickmatch has the features that some people have been wanting on real-time ladder for a very long time such as more templates or being allowed to do "template voting".

11 players are currently on the real-time ladder which is quite embarassing (would be lower if there was no trophy as a incentive), with my point being.. Is the real-time ladder going to get a makeover so it can stay alive or is it going to be on the lower prioritity list in which case, I would believe it should be removed from the game.

It would be nice if this same policy of being open to do template voting for quickmatch for e.g can be equally met with doing these type of things in the Real-Time Ladder instead of forcing people to play that bloody commanders template and not making any effort to rejuvenate the Real-Time Ladder.

Quickmatches are more competitive than the real-time ladders, which is a very backwards principle. I'm asking to change the balence of competitiveness between the 2 features which I thought had 2 functions primarily, Quickmatches being for new players and Real-time ladder for the competitive players.


I'm curious on what others have to think, If real-time ladder was as community orientated and unnecessarily fixed on certain principles such as that ridiculous need for a Local deployment and commander template. I would say the real-time ladder would be above 50+ players easily. Now with the quickmatch being what the real-time ladder should've been players are so drawn to it, that a player with even a 1000 rating can get 10th on the ladder.

There's no doubt in my mind that the real-time ladder is dying where the quickmatch is ironically more competitive.
"The Real-Time Ladder is Dying": 2/17/2018 14:17:11


almosttricky 
Level 63
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I just got 2nd with a 1668 rating. I do admit that I'm less excited to play some of the templates in the RTL.
"The Real-Time Ladder is Dying": 2/17/2018 17:18:32


John Titor
Level 56
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Quick match is simply better ;)
"The Real-Time Ladder is Dying": 2/17/2018 17:22:47


Master Cowboy 
Level 60
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7th with 1450 for me.
Just abysmal...
"The Real-Time Ladder is Dying": 2/17/2018 21:41:38


Deadman 
Level 64
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I think you're right. The real time ladder isn't as attractive anymore. My main complaints in the past have been
  • People can cherry pick opponents and avoid someone they don't want to play. This also leads to useless alts with low ratings trying to sabotage players who are playing fair (Pulsey et al.). The solution to this problem is to simply hide the people who are currently joined.
  • Templates are disliked by the majority of the community. There is no way to veto templates which makes it worse.
  • Your rating can drop off the back of a win, when you play a very low rated player. But if you lose to said player, you could tank about 30 points! This just sucks the fun right out of it. QM at least guarantees every game will cause a point swing of 1-10 points, which reduces the impact of games where your opponent hasn't achieved their true rating.

In general, QM solves most of these problems in my opinion. The QM leader boards just take it to a whole new level. I have played 200 games in less than 5 days during a work week. I don't know if I had played 200 games in 6 months prior to that :p This is what makes WL fun. Just playing a crazy amount of games with good competition. In my four years on this site, I think this is the feature I'm most excited about.

Edited 2/17/2018 21:43:10
"The Real-Time Ladder is Dying": 2/25/2018 17:01:55


(deleted) 
Level 62
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At one stage yesterday, only 4 people were ranked on the real-time ladder. What's the point of the real-time ladder now? In my mind at the moment if no improvements are going to made to it, It should be removed instead of being a eye scar on the site.
"The Real-Time Ladder is Dying": 2/25/2018 18:09:42


zażółć gęślą jaźń
Level 57
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Well, that's what happens when a game dev doesn't listen to the feedback. Everyone wrote paragraphs about shitty ratings and shitty templates, but so what, let's roll with it and pretend commanders and LD is what people actually want. :(

QM, I think, put the last nail on the RTL coffin.

Edited 2/25/2018 18:10:20
"The Real-Time Ladder is Dying": 2/25/2018 20:05:11


Sakata Gintoki
Level 58
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Newer players are actually joining RTL. Guess it isn't totally dead now.
"The Real-Time Ladder is Dying": 2/25/2018 21:13:59


(deleted) 
Level 62
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From https://www.warzone.com/blog/index.php/2017/08/sneak-peek-quickmatch/

"Although you can think of quickmatch as a better real-time ladder,"

Even Fizzer knows ^ .. I would love to know if Real-Time ladder will be scrapped or if it will get a makeover because it surely isn't any good having it like this.
"The Real-Time Ladder is Dying": 3/16/2018 16:45:21


ZeedMillenniummon
Level 59
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Fewer highly skilled players are playing on the RTL from what I've seen so the skill bar has basically lowered a bit, but because of this, players who may have been too timid to join the RTL in the past probably feel more comfortable now.

It's less of an intimidating environment for the casual/average player, but "noob farming" on the RTL has definitely become easier for above average players I think. I haven't practiced the templates on RTL much, but I feel a bit less intimidated to join the party now. :D

Edited 3/16/2018 17:14:53
"The Real-Time Ladder is Dying": 3/24/2018 21:56:47


John Titor
Level 56
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Noob Farming in QM is still easier than noob farming in RTL.
"The Real-Time Ladder is Dying": 3/25/2018 17:52:46


SuperGamerz
Level 59
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Well it's hard to farm wins, when there is barely anyone playing.
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