Here's a loss that taught me plenty about delays. I had the early advantage, and it was mainly my opponent's better use of delays that swung the game:https://www.warzone.com/MultiPlayer?GameID=14278211
I could choose more than one turn to highlight, but Turn 10 is the most dramatic. Look at what Rento did around Axdale in the NW corner. These were not simply delays with loose armies that were lying around, but artificial transfers of 1 which reduced the size of the final attacks. As it happened, it was unnecessary because I had so few delays, but it would have worked even if I'd played the turn better.
Prior to that game, I would never add delays that reduced the size of my eventual attacks, but it is often worth it. Often this should be combined with attack-by-percentage that transfer 1 only from territories that have not been attacked (https://www.warzone.com/Forum/224889-attack-percentage-conditional-moves
). Here's an example where I did this plenty on the C Russia/W Russia border:https://www.warzone.com/MultiPlayer?GameID=14826200
Hover your mouse over the orders list and see examples of "Original order sent X% armies", rather than "Original order sent 1 army".
Edited 1/23/2018 22:24:07