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Attack By Percentage - Conditional Moves: 12/23/2016 00:54:35


Master Jz 
Level 61
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You can create conditional delay moves by using attack by percentage.

Here's an example game (turn 6, order of 0).
https://www.warlight.net/MultiPlayer?GameID=10466194

On turn 6, I have 10 armies on a spot after deployments, leaving me 9 to attack/delay with. Attacking with 9 is inefficient, so I want to delay by sending one army backwards before attacking with 8. However, if my opponent attacks me before I get to the delay, I'd rather attack with the whole stack and skip the delay move. So, I do an order of 6% to transfer an army backwards. 6% times 9 = .54, which rounds up to 1. If that spot is attacked, I have 8 or less to attack with. 6% times 8 = .48. which rounds down to 0, and the delay (which I no longer need) isn't executed.

Downloadable spreadsheet:
https://docs.google.com/spreadsheets/d/1f2dErwYITrVMRY1lmu2c0IfkCkAgUfTtPKnZD-d9Wu8

Important note:
In warlight, results ending in .5 round down. If you have 10 available armies to attack with you need to use 6% instead of 5%.

Edited 12/23/2016 20:35:30
Attack By Percentage - Conditional Moves: 12/23/2016 01:43:15


ps 
Level 60
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Attack By Percentage - Conditional Moves: 12/23/2016 02:21:47


Clint Eastwood 
Level 59
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Barely even understood that. Genius.

Edited 12/23/2016 04:33:07
Attack By Percentage - Conditional Moves: 12/23/2016 02:58:22


Semicedevine 
Level 60
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Master Jz you just blew my mind into so many pieces right now

Like

#BindMlown

I want to leave the seasonal and punch myself in the face

This is true genius work

Also

@Clint Eastwood: go kys (kiss your self)

Edited 12/23/2016 02:59:25
Attack By Percentage - Conditional Moves: 12/23/2016 03:11:18


Master of the Dead 
Level 63
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That moment when I feel bad about not including attack by percentage on French Brawl :(
Attack By Percentage - Conditional Moves: 12/23/2016 03:56:08


master of desaster 
Level 65
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Nice trick! Good you shared it to make it eventually common knowledge!
Attack By Percentage - Conditional Moves: 12/23/2016 04:19:37

Fizzer 
Level 58

Warzone Creator
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Straight round was added to the game over 4 years ago and nobody's discovered it until now, that I know of. Nice! (Also back in the day, ALL games had attack by percentage mode, so it would have been even more useful then)

We shall call this the JZ maneuver.
Attack By Percentage - Conditional Moves: 12/23/2016 05:25:31


psykkoman
Level 57
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Just... brilliant!
Attack By Percentage - Conditional Moves: 12/23/2016 05:40:26


♦ ๐ป๐’ถ๐“Š๐“ƒ๐“‰๐‘’๐’น ๐’ฎ๐“Š๐“ƒ ♦ (เน‚เธซเธ‡)
Level 55
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Wow I saw the move on turn 6 and that trick is really simple to understand and effective, very very nice thanks for discovering this. ^^
Attack By Percentage - Conditional Moves: 12/23/2016 09:59:36


tomjh
Level 57
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JZ Delay???
JZ Del.Opt.???
Attack By Percentage - Conditional Moves: 12/23/2016 10:48:50


Timinator • apex 
Level 64
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Meh, so now this is public and i have to consider my opponents using this frequently? :(
Attack By Percentage - Conditional Moves: 12/23/2016 10:51:40


master of desaster 
Level 65
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Haha yes timi :P but more competition is a good thing
Attack By Percentage - Conditional Moves: 12/23/2016 10:58:49


ZeroBlindDragon
Level 58
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WOW. This is such an incredible discovery. Thank you so much for the share!

I agree with Fizzer: we should call this the "Jz Maneuver". xP
Attack By Percentage - Conditional Moves: 12/23/2016 11:42:30


PanagiotisTheGreekFreak
Level 63
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That's an incredible trick but do we have think alone by those attacks by %? What about making a spreadsheet on how much to attack by percentage at a specific amount of armies?

feel free to create one


Timi,I think that this is job for Master Jz as she invented this strategy :D

Edited 12/23/2016 12:04:26
Attack By Percentage - Conditional Moves: 12/23/2016 12:01:37


Timinator • apex 
Level 64
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feel free to create one
Attack By Percentage - Conditional Moves: 12/23/2016 12:47:28


Apollo
Level 58
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dammmmm thats amazing!!!!

I'm going to definitely be trying that out in games :D
Attack By Percentage - Conditional Moves: 12/23/2016 13:13:41

Pulsey
Level 56
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Good trick but all that Math is going to make it impractical.
Attack By Percentage - Conditional Moves: 12/23/2016 13:22:44


Apollo
Level 58
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so I have started to create a spreadsheet : https://docs.google.com/spreadsheets/d/16FXDhTJ3eOAKr1yqYBEb4WnN4voeC-N7oalmJ5l1HDs/edit#gid=0

but whilst calculating the percentage needed to delay I noticed that it doesn't work for some attacks, either that I just can't find them (well I can find them but warlight does not allow a decimal percentage to be moved)

EDIT: me and pana also had a discussion after trying to attempt it (I didn't really, he did) https://www.warlight.net/MultiPlayer?GameID=12547930

Edited 12/23/2016 13:31:49
Attack By Percentage - Conditional Moves: 12/23/2016 14:38:14

{{NeRo}} 
Level 61
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Awesome work. Now please share the other tricks you're hoarding ;)
Attack By Percentage - Conditional Moves: 12/23/2016 14:38:24


Beren • apex 
Level 63
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Now that everyone knows about this I'll have to turn off attack by % :( It's too annoyingly tedious have to calculate this every time.

Edited 12/23/2016 14:39:11
Attack By Percentage - Conditional Moves: 12/23/2016 14:39:45


Master of the Dead 
Level 63
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Awesome work. Now please share the other tricks you're hoarding ;)
shushhhhhhhhhhhhhh ;)
Attack By Percentage - Conditional Moves: 12/23/2016 16:46:38


Arsteel
Level 46
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It took me about 30 seconds to figure out how this was useful. Then I about had a heart attack.

Edit: After doing some thinking, this thing has so many more applications than just 1 armies 0.o

Edited 12/23/2016 16:56:20
Attack By Percentage - Conditional Moves: 12/23/2016 17:07:15


Master Ryiro 
Level 62
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EDIT:-some of my values were wrong because it seems 0.5 is rounded off to 0 when transfering armies through percentage unlike how it is while killing armies where it is rounded off to 1

Edited 12/23/2016 20:41:38
Attack By Percentage - Conditional Moves: 12/23/2016 17:56:09


Master Jz 
Level 61
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I have a spreadsheet on my computer which I use for calculations. I brought it in to google sheets and put the link in my original post. I also added the link to ryiro's document.
Attack By Percentage - Conditional Moves: 12/23/2016 19:55:16


Master Ryiro 
Level 62
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nice!
i don't think we need my doc anymore,u got it all covered
Attack By Percentage - Conditional Moves: 12/24/2016 00:14:58

Mike
Level 59
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Brilliant! Thanks for sharing. Best move since Timi's transfer blocade trick.
Attack By Percentage - Conditional Moves: 12/24/2016 00:17:50

(Teishi) Watashinojinseidearimasu
Level 51
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I dont get it.
Attack By Percentage - Conditional Moves: 12/24/2016 00:36:21


Apollo
Level 58
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so basically i'll put it in simpler words:

Jz is facing an opponent, she deploys on a territory so there are 10 armies. After delaying she decides to attack her opponent, however as you probably know attacks of 9 are insufficient since they kill they same number of armies as an attack of 8. However she fears that if her opponent attacks her with a small portion of armies she wants all the troops she can for her offensive. So what Jz just discovered is a way for you to either delay with one as usual, BUT if they still do attack you you will have maximal armies for your offensive :)
Attack By Percentage - Conditional Moves: 12/24/2016 02:11:20


Cousin Vicker
Level 57
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OK... can you explain that as if you were explaining it to a 3 year old....
Attack By Percentage - Conditional Moves: 12/24/2016 02:19:16


[FCC] Aura Guardian 
Level 61
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This will add a whole new element in warlight play... and makes the game more complicated as a whole...
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