https://i.imgur.com/Wvr8J8B.png
The two images from my post on the previous thread. Can't control size on mobile so posting link.
That link doesn't work for me.
my opponent in said game created his account tomorrow
Where are you seeing the date? It's probably not reflecting timezones. It's tomorrow somewhere.
I was randomly invited to a quick match despite not having opted to play in another one after the one referenced above. How does this happen?
Under Quickmatch, there's a checkbox that says "Invite me to multi-day games". You can uncheck it.
Some sections of the site aren't centered correctly.
Honestly it's just because the website has hundreds of pages and I haven't re-done them all in Bootstrap yet. I'm focusing on the ones that look the worst, but I hope to get to them all eventually!
I think I'm missing something on clan profiles, though- there seems to be space reserved for a third column (perhaps an ad that I'm not seeing with my membership?
Yes, there is space for an ad there. This is also another page that hasn't been re-done into Bootstrap's style yet.
but now im getting emails again
I suspect you're talking about push notifications. You can turn them off in the settings.
Is there any way that we could get the analyze-attack graph on games with standard kill rates too?
Please add your votes to the graphs you want, so I can tell how desired they are:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/32276785-add-the-army-loss-graph-to-the-unity-clienthttps://warlight.uservoice.com/forums/77051-warlight-features/suggestions/32276773-add-the-no-luck-graph-to-the-unity-clientIt's very obvious I've never had a 10 minute turn, that'd have resulted in a boot.
It doesn't record every turn you take, instead it records the time from when it became your turn until when it's no longer your turn.
This makes sense if you think about a multi-day game. Imagine a slow player (say they take 3 days per turn). They'd be the last player to move, they'd get a 3 day speed sample, but then they'd take their next turn right away which would give them a very short sample (minutes). If they habitually did this, their average speed would be 1.5 days when in
reality they're always taking 3 days. Therefore, instead it measures the time from when it became your turn until when it's no longer your turn to be more accurate.
Ideally RT games wouldn't use this logic, but this logic was implemented before RT existed so RT just inherited it automatically.
EDIT: Fixed links
Edited 11/16/2017 08:04:40