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Update 0.5 Seeking Feedback : LocalDeploymentFixer: 11/28/2017 21:22:54


TBest 
Level 60
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SourceCode : https://github.com/TBestLittleHelper/WarLightMods/tree/master/TBest_Mods/LocalDeploymentFixer
Example Game: https://www.warzone.com/MultiPlayer?GameID=14490558
Hey beautiful people! I have a mod that makes LD games quite playable. Right now the mod is practically completed. Hence this thread is primarily looking for one questions regarding behavior.

Should I make the mod always send a 100% transfer when it adds your past orders? This means that the mod would not support split transfers. (One territory feeding two others). The pro is that if B supports->C and you take A, now A ->B, you wouldn't have to go back and change B-C order. The mod would just handle that for you, adjusting for the added income/armies. Con, the mod would never have multiple orders from one territory.

EDIT: A second behavior question is, keep "meaningless orders" or remove them. In other words, should the mod add orders that in practice will transfer 0 armies? Imagine if you get a 100% sanction card, you would want to keep them. But at the same time, those orders clutter your order-list, and the map itself with arrows.

Of course, if there is anything else you want to let me know about the mod, feel free to come with feedback :)

Edited 11/28/2017 21:39:42
Update 0.5 Seeking Feedback : LocalDeploymentFixer: 11/29/2017 00:47:03

DanWL 
Level 62
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Good job :)
There are ways to make it faster - PM me of you want to know how.
Btw, {} isn't an array or aray, [] is. {} is more of a data set. Both of these are objects and have quite similar but different uses.
Update 0.5 Seeking Feedback : LocalDeploymentFixer: 11/29/2017 00:50:01


knyte 
Level 58
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^ DanWZ is scripting Jesus, you should definitely take him up on the offer

Just here to tell people they should try this mod since it makes LD more manageable. I personally just use it to repeat deployments rather than deployments+transfers but being able to automate away some of the pain of LD is really really nice especially in the late game.
Update 0.5 Seeking Feedback : LocalDeploymentFixer: 11/29/2017 02:10:18


TBest 
Level 60
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There are ways to make it faster - PM me of you want to know how.

Will do, it was a bit slow on Bubble wrap map xD
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