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AWP World Tour Magazine: 2/6/2019 15:32:55


Beep Beep I'm A Jeep 
Level 64
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So you are telling me that I could make 3600 Points just in the December update?

Oops. I wans't even aware that I compete for something in the 2018 AWP. However, now I'm fighting for that spot :D
AWP World Tour Magazine: 2/6/2019 16:36:54

kicorse 
Level 62
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Wow, Ekstone, that must have taken hours! Did you have to input the dream result and the worst result for every player?

And AI after losing to you in a Grand Slam semi-final, I'm not surprised to see you in the reckoning at all.
AWP World Tour Magazine: 2/7/2019 04:24:00


AWP Admin 
Level 34
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@AI: not in the December update, but when the 2018 Tour Race will be finished (sometime during the spring of 2019) you can reach 3675 maximum points in that race. And yes, you have a good chance to qualify for the TOP8 Tour Final event, so go for it! ;)

@kicorse: it wasn't so long, I used Deadman's script to udpdate the points from ongoing events (it was less than 20 minutes, because I didn't create new players (irrelevant to 2018 Race) just used the points so far), so I got the worst results, then I checked the possible big points from the 8 events (only a few players can get many additional points so wasn't long neither), and after that focused on the players only who still have chance to the TOP8, and accurately count their possible points only. The longest time was to write the post with my Hunglish :/
Anyway, I adore this type of activities, browsing (creating) statistics, reading (writing) analyzes so time is not a factor :)

Which is more problematic for me, that is the template management for example :)
I mean, you have so different opinions in the template panel, so the right decisions aren't very easy.
But first of all, I should spend more time on it, so I am going now to work on that a bit :)
AWP World Tour Magazine: 2/7/2019 04:29:22

kicorse 
Level 62
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Yeah, we weren't exactly helpful on the panel in reaching a consensus.

But I don't think anyone will complain, whatever you do. We know that you can't please everyone.
AWP World Tour Magazine: 2/24/2019 05:41:37


AWP Admin 
Level 34
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Three finished events in February so far, congrats time!

118. AWP World Tour - Grand Slam - New 1v1 Ladder
https://www.warzone.com/MultiPlayer/Tournament?ID=26118
Congratulations to MoD for his 11th (!!!! :O) Tour event win!

Here are the TOP16:




116. AWP World Tour - 500 Series - Red Dead Redemption
https://www.warzone.com/MultiPlayer/Tournament?ID=26053
Congratulations to Mudderducker for his first Tour event win!

Here are the TOP16:




122. AWP World Tour - 250 Series - Baltic Sea
https://www.warzone.com/MultiPlayer/Tournament?ID=26553
Congratulations to malakkan for his 6th (!!) Tour event win!

Here are the TOP16:

AWP World Tour Magazine: 3/1/2019 05:32:48


AWP Admin 
Level 34
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One more finished event in February, congrats time!

121. AWP World Tour - 250 Series - Turkey NOT LD
https://www.warzone.com/MultiPlayer/Tournament?ID=26299
Congratulations to JV for his 6th (!!) Tour event win!

Here are the TOP16:

AWP World Tour Magazine: 3/5/2019 05:02:05


AWP Admin 
Level 34
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Monthly Tour Update - 02/2019
The tables below are based on the status of the 1st of March 2019.

AWP World Tour Magazine: 3/11/2019 09:11:54


AWP Admin 
Level 34
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Hello,

we (the template panel) are working on to refresh the present templates on the Tour, the new templates (and levels) will be announced soon. After that the template schedules and levels will be modified on the Events tab of the google docs too, so now you can't use it for planning), thank you for your patience.

Regards,
Ekstone
AWP World Tour Magazine: 3/11/2019 10:36:44


master of desaster 
Level 66
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Thanks for your work once again! Awp is great ekstone
AWP World Tour Magazine: 4/1/2019 08:55:19


AWP Admin 
Level 34
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Three finished events in March, congrats time!

123. AWP World Tour - Masters 1000 - China
https://www.warzone.com/MultiPlayer/Tournament?ID=26673
Congratulations to kicorse for his 9th (!!!!) Tour event win!

Here are the TOP16:



125. AWP World Tour - 500 Series - Qina
https://www.warzone.com/MultiPlayer/Tournament?ID=26964
Congratulations to rakleader for his 8th (!!!) Tour event win!

Here are the TOP16:




128. AWP World Tour - 500 Series - Post-Melt Antarctica
https://www.warzone.com/MultiPlayer/Tournament?ID=27377
Congratulations to Bonsai for his first Tour event win!

Here are the TOP16:

AWP World Tour Magazine: 4/2/2019 05:03:07


AWP Admin 
Level 34
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Monthly Tour Update - 03/2019
The tables below are based on the status of the 1st of April 2019.

AWP World Tour Magazine: 4/4/2019 06:31:51


Devean
Level 61
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Hello there, I've changed my name, used to be Has quit playing ;).
AWP World Tour Magazine: 4/8/2019 04:59:56


AWP Admin 
Level 34
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Hi, I changed your name, and happy that you don't want to leave the game anymore ;)
AWP World Tour Magazine: 4/8/2019 10:34:49


AWP Admin 
Level 34
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Monthly Tour Race Update - 02-03/2019
The table below is based on the status of the 1th of April 2019.

  • The TOP20 on the 2018 Tour Race after 2019 March:



    You can find the full list here (with all 2018 results and records sheets):
    https://docs.google.com/spreadsheets/d/e/2PACX-1vQ_PNFrGGPsehIbhOSRdGkbxYH6fluHQPPwMwpF-yizGwxnLZ3SBVf8V7TCVLPQYTbHJMmpl5hKMyve/pubhtml

    I didn't write Tour Race post in the last month, but I made the race google docs, so I now copy here it too (just for the records):

    Ok, let's see the analyzing of the Race for the 2018 TOP8 Tour Finals!

    There is only one ongoing event from the Tour Race 2018!
    So only two open questions left:
    • Will the magic 8000 points limit be broken by kicorse?
      He needs a Finals at least for this, so if he will beat Suschel, he will break the 8k limit!
    • Who will be the 8th?
      kicorse, Rento, MoD, Styxie, FSG, malakkan, Timi are already qualified, so only one space left!
      Present, JV owned this slot, but two other players still have a small chance to take this position from him.
      Reza only has chance if he would win the event (so would 30 points ahead on JV)
      alexclusive has chance with a Finals too (not necessary win the event for him).
      But that means 4 and 3 more wins for them, so won't be so simple, I'm putting my money on JV ;)
    I didn't say well, there's a big third open question, about the details of this 2018 TOP8 Tour Finals event :|
    My earlier thoughts:
    • It will be a 8 players event, for the TOP8 players of the finished yearly Tour Race (based on the 50 events of the given year).
      In case if somebody won't join to the event, then the next player on the Race Ranking will be invited.
    • It will be a single elimination tournament with best of X format and seeding.
      Since these features are currently not exists (neither officially nor CLOT), I will create the games manually.
      The seeding will be 1. vs. 8., 2. vs 7., 3. vs 6., 4. vs 5.
      I am still thinking about the X, maybe the the quarterfinals will be best of 5, the semifinals best of 7 and the Finals best of 9, but not sure yet.
    • The templates will be choosen by the two players of the given fight
      There will be a template election process before the fights, so won't be general templates (except the one deciding template), they always will be choosen by the two players who play in the given pairing as a first step. The template election process is not fixed yet, but something like this: the players choose (X+1)/2 templates (where X is come from best of X), and then they can veto one template of the opponent's choices, so we have X-1 templates and only need one common templates if will be a tie to decide. Maybe the common deciding template will be choosed by the two players too, or the winner of the Race before the event, I don't know yet. Oh, and perhaps will be mandatory choose from the different surfaces (Hard, Clay, Grass). So there still are many question mark regarding this topic.
    • After we have the X-1 plus the deciding templates, I will create two games (on first template of player A and first template of player B), then if they finished I open the next two games, etc., and if will be a tie in the end, last step I open the deciding game. So there will be maximum two games at a time for the players from this event.
    • I am not sure about it will be a scoring event or not (likely will be a scoring event).
    I am still thinking about the details, still welcomed if you write your opinions, ideas, proposals (especially regarding the template election process!), every help is really really appreciated!
  • AWP World Tour Magazine: 4/10/2019 15:58:13

    talia_fr0st
    Level 59
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    Maybe restrict the finals template pool to Grand Slams and Masters only then add one template from the rest of the events to make 13?

    In a best of 5 that's:

    Player A bans 1
    Player B bans 2
    Player A bans 2
    Player B bans 1
    Player A picks 1 (1)
    Player B picks 1 (2)
    Player B bans 1
    Player A bans 1
    Player A picks 1 (3)
    Player B picks 1 (4)
    1 template is left over (5)

    In a best of 7 that's:

    Player A bans 1
    Player B bans 2
    Player A bans 1
    Player A picks 1 (1)
    Player B picks 1 (2)
    Player B bans 1
    Player A bans 1
    Player A picks 1 (3)
    Player B picks 2 (4&5)
    Player A picks 1 (6)
    1 template is left over (7)

    In a best of 9 that's:

    Player A bans 1
    Player B bans 1
    Player B picks 1 (1)
    Player A picks 2 (2&3)
    Player B picks 1 (4)
    Player B bans 1
    Player A bans 1
    Player A picks 1 (5)
    Player B picks 2 (6&7)
    Player A picks 1 (8)
    1 template is left over (9)

    A little complicated but it ensures both players are on even footing.
    AWP World Tour Magazine: 4/11/2019 04:56:24


    Ekstone 
    Level 55
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    Thank you very much s1gmoyd for your proposal!

    After my previous post I started to browse the net, looking for useable existing solutions, and find the CS:GO (originally was for Overwatch) map ban/pick system which is similar you posted.

    And I loved it!
    I love very much that how flexible this is, you can endless vary the order of vetos and picks!

    You wrote a (good) version of these variations.
    But I don’t like to restrict the template pool to the 12 present major (+1) Tour templates. So I have an idea about a simple template pool building phase before this template vetos/picks phase.
    I don’t have enough time to write my detailed idea here now, but I hope I will have tomorrow.

    Thank you again for your proposal s1gmoyd!
    AWP World Tour Magazine: 4/13/2019 05:27:06


    Ekstone 
    Level 55
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    Ok, so I found a solution (which proposed by s1gmoyd too) for our template selection process, it would be an upgraded CS:GO map ban/pick/random system.

    Upgraded, because we would have an additional template pool building phase before that template ban/pick system which was already shown by s1gmoyd above.

    We have more options for this template pool building phase:
    • Version 1: I, as the organizer, choose the templates for the template pool.
      As s1gmoyd proposed, in this case I would rely on the decision of the template panel, and simple use the fresh elected 12 major Tour template (Old 1v1 Ladder, New 1v1 Ladder, Biomes, Blitzkrieg and Greece, French Brawl, Guiroma 16%SR, BIV, Volcano Island, British Raj, Phobia SR, Macedonia NoSplit) plus one (It can be the 13th template in the election, which is Elitist Africa, but we have already an INSS template and EA is horror for colourblind players, so I skip it and choose the 14th which is China).
      • PRO
        • Very quick version (already done :))
        • Very simple
      • CONTRA
        • Not flexible enough
        • Only 13 choosable templates
        • Participants are not involved (although they all eight were members of the template panel ;))
    • Version 2: Before the event, the participants build the template pool for the event.
      It would be a similar voting than the Phase 3 in the Seasonal template selection.
      All the 8 players would choose 13 templates in a specific order from the updated Tour template pool (so finishing the Tour template pool update is a prereq for this). Then those 8 votes will be resolved by an electoral system (choosing one system is a prereq too).
      For the sake of diversity, maybe the numbers of different template types would be determined. For example 2 very weird, 3 soft weird, 2 WR, 4 not vanilla SR, 2 vanilla SR (the Tour templates will be categorized based on these categories)). So the players would choose their 13 templates based on these proportions, or would be 5 voting rounds (one for each category).
      • PRO
        • Relatively quick (it is a one-time voting, before the event)
        • Participants are involved
      • CONTRA
        • Not flexible enough
        • Only 13 choosable templates in the fights
        • Not so simple
    • Version 3: Before every fights would be a "simple" two-step template election process:
      • Template pool building phase by the two fighting players
      • Choosing the templates from that pool using a version of CS:GO ban/pick/random system.
      These individual template pool buildings would consist of the following steps:
      • Step 0: Organizer or the participants choose one template before the event.
        We will use this template only when even number of templates will be chosen by the two players (you will understand this later in the ban/pick/random phase ;))
        I, as organizer, would choose 1vs1 new ladder template, but it can be chosen by the participants (by a voting) too, before the event.
      • Step 1: Both players choose X templates from the updated Tour template pool (so finishing the Tour template pool update is a prereq for this), where X is the number from best of X (boX) format of the given rounds (for example bo1, bo3, bo5, bo7, bo9, etc.)
        Still a question that the players can choose those X templates completely free from the big Tour template pool or will be restrictions for the template category proportions.
        For example if it will be completely free then a player can choose only very weird templates, so half of the games will be played on her/his very extreme templates. I don't know yet, that it is a good or a bad thing :) If need, we can avoid this using mandatory template category proportions for choosing. Or another way, if we choose not only one template in step 0, but more (and always adding them to the templates choosed by the two players) so there will be more space for the other player to ban a few more very weird templates and play templates from step 0 rather than very weird.
      • Step 2: We check the templates choosed by the two players, and if there are common choices (both player choose the same templates), we check if the summarized template number is odd or even. If even, we add the template from step 0, because we need an odd number for the next ban/pick/random template choosing system
        • PRO
          • Very flexible (depends on the chosen restrictions)
          • Very much choosable templates
          • Additional strategic level (clever template choosing and banning) before the fights
          • Participants are involved
        • CONTRA
          • It seems very difficult (but not so difficult if you understand well and will use the system ;))
          • Need additional time for the invidual template pool building and template choosing steps (but it can be the part of the shows ;))
    Ok, so I found these 3 possibilities (but I am open for yours too ;))
    My personal favourite is version 3, but the very simple version 1 can be a good alternative.

    ----------------

    And finally a few words about the ban/pick/random template choosing system too.
    S1gmoyd already wrote a good description about the system, but missed the random step for example (if we need some randomness at all)

    So given a best of X format, a decided template pool (with odd number of templates) and two players.
    The two players can choose the X templates from the pool using a given variations of ban/pick/random steps.
    The steps mean:
    • ban - a player ban a (not already banned or picked earlier) template from the template pool (so that template won't be played)
    • pick - a player pick a (not already banned or picked earlier) template from the template pool (so that template will be played)
    • random - the system (a validated random algorithm in our case) will randomly pick a (not already banned or picked earlier) template from the template pool (so that template will be played)
    And we can mix these steps as we want!

    The player who can make her/his step first can be randomly choosed or can be the higher seeded player too.

    So these are the (endless) possibilities.

    My proposals:
    The first step would be belong to the higher seeded player.
    We don't need randomness here, so wouldn't be random steps.
    The steps would be simple: 2ban, 2pick, 2ban, 2pick, 2ban until the necessary template number for boX remained (after that only pick steps for determine the play order).
    If we will have big gap between the template pool and the template number to select, we can use more optimized versions too which was proposed by s1gmoyd above.

    I am wonder your opinions and proposals.
    Talk time! ;)

    Edited 4/13/2019 05:30:57
    AWP World Tour Magazine: 4/13/2019 07:20:39


    Timinator • apex 
    Level 67
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    Pick/Ban looks the most fun.
    AWP World Tour Magazine: 4/14/2019 03:28:36


    Ekstone 
    Level 55
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    I am not sure I understand :|
    Do you mean, you would better support a 2pick 2ban 2pick, etc. step order? (so 1-1 template pick before any ban? :O)
    Or you just like this CS:GO style template choosing system?

    And what about the template pool building versions?
    AWP World Tour Magazine: 4/14/2019 13:33:17


    Viking1007
    Level 60
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    Hello there! I was wondering if you could invite me to AWP?
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