<< Back to Strategy Forum   Search

Posts 1 - 18 of 18   
Creating delays: 1/20/2018 17:04:35


Little-Mouse
Level 56
Report
At the moment I try to improve my delay skill, checked out already games and ask a few good players about delays. If everyone know a very good example game about delays, please post it here or PM me. Thanks all in advance for your help :)
Creating delays: 1/20/2018 17:36:22


Master Shinra 
Level 58
Report
Every strategic game includes delay moves. You can check every ladder and see how the top players play. The purpose of delays is rather simple - you want to attack your opponent after he attacks you.

Edited 1/20/2018 17:40:17
Creating delays: 1/20/2018 22:44:59


Little-Mouse
Level 56
Report
That's not the only reason Master Shinra, but I thought perhaps someone remember a game where he had a lot of delays and then other one had even more. I got one very good one from MoD on Discord :)
Creating delays: 1/23/2018 12:12:19

kicorse
Level 59
Report
Here's a loss that taught me plenty about delays. I had the early advantage, and it was mainly my opponent's better use of delays that swung the game:

https://www.warzone.com/MultiPlayer?GameID=14278211

I could choose more than one turn to highlight, but Turn 10 is the most dramatic. Look at what Rento did around Axdale in the NW corner. These were not simply delays with loose armies that were lying around, but artificial transfers of 1 which reduced the size of the final attacks. As it happened, it was unnecessary because I had so few delays, but it would have worked even if I'd played the turn better.

Prior to that game, I would never add delays that reduced the size of my eventual attacks, but it is often worth it. Often this should be combined with attack-by-percentage that transfer 1 only from territories that have not been attacked (https://www.warzone.com/Forum/224889-attack-percentage-conditional-moves). Here's an example where I did this plenty on the C Russia/W Russia border:

https://www.warzone.com/MultiPlayer?GameID=14826200

Hover your mouse over the orders list and see examples of "Original order sent X% armies", rather than "Original order sent 1 army".

Edited 1/23/2018 22:24:07
Creating delays: 1/23/2018 20:58:16


Little-Mouse
Level 56
Report
Thank you @kicorse, I will switch on my laptop, to analyze the game better :)
Your additional explanation is awesome, thanks for your great effort, even I am not a clanmate :)
Hope we see each other on the playfield in future and have there fun together :)

BTW that attack by percent tread is pretty cool, thank you, especially for the creator @Master jz, too %)
I will try to keep that jz maneuver in mind :D

Edited 1/23/2018 21:15:32
Creating delays: 1/31/2018 02:12:58


Rogue NK
Level 58
Report
Creating delays: 1/31/2018 19:14:08


Little-Mouse
Level 56
Report
Yeah, Pardon99 is really awesome, one of the absolute topplayer.
One can see pretty clear how important the delays are.
Thank you for helping me :)
Creating delays: 1/31/2018 20:17:54


Norman 
Level 58
Report
Here some maybe hopeful advice:

- Watch your opponents delays and carefully monitor him playing order delay cards. Don't try to outdelay your opponent if you have no chance. Try holding your order delay card for as long as possible.

- Note the move order when placing your delays, which works as ABBAABBAA,... In this case if A has 2 delays before his attack (attacks third order) he doesn't get any benefit than when having only 1 delay. Generally speaking the player moving first should prefer an uneven number of delays and the player moving second an even number.
Creating delays: 1/31/2018 20:30:22


Njord 
Level 61
Report
ie. going first is a delay
Creating delays: 1/31/2018 21:30:51


Wally Balls 
Level 59
Report
Just watch some long ladder games between two good players, all of them are using delays well. You'll see lot of stuff they're doing that you probably don't do. Like placing armies on purpose just so you can delay with them.
Creating delays: 1/31/2018 22:41:21


Njord 
Level 61
Report
That's not the only reason Master Shinra,


what other reasons is there?

Edited 1/31/2018 22:42:06
Creating delays: 1/31/2018 23:56:10

kicorse
Level 59
Report
What other reasons? A transfer before blockading is one. Completing a bonus is another. Essentially anything you might want to do which reduces the size of a pile that borders your opponent. But attacking is by far the most common.
Creating delays: 2/1/2018 00:22:33


Njord 
Level 61
Report
fair enough did just read it as making moves after your oppentens teoritical attack

Edited 2/1/2018 00:22:46
Creating delays: 2/1/2018 00:54:19


Little-Mouse
Level 56
Report
Yes, kicorse that's exactly what I had in mind, or the attack only thing, most time you want to do it as very last order, perhaps to defend a double border :)
Creating delays: 2/1/2018 01:17:06


Master Shinra 
Level 58
Report
Yes, you are right about other purposes, I just mentioned the main one.
Creating delays: 2/8/2018 03:52:17


Wally Balls 
Level 59
Report
Here are some creative delays:

https://www.warzone.com/MultiPlayer?GameID=14963116

He attacks neutrals 1v1. Turn 18 he did it a bunch.

Don't know if that's worth it but it's certainly creative.
Creating delays: 2/8/2018 17:21:01


Wally Balls 
Level 59
Report
Also done here in round 2.

https://www.warzone.com/MultiPlayer?GameID=14946718

Can't remember seeing this done before, anyone have thoughts on it?
Creating delays: 2/8/2018 19:22:07


master of desaster 
Level 65
Report
^this is clearly a waste. The fireice knows he g he wants to counter can have got 2nd move in the cycle because of the picks. Also, if anakin would take either 11 or 12 income, he could do 5 delays at max. Having 4 delays and then 2 attacks would be enough in that case for fireice to make sure he gets last attack. He also knows anakin can't have a doublepick somewhere on a +4 bonus so if anakin would take a bonus of these +3, he would likely try to get both or he will expand on his last pick. So countering both didn't make sense in first place anyways
Posts 1 - 18 of 18