In cyclic games, determining move order can mean the difference between a win and a loss. Usually that is done by watching the other player's moves to see if his first move gets priority in a position he does not have an order priority card (or, if an order priority card was played by both players, move order is used normally).
But the pre-move deployments for every turn also follow the same move order, apparently. So, if you watch closely to see the other person's deployments next to you, you can actually determine move order from that even if the other player tries to hide the move order by always making first move out of sight, even if no other information is given.
This does not seem very logical to me, as this is extremely important information, yet some turns your only deployments would be within view of your opponent.
Now for a real example, from two titans on the 1v1 ladder:https://www.warlight.net/MultiPlayer?GameID=12354779
Turn 5, Ollie now knows for a fact that he gets second order on odd turns and first order on evens because Buns' deployment to Australia happened before any of his own deployments. Looking at his moves, there was no way for him to know prior to this. Unfortunately for Buns, he was unable to see the truth of the cycle until turn 7 when Ollie's first deployment occurred before his.
Does this seem fair? Does this correctly fit within the logic of strategic 1v1? Discussion is needed on the matter.
This also seems important because order priority does not affect deployment order. There is simply no way to obscure the move cycle without deliberately making first deployment out of sight of your opponent, which seems a bit unnecessary.
Edited 11/29/2016 19:18:39