<< Back to General Forum   Search

Posts 1 - 14 of 14   
(idea) Immediate movement / Neutral battlezone: 12/14/2017 18:04:48


spigo1
Level 42
Report
Example: Player A and B both attack territory A, both moving in their first turn,
Current scenario: He who happens to move first wins the (neutral) territory and defends it against the other player who also attacked in his first order.
Proposed: Both armies count as attackers, territory A is the battle zone where both armies attack each other at the same time.

Edited 12/14/2017 20:21:16
(idea) Immediate movement / Neutral battlezone: 12/14/2017 18:09:13


Master Shinra 
Level 58
Report
I have no idea what I just read.
(idea) Immediate movement / Neutral battlezone: 12/14/2017 18:29:01


Cata Cauda
Level 58
Report
Probably that if 2 or more players attack the same neutral territory in the same turn, it is counted as 2 attackers and not attacker against defender or something.

Basically breaking the current laws of move orders. Hence it's not going to be added in the base-game.

Edited 12/14/2017 18:29:38
(idea) Immediate movement / Neutral battlezone: 12/14/2017 18:50:56


Master Shinra 
Level 58
Report
Oh, now I've got it. It is possible to make it with mods, even though I think it is nonsense.
(idea) Immediate movement / Neutral battlezone: 12/14/2017 18:56:26


knyte 
Level 58
Report
Does the player who moved first get to be the defender at least? Or do they both get the same kill rate?

This seems like it wouldn't be a bad idea for a mod.
(idea) Immediate movement / Neutral battlezone: 12/14/2017 19:06:08


master of desaster 
Level 65
Report
I don't see the use? If you want it badly, attack it first move, if you aren't first, cry yourself in the sleep. That's what i do.
(idea) Immediate movement / Neutral battlezone: 12/14/2017 19:20:34


Cata Cauda
Level 58
Report
^
You cry yourself to sleep?
(idea) Immediate movement / Neutral battlezone: 12/14/2017 19:21:18


master of desaster 
Level 65
Report
Only when the situation described above occurs.
(idea) Immediate movement / Neutral battlezone: 12/14/2017 19:22:29


Rogue NK
Level 58
Report
This would make wl a lot easier for newer players to learn. Hence, it will never get implemented.
(idea) Immediate movement / Neutral battlezone: 12/14/2017 20:08:25


TBest 
Level 60
Report
Interesting idea.

Neutral battlezone

You mean................... Neutral.......... WARZONE

*Puts on shades*
(idea) Immediate movement / Neutral battlezone: 12/15/2017 02:54:24

Fizzer 
Level 58

Warzone Creator
Report
It's an interesting idea. How does the math work on "both armies attack each other at the same time"? Maybe use the average of both the offensive and defensive kill rates?

Does it only apply to the first attack each turn? What if the second attacks line up, too? What if someone's 5th attack and someone else's 10th attack line up? How do you reconcile the orders in between? How do you continue the move order after the battlezone is done?
(idea) Immediate movement / Neutral battlezone: 12/15/2017 23:48:11


spigo1
Level 42
Report
well @Fizzer I think it would be too complicated to implement but if the moves line up (like 5th with 10th attacks) there would be a battlezone, the idea of 21 vs 19 -> 21 wins seems boring so this could only be played with the luck modifier where the 21 has a slight advantage and whoever wins gets the contested zone

thinking it through it might mess up entire games since the losses ratio would change too
(idea) Immediate movement / Neutral battlezone: 12/16/2017 00:20:30


Hot Brick
Level 17
Report
It's an interesting idea. How does the math work on "both armies attack each other at the same time"? Maybe use the average of both the offensive and defensive kill rates?


It's simple when someone ponders about it in an efficient way. When A hits B, and vice versa, with an equal amount of armies, there should be 50% damage to both of them. It rarely happens that both opponents hit each other with the same amount of armies, but it depends on the bigness of the map, of course.

With regard to counting the defensive kill rates, this shouldn't be done in this case due to both the opponents attacking the neutral territory. Intention is what's behind the factor of whether it's defensive or offensive. And in this case, it surely is the latter, no doubt about it.
(idea) Immediate movement / Neutral battlezone: 12/16/2017 21:22:15


The Joey 
Level 57
Report
One way it could work is to think about it as a 3 way 'battle'. Take the total number of damage done by each stack (2 attacking, 1 defending), and randomly assign the damage from the stack to the two opponents. Then in the end you could just create a rule saying something like, for stack n=1:3, n has the probability of (# of units left in n)/(total units left in all stacks) of taking the territory.
Posts 1 - 14 of 14