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Update 4.03.0!: 12/11/2017 03:18:16


ViralGoat 
Level 60
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After you link a territory in the chat, the cursor gets moved to the beginning. can you move the cursor to the end?
Update 4.03.0!: 12/11/2017 03:27:32

Fizzer 
Level 64

Warzone Creator
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Is there any arguments for limiting this to member being a host?

Really it's just because the full story isn't very way to use. I recommend players try it the mods in sp before creating mp games with them, but non members can't do that. It would be a bad experience for everyone if they had to do their testing in open games.

If you run two instances of unity in chrome they tend to freeze.

Unfortunately that's probably due to it's high memory use. I'm working on a solution to this.

The pop up that tells you how many points you got after winning a game appears at the very top of the screen and not in your ‘safe space’.

Thanks, I'll work on that.

After you link a territory in the chat, the cursor gets moved to the beginning

I'll see if I can fix that, thanks.
Update 4.03.0!: 12/11/2017 05:58:28


BADA
Level 58
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Fizzer,
A BIG thank you for putting so much work into the improvements. It took a little getting used to but the new format is really coming together.

I love quickmatch. Good real time matches were really difficult before and I'm loving this feature. It takes a while to find opponents on some the higher templates usually though so it will be interesting to see how it plays out. As more players join and qualify for the higher templates, will this resolve or continue because of the increasing expansion of templates and selectivity? Will have to see I guess and can be managed.

A few suggestions:
Bring back analyze attack
Include volume buttons on the playing screen
Vary boot times per QM templates better. i.e. SE does not need 5 minute bank but Multi attack and LD games could use a bit more

On mobile,
I liked the zoom +/- buttons on the previous version
Whenever I spin the wheel, I get a no ad available message

thanks
Update 4.03.0!: 12/11/2017 06:13:31

Fizzer 
Level 64

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It takes a while to find opponents on some the higher templates usually though

Are you checking just higher level ones and un-checking lower level ones? If so yeah, that will get better as more people unlock the higher level templates. In general, the fewer templates you check, the longer your wait will be since your being more selective. A cool feature would be to show matches you're missing out on by having unchecked templates.

Include volume buttons on the playing screen

I try to include as few elements on the main screen as possible. Why are these needed? Most devices have hardware volume buttons.

I liked the zoom +/- buttons on the previous version

Why are they better than pinching? Most apps with zooming don't include buttons (for example Google maps)

Whenever I spin the wheel, I get a no ad available message

Sorry about that. If you have any ad blocking software installed, it can cause that. If not, I'm looking into why this happens.

Edited 12/11/2017 16:35:21
Update 4.03.0!: 12/11/2017 12:52:07

Jaymer
Level 57
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"I liked the zoom +/- buttons on the previous version"

Why are they better than pinching? Most apps with zooming don't include buttons (for example Google maps)


For me at least, the buttons are better because the app is frequently really laggy on my phone (2016 Samsung Galaxy Express 3). If I try to swipe or pinch, it often doesn't recognize what I'm trying to do and will register a pinch as either a swipe or a tap. Forget about controlling how much it zooms.
With a button, I can just tap and wait the few seconds it takes to register the tap.

Of course the real problem is the performance. Unless that (and parts of the map being covered by the UI) is fixed, I'll be staying away from the app and playing on my desktop computer whenever possible.

Edit: Just tried the app out of curiosity, and it wasn't too terribly laggy. Either it's improved or it's only slow sometimes. If performance is reliable, I agree that +/- zoom buttons aren't necessary and would probably crowd the screen.

Edited 12/11/2017 13:04:39
Update 4.03.0!: 12/11/2017 14:18:26


linberson 
Level 63
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If you run two instances of unity in chrome they tend to freeze.


Unfortunately that's probably due to it's high memory use. I'm working on a solution to this.


My pc should have enough, with 2 instances its using ~ 5,8 out of 16.

As for zooming, I miss the double tap feature!

Edit: and the * asterisks * on the browser that show that its your turn!

Edited 12/11/2017 14:21:12
Update 4.03.0!: 12/11/2017 15:56:50

melwei [PG]
Level 57
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Very nice Update!
Though I have one big problem with it:
I sometimes accidently create Templates not working well (never try Pestilence + No Split :P), or trying to use two incompatible Mods at the same time (not actually knowing they're not compatible before) - and I'm not really willing to pay real money for accidents like this.
I could test them before, but it's almost impossible to find enough players with Membership for, e.g. Diplomacy games; and testing Diplo games in SP is quite pointless, too...

I'd suggest to cap the amount of Non-Member Mod games a Member is currently playing to a certain amount, maybe 1 or 2 and add a coin fee for every additional game...
Update 4.03.0!: 12/11/2017 16:07:00


ViralGoat 
Level 60
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PSA: if you want to test a mod(not just advanced diplo), don't waste your time with open seats!

Invite people from this list directly
https://www.warzone.com/Forum/285875-remake-advanced-diplo-mod-members

Also if you find any incompatibility between mods, could you say that on the wiki/update their description?

Edited 12/11/2017 16:17:09
Update 4.03.0!: 12/11/2017 17:45:16

Fizzer 
Level 64

Warzone Creator
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testing Diplo games in SP is quite pointless

I recommend making a way to simulate responses so you can test against an AI in single-player. For example, make a flag that lets you tell an AI whether it should accept/decline a peace treaty, then try making a peace treaty against it and make sure everything works.

This problem isn't unique to mods. This is something I've faced for nearly 10 years. You want to test a multi-player feature, but you don't want to waste other people's time in case it's broken. The solution is to simulate the other players until you get all the bugs worked out, then involve real people once it works.

After you link a territory in the chat, the cursor gets moved to the beginning. can you move the cursor to the end?

I just tested this and the cursor always moves to the end for me. I tested with both the hotkey and the link button. If you have a way of reproing it, please let me know.

Edited 12/11/2017 17:46:21
Update 4.03.0!: 12/12/2017 06:59:23

Fizzer 
Level 64

Warzone Creator
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4.03.1 has just been released! This is a bugfix update, so it doesn't get its own thread.

- Fixed a bug that made the member-only prereq not get removed when copying a game that had the prereq. Thanks to dabo1 for reporting this.
- Fixed a bug that made the non-member checkbox appear in single-player. It should be multi-player only. Thanks to dabo1 for reporting this.
- Fixed a bug that caused an error when inviting a player via add/remove players that hadn't signed up with an email address.
- Fixed "FMOD failed to initialize" error. Thanks to MoodyBlue for reporting this.
- Fixed report bug page not sending up client log. Thanks to Timiniator for helping discover this.
- Flash: Added some padding to the left of the sound/music icons. Thanks to Padraig for reporting this.
Update 4.03.0!: 12/12/2017 11:54:05


ps 
Level 61
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when launching the WebGL version it seems to lower the audio levels of all other applications currently running (including other browser windows).
when you close it, all the volumes ramp back up.
would much rather not have this "feature" (or an option to toggle it on/off by default).

Edited 12/12/2017 12:04:32
Update 4.03.0!: 12/12/2017 14:20:20


Flobaer 
Level 54
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As for zooming, I miss the double tap feature!

I also endorse this. For clarification: the double tap zoom feature enables you to zoom using only one finger/hand by double tapping but instead of removing your finger from the screen after the second tap, you stay on the screen and move the finger up to zoom in or down to zoom out. It's supported by most apps nowadays (try it out in your photos app) and super useful if you're holding your phone in only one hand.

Also, why have the advanced attack statistics been removed from the window where you're performing an attack? It's extremely frustrating not being ably to look up how many armies the enemy will defeat when they have more than oneself. I don't want to log into the web (flash) version just to get this information...
Update 4.03.0!: 12/12/2017 15:51:01


Buns157 
Level 68
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Just downloaded the iOS app and it's pretty good, I'm surprised that it runs so quickly and how much it's improved over the old app. Only downside is I see the army theme is being pushed more with the little army guys and truck on the main buttons, but that's just my taste I guess :/

Once analyse attack is back it will be a huge improvement over the old app.
Update 4.03.0!: 12/12/2017 16:30:22


INSIDE 
Level 62
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I would also like analyse attack back. It doesn't take up much space and was very useful. Plus, isn't it really helpful for beginners who are new to the game to have a simple way of knowing how many attacking armies will die?
Update 4.03.0!: 12/12/2017 21:49:35


Ontar Lenius 
Level 54
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Update 4.03.0!: 12/12/2017 21:55:34


master of desaster 
Level 66
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I don't know if this has been mentioned before. On phone when i'm on the 2nd page of my games and i refresh i am back on the 1st page. Also if i'm on a game of the 2nd page and go back i'll land on the 1st page again. Kinda annoying and i doubt it's like that on purpose.

Also i really hope there can be an improvement with the upper left corner of maps. As it is entering stuff there is quite hard.
Update 4.03.0!: 12/13/2017 00:10:50


Beren Erchamion 
Level 64
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+1 mod

Maybe a button to hide that box?
Update 4.03.0!: 12/13/2017 07:28:39

Fizzer 
Level 64

Warzone Creator
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i really hope there can be an improvement with the upper left corner of maps

I'm working on it. If you'd like to help, try going to the debug menu (Ctrl+Shift+E) and playing with the "map buffer" setting. Set it before opening a game (or close+reopen a game after changing it). Let me know what the smallest value is that fixes the problem for you.

Edited 12/13/2017 18:54:22
Update 4.03.0!: 12/13/2017 10:34:25

Earl Elch 
Level 57
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Where would I find this debug menu? It is well hidden, or am I blind?
Update 4.03.0!: 12/13/2017 17:33:57


ps 
Level 61
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Fizzer: suggestion how to fix the quickmatch confusion that some people are getting: https://www.warzone.com/Forum/289791-one-qm-quickmatch-stops-another-begins#Reply
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