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New game type "King of the Castle" who fancies a game?: 12/28/2011 09:23:48


{rp} General Mac 
Level 53
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Right i have just sent out a game for
Grezecho, Hellgunner and CEBearsfan

Noobschool and Prgamer im just waiting on one more

anyone who is already playing fancy another game?
New game type "King of the Castle" who fancies a game?: 12/28/2011 17:11:28


Lugian Warlord
Level 40
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me!!!
New game type "King of the Castle" who fancies a game?: 12/28/2011 20:18:49


Vladimir Putin 
Level 57
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I'd really like to see a link when the games over, sounds interesting.
New game type "King of the Castle" who fancies a game?: 12/29/2011 02:37:00


amerlafrance 
Level 60
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Got into a game of the castle with 6 players and did not get a throne room starting spot. I assume this is a different version than you are discussing?
New game type "King of the Castle" who fancies a game?: 12/29/2011 05:09:18


Addy the Dog 
Level 62
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in this game, you dont start with the throne room, you start in 1 of the 4 castles and you have to protect the throne room of that castle.

as you said there were 6 players, you probably just joined an open game.
anyone can create a game with different settings and maps. so although there are common versions of games, such as strategic 1v1 on medium earth, there is a wide variety of games you can play.
New game type "King of the Castle" who fancies a game?: 12/29/2011 06:28:59

MrStoneman
Level 2
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I'm in
New game type "King of the Castle" who fancies a game?: 12/29/2011 17:14:03

Nonick
Level 58
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I'll try
New game type "King of the Castle" who fancies a game?: 12/29/2011 17:16:43

RvW 
Level 54
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@GeneralMac:

|> the flag is only two territories (throne room 04 & throne room 05)

My bad, I understood your original

|> THEIR "THRONE ROOM 4 OR 5" squares (territory)

as "their whole throne room bonus (I'm too lazy to check if that has 4 or 5 territories".

Have fun with your play testing! :)
New game type "King of the Castle" who fancies a game?: 12/29/2011 17:20:52


{rp} General Mac 
Level 53
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@RvW

No Worries.

If your internet gets any better and you fancy testing out a game or 2 feel free to let me know :)
New game type "King of the Castle" who fancies a game?: 1/3/2012 00:24:02


GOATFINGER 
Level 59
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And me!
New game type "King of the Castle" who fancies a game?: 1/3/2012 02:29:57

cowmandude 
Level 40
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Just a thought, it would be possible to make a map the essentially dictated this style of play without having to depend on peoples good will. All you would have to do is give each player a territory(call it territory A) that wasn't connected to anything else as well as the flag territory. Then you just make territory A a -100 bonus and the flag + A a +100 bonus.
New game type "King of the Castle" who fancies a game?: 1/3/2012 07:36:39


{rp} General Mac 
Level 53
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Sorry Cowmandude i dont quite understand what you are saying. can you expand on what you mean?
New game type "King of the Castle" who fancies a game?: 1/3/2012 15:27:12


Nudge 
Level 4
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That would work except that capturing a new flag would give you a -100 bonus.
New game type "King of the Castle" who fancies a game?: 1/3/2012 18:06:51

cowmandude 
Level 40
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@Nudge: No, you would have to capture Territory A to get the -100 bonus.

@General: I think if you draw a picture it will help you understand. Just to be more clear...

Territory A: Unconnectted to anything.
Flag territory: Your flag.

- 100 bonus={Territory A}
+ 100 Bonus= {Territory A,Flag}

Everyone gets one of each territory.

This would however make it so the game never ended without surrendurs... Perhaps you would also need a game ender spot which connects to all of the Territory A's, and put a huge amount of neutrals there.
New game type "King of the Castle" who fancies a game?: 1/3/2012 18:23:35


Nudge 
Level 4
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Actually to avoid getting +100 when capturing enemy flag you would need 2 spots.

Each flag consist of A-B-C

A is flag in play

B = -1000
AC = +1000

Capturing A yields -1000 to opponent without giving a bonus. (A could have a small bonus of its own.

have all B's and C's linked to territory with the large neutrals.
New game type "King of the Castle" who fancies a game?: 1/3/2012 18:28:30


Nudge 
Level 4
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Also make owning all 4 A's = to 10,000 armies and you will be able to take out neutral to kill stubborn players in 1 turn.
New game type "King of the Castle" who fancies a game?: 1/3/2012 20:06:14


Perrin3088 
Level 49
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"This would however make it so the game never ended without surrendurs... Perhaps you would also need a game ender spot which connects to all of the Territory A's, and put a huge amount of neutrals there."

uhm.. you're playing a variant, if the people aren't willing to surrender when they've *lost* then just blacklist them and make a new game, variants require honor above gameplay
New game type "King of the Castle" who fancies a game?: 1/4/2012 05:37:08


Wenyun 
Level 60
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I think I see where cowmandude is coming from...

F - This is for the flag.
A - This is a territory.

A = -100
F+A = +100
F = 0

I don't see the problem with this, though...

A <-> F <-> Other.

Once the flag is taken, the -100 bonus is no longer canceled by the +100. The person who takes the flag has the power to decide when territory A should be taken. The only problem would be if someone put a lot of armies in Territory A, but that is very unlikely.
New game type "King of the Castle" who fancies a game?: 1/4/2012 08:21:29


Perrin3088 
Level 49
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in either case, it would make abandon/blockade/gift cards unviable in those games..
New game type "King of the Castle" who fancies a game?: 1/5/2012 21:59:04

cowmandude 
Level 40
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Sorry, I didn't realize the +,-'s would turn to bullets which I think took away clarity in my last post.

@Bakarin Even if they did, the player with the map will always be in a much better place. In fact its pretty easy to see that your better off putting your troops on your flag instead of on A

@Perrin To continue to expand on the idea you could replace Territory A by a set of 10 territories which all together gave +1000 but any subset containing 9 territories gives -100. That would make it less vulnerable to abandon/gift/blockade. At least it would require 9 such cards to effectively screw the system. This could be extended to provide protection from any number of cards.
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