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Seeking feedback 2: 11/16/2017 16:05:28


Urfang
Level 57
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I met a bug when the map started jumping up and down. It happened when I opened the chat tab. Jump up and down, two times in a second, once the top of the map touched the top of the map window, once the bottom of the map touched the bottom of the map window (the top of the chat tab). It stop if I close the chat tab and stop if I zoom and the map fill the whole map window.

It happened when it was empty space outside the map and looked like cant decide where to position the map.

Edited 11/16/2017 16:06:32
Seeking feedback 2: 11/16/2017 16:15:20


ChrisCMU 
Level 61
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I am still having issues clicking on chat tabs in the android client. It opens team chat by default and the pub one opens, but private i can click many times and it never opens. And yes, the game allows pms

That being said, very happy with the changes so far
Seeking feedback 2: 11/16/2017 17:52:32

Fizzer 
Level 64

Warzone Creator
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Is it intentional that the loading bar is going from right to left?

Wow, somehow I missed this. I'll add this to my list. I never even thought to verify it since it's just the built-in Unity one.

i got Problems with creating a 5 Cent Coin game

I sent you mail, we'll work it out.

Flash version, loading image still shows Warlight logo.

I should probably fix that at some point but it's a low priority at the moment.

The map issue is the obvious problem.

Thanks for the pic. Are you able to reproduce this? Do you see it right upon loading the game, or does it only show up after switching into history, or after watching the latest turn play out? I will send you a private mail.

searching forum is currently quite hard cause it's using "site:warzone.com"

Google can take up to a month to update its indexing. Use Knyte's workaround for now.

points hover not working in Firefox 57

Hmm strange, I just tried it and it's working for me in that browser. Can you try clearing your cache and refreshing? Can you send me a screenshot on what exactly you're hovering over?

the amount of armies is completely wrong I can't see the neighborhood, territories I still got are still like neutrals with 2armies on it just the number is my color

Sounds like you're running into the same problem as Richard. I'm working on this.

10 minutes even if it depended on when it "stopped being my turn" isn't possible

Sure it is. If you're the last to commit in a game, it could continually be your turn for several turns in a row. Even a 1 minute auto boot game could result in a 10-minute sample if you were the slower player 10 turns in a row.

My MD speed also shows 1 turn, I've started 1 MD game, it's at picks

If someone invites you to a game, it also records a sample to measure how long it took you to accept/decline.
Seeking feedback 2: 11/16/2017 18:32:48

Neal 
Level 63
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when someone goes ai it doesn't change in the side bar, only when you click on his name you see player went ai. This is a bit problematic in games where surrenders don't have to be accepted or when players booted and come back to the game

http://prntscr.com/hbct5z
Seeking feedback 2: 11/16/2017 18:33:42


ViralGoat 
Level 60
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their name color changes to white, as you can see huntz is white in your screenshot while the other 2 names are black.
Seeking feedback 2: 11/16/2017 18:35:13


Little-Mouse
Level 57
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I forgot to mention, this problem I only have with RT-GAMES so I can at least finish my MULTIDAY-GAMES before I leave Warzone. Just wanna tell you that for your information.
Seeking feedback 2: 11/16/2017 18:46:58

Neal 
Level 63
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their name color changes to white, as you can see huntz is white in your screenshot while the other 2 names are black.


I didn't realize that. Thanks! (tough luck if you are colorblind though)
Seeking feedback 2: 11/16/2017 18:51:31

Chris deeeep 
Level 57
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Scaled my UI size to a readable number. Problem, the UI does not scale. Only the fonts. See the image, the menus and task bars should scale with the font, otherwise your just cluttering your component to make it legible.

I gather from your posts that your trying to make one codebase that works on every platform. That a great idea, it make updates easier and keeps code from diverging. But I think your trying to accomplish something impossible without user pain on both ends. This is not a game or website with static content. The nature of your platform yields many shapes and sizes of boards. Playing tiny earth or bubble wrap board, zooming in and out is just part of the game.

Information needs to be legible and easily accessible at any time. Currently on PC its not easily accessible. Its either hard on the eyes or smashed string wrap.

Maybe you need to re-address property value? Draw up boxes on the board and assign percentage of use in game play? Then scale accordingly.

Can you clarify your cross platform strategy? Are you using the same UI for the App, web and native clients? Does this also include people that browse your website on a mobile platform?

Thanks
Chris


https://imgur.com/a/RKSHW
Seeking feedback 2: 11/16/2017 19:10:10


TBest 
Level 60
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@chris

What screen resulution and phisical screen size do you have? I had somthing that looked similar during the alpha testing, as i have a 4k laptop. For me the UI scale is now correctely detected and set to 2.5 for the standalone. On the browser the scale is 1 for me, since then it is windowns or the browser that scales it by 2.5

What I am saying that the game should detect the UI scale of the system, but maybe that is not happening in your case. If you have a 4k, try 2.5 ui scale

Edited 11/16/2017 19:15:47
Seeking feedback 2: 11/16/2017 20:03:58


Lepanto31 
Level 63
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Aside from the long waiting time needed to open the new play tab on the unity client.....

Considering the fact that I am a pretty casual mp player, I was interested in using the mods to see how they work.

Problem is, I can't use them!

Simply cause you can't in single player (i would have loved to make some scenarios with mods), and in mp only members can join my games. So after 20-30 min of waiting all my attempts resulted in 0 games started.


honestly, this is quite disheartening.


Mods aside, the new sp page needs some layout restyling! half the page is empty and it looks like a cartoon!

Edited 11/16/2017 20:10:46
Seeking feedback 2: 11/16/2017 20:10:59


TBest 
Level 60
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@Lepanto,
You can use mods in SP. In fact, you need to do so in order to make them.

What you can’t do is use them in SP Levels. Since mods are dynamic (they can change over time) I don’t know wheter they will ever be added to levels, as a level needs to be beatable. Mods can and likely will break that.

There where 3 open mods game for md earlier today. RT games with mods are hard unless you grab a friend to play RT with. I think part if the issue is that not many use the open games page in unity. (Yet)

For screen scaling stuff, it’s always helpful to give a screenshot of what you see to illustrate. (And how you are seeing it, ie app web etc)

Edited 11/16/2017 20:13:20
Seeking feedback 2: 11/16/2017 20:16:14


Lepanto31 
Level 63
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@Lepanto,
You can use mods in SP. In fact, you need to do so in order to make them.

What you can’t do is use them in SP Levels. Since mods are dynamic (they can change over time) I don’t know wheter they will ever be added to levels, as a level needs to be beatable. Mods can and likely will break that.

There where 3 open mods game for md earlier today. RT games with mods are hard unless you grab a friend to play RT with. I think part if the issue is that not many use the open games page in unity.


thanks for the answer!

I might try to make some sp levels with mods, still not exactly what i was looking for, but better than nothing!

as for mp, like i said, i am pretty casual and like to play rl. Looks like i will have to sit out on this one! (since friends need to be members also)
Seeking feedback 2: 11/16/2017 20:23:09


ViralGoat 
Level 60
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Lepanto invite me to games with mods, I'll join them
Seeking feedback 2: 11/16/2017 20:23:52


ViralGoat 
Level 60
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we need to keep track of a list of players that are interested in mods, similarly to how I did this

https://www.warzone.com/Forum/285875-remake-advanced-diplo-mod-members
Seeking feedback 2: 11/16/2017 20:25:27


TBest 
Level 60
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I might try to make some sp levels with mods, still not exactly what i was looking for, but better than nothing!

No levels. You can only make custom games. (So you can make templates that way, and give them to ppl as a challenge. But no official SP levels)
EDIT: at least this is as dar as I know

Edited 11/16/2017 20:31:35
Seeking feedback 2: 11/16/2017 20:32:02


Lepanto31 
Level 63
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No levels. You can only make custom games. (So you can make templates that way, and give them to ppl as a challenge. But no official SP levels)


yeah i meant templates...thanks! :)


Lepanto invite me to games with mods, I'll join them


thanks, i'll add myself to your list and see how it works!
Seeking feedback 2: 11/16/2017 20:36:36


ViralGoat 
Level 60
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The list I have in that thread is for the diplomacy mod only; I know that A LOT of players don't play diplomacy, but they would play OTHER mods. But sure, if you make a game, invite folks from that list, and they might be open to other non-diplo mods
Seeking feedback 2: 11/16/2017 21:28:49


shyb
Level 59
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the android notification icon (little icon in the top bar when you have a notification) is just a black box. it used to be a map of the world.

also i think i noticed once that i could see a bit of the army number poking off the side of a fogged bonus. but now i cant find the game and maybe i just dreamed it or something
Seeking feedback 2: 11/16/2017 22:08:25


AbsolutelyEthan 
Level 63
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Dunno for this was a problem mentioned before, but I see some tomfoolery.


Probably just TBest hacking me again.

https://imgur.com/gallery/cF4ut


Link to game: https://www.warlight.net/MultiPlayer?GameID=14447735

Edited 11/16/2017 22:09:40
Seeking feedback 2: 11/16/2017 22:08:50


alexclusive 
Level 65
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"Attack only" is missing in Quickmatch MME
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