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Seeking feedback 2: 11/16/2017 05:16:30


celticfringe 
Level 65
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just re downloaded the android app still inplayable cause of the slowness but now im getting emails again will delete app to solve the problem again
Seeking feedback 2: 11/16/2017 05:33:11


Ontar Lenius 
Level 54
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When I'm playing games with standard kill rates but people have thousands of armies per turn and people are being booted, it's very nice to still have the analyze-attack graph even though the game has standard kill rates.

Is there any way that we could get the analyze-attack graph on games with standard kill rates too?
Seeking feedback 2: 11/16/2017 06:02:27

TheUberElite
Level 42
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Not a new bug, but, still a bug:

https://i.imgur.com/YLJkmTt.png

Those times have always been way off. I have 0% bootrate, and all my games have been RT QM. It's very obvious I've never had a 10 minute turn, that'd have resulted in a boot. I've also definitely not had 9 turns over 5 minutes. I don't think I've had more than 2-3 over 3 minutes even, most of my turns are under a minute.

Edited 11/16/2017 06:02:43
Seeking feedback 2: 11/16/2017 07:40:05

Fizzer 
Level 64

Warzone Creator
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https://i.imgur.com/Wvr8J8B.png
The two images from my post on the previous thread. Can't control size on mobile so posting link.

That link doesn't work for me.

my opponent in said game created his account tomorrow

Where are you seeing the date? It's probably not reflecting timezones. It's tomorrow somewhere.

I was randomly invited to a quick match despite not having opted to play in another one after the one referenced above. How does this happen?

Under Quickmatch, there's a checkbox that says "Invite me to multi-day games". You can uncheck it.

Some sections of the site aren't centered correctly.

Honestly it's just because the website has hundreds of pages and I haven't re-done them all in Bootstrap yet. I'm focusing on the ones that look the worst, but I hope to get to them all eventually!

I think I'm missing something on clan profiles, though- there seems to be space reserved for a third column (perhaps an ad that I'm not seeing with my membership?

Yes, there is space for an ad there. This is also another page that hasn't been re-done into Bootstrap's style yet.

but now im getting emails again

I suspect you're talking about push notifications. You can turn them off in the settings.


Is there any way that we could get the analyze-attack graph on games with standard kill rates too?

Please add your votes to the graphs you want, so I can tell how desired they are:

https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/32276785-add-the-army-loss-graph-to-the-unity-client
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/32276773-add-the-no-luck-graph-to-the-unity-client

It's very obvious I've never had a 10 minute turn, that'd have resulted in a boot.

It doesn't record every turn you take, instead it records the time from when it became your turn until when it's no longer your turn.

This makes sense if you think about a multi-day game. Imagine a slow player (say they take 3 days per turn). They'd be the last player to move, they'd get a 3 day speed sample, but then they'd take their next turn right away which would give them a very short sample (minutes). If they habitually did this, their average speed would be 1.5 days when in
reality they're always taking 3 days. Therefore, instead it measures the time from when it became your turn until when it's no longer your turn to be more accurate.

Ideally RT games wouldn't use this logic, but this logic was implemented before RT existed so RT just inherited it automatically.

EDIT: Fixed links

Edited 11/16/2017 08:04:40
Seeking feedback 2: 11/16/2017 07:58:34


Krzysztof 
Level 67
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we need your admin password to check those uservoice links ;)
Seeking feedback 2: 11/16/2017 08:04:28


DanWL 
Level 63
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@Bane I posted the solution to be perfect centring in the other thread.
Seeking feedback 2: 11/16/2017 08:38:05


Njord
Level 63
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Is it intentional that the loading bar is going from right to left? i found this confusing the first time as i did not see the game loading, partly also since there is very little difference in the colours used(prehaps there could just be used black insted of grey).


also this

Inspirational quote of the day

"It's tomorrow somewhere"
(Fizzer)

Edited 11/16/2017 08:49:33
Seeking feedback 2: 11/16/2017 09:23:26


Clint Eastwood
Level 59
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I know it probably sucks to work on something for months and 90% of the vocal response is anger.


I've been thinking the same thing. WZ isn't as bad as people make it out to be; you just gotta get used to it. And it's improving every day, anyway. Keep up the good work, Fizzer!
Seeking feedback 2: 11/16/2017 09:39:08


kasse84 
Level 66
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i got Problems with creating a 5 Cent Coin game! (standart from the older Version)... is that normal? am i doing something wrong? maybe you can put the 5 coin small earth in something like an Auto game (same way like it was in warlight 1)
Seeking feedback 2: 11/16/2017 11:23:31


Phakh Gokhn 
Level 63
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When I go to my games on Flash version, loading image still shows Warlight logo.
Seeking feedback 2: 11/16/2017 11:26:21


Master Cowboy 
Level 60
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Because flash will no longer be updated.
Seeking feedback 2: 11/16/2017 12:10:03


Richard Sharpe 
Level 59
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https://imgur.com/a/8S8R9

Hopefully the link works this time. The map issue is the obvious problem. If have reported the bug in game but don't see a means to do so.

For the issue of not being able to start the game, I created the game in the so using a template saved from the Flash version. I assumed they'd still work but apparently not
Seeking feedback 2: 11/16/2017 12:12:44


Krzysztof 
Level 67
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searching forum is currently quite hard cause it's using "site:warzone.com" and most of the content is not (yet?) indexed by google.
No idea how it really works, when (or if) it will be indexed but maybe temporary change the engine to search on both domains could help
Seeking feedback 2: 11/16/2017 12:19:00


Min34 
Level 63
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Firefox 57.0 (64 bit)
Seeking feedback 2: 11/16/2017 14:31:46


Little-Mouse
Level 57
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I think I am really done with that game now, android app is still not playable even with the newest release. Just tried a RT quickgame and the graphics won't work, I mean no minor things, the amount of armies is completely wrong I can't see the neighborhood, territories I still got are still like neutrals with 2armies on it just the number is my color. If I click on the territory it is correct but it is annoying to click on all territories to see how many armies there or if there is perhaps an opponent. In this stage the app is like a kick in my ass. Far away from even a beta version. I have android 7.0 on my mobile and a Samsung A5 so no strange uncommon phone. All other apps works fine. Bye guys hope that app at least works on your phone well. Last word to that worship fizzer guys, this app is commercial 500000 downloads and you have to buy membership or get advertisements. I have no problem with that life cost a penny but I want in return a good working app. Or do you think Google doesn't earn money because it's free.... Rofl.

Edited 11/16/2017 14:33:50
Seeking feedback 2: 11/16/2017 14:36:49


AbsolutelyEthan 
Level 63
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Uh, ok mouse.



@dan, sorry I don’t plan on using a script.

Edited 11/16/2017 14:37:34
Seeking feedback 2: 11/16/2017 15:33:21


ViralGoat 
Level 60
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Regarding Army Loss Graph:

Fizzer, you don't need to spend time coding these. I always had a hard time finding out how many armies the attacker loses when looking at the Army Loss Graph. How about add the number of armies lost next to "kills X" ? For example


3 armies
Kills 2 Loses 1
Seeking feedback 2: 11/16/2017 15:33:22


l4v.r0v 
Level 59
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@Krzychu: For now try site:(warzone.com/Forum OR warlight.net/Forum)

I messaged Fizzer about this earlier and he said to get back to him next Monday if the indexing hasn't caught up by then.
Seeking feedback 2: 11/16/2017 15:58:55


Richard Sharpe 
Level 59
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Little mouse's problem with the Android app sound identical to my own.



This is the second turn. I've already taken all of SA as well as moved into Africa from Europe. Not that Central America and an African territory show the neutral 2 armies through the fog. I also deployed 4 on North Africa, though it still shows the 2 neutrals from the previous turn.

I was able to make this turn from memory, then closed the app out and restarted it. This appeared to resolve the issue.
Seeking feedback 2: 11/16/2017 16:04:55

TheUberElite
Level 42
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"It doesn't record every turn you take, instead it records the time from when it became your turn until when it's no longer your turn.

This makes sense if you think about a multi-day game. Imagine a slow player (say they take 3 days per turn). They'd be the last player to move, they'd get a 3 day speed sample, but then they'd take their next turn right away which would give them a very short sample (minutes). If they habitually did this, their average speed would be 1.5 days when in
reality they're always taking 3 days. Therefore, instead it measures the time from when it became your turn until when it's no longer your turn to be more accurate.

Ideally RT games wouldn't use this logic, but this logic was implemented before RT existed so RT just inherited it automatically.
"


This still seems wrong.

10 minutes even if it depended on when it "stopped being my turn" isn't possible. All my games are RT QM. 3 min turns + 5 minute bank. Longest turn possible is 8 minutes.

My MD speed also shows 1 turn, I've started 1 MD game, it's at picks, I've picked, my opponent hasn't. It's therefore still my turn and nothing should be recorded.
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