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Clan League 9 Templates: 11/21/2016 14:48:42


Φιλώτας 
Level 62
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I do not have an actuall game on this template. Ionly have this tournament but I had to make somechanges in order to balance things (nerf certain bonuses change card value etc)

https://www.warlight.net/MultiPlayer/Tournament?ID=13778
Clan League 9 Templates: 11/21/2016 14:52:24


Deadman 
Level 64
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Please play a game and then post it :). We want to avoid the Final Earth fiasco from last season.
Clan League 9 Templates: 11/21/2016 17:15:02


indibob
Level 61
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Template Name - Castle Commander 1v1
Example Game link - https://www.warlight.net/MultiPlayer?GameID=12341200
Map - Huruey's Castle
Base income - 5
Starts - 2x5
Luck modifier + Rounding Mode - 0% SR
Neutrals - 2
Wastelands - 0
Fog Level - Light Fog
Move Order - Cyclic
Attack/transfer/By percentage only - Yes/Yes/No
Special settings - Commander, local deployment
Cards - reinforcement, priority, delay, blockade
Clan League 9 Templates: 11/21/2016 18:15:23


Buns157 
Level 68
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Template Name - True Guiroma
Example Game link -https://www.warlight.net/MultiPlayer?GameID=12269053
Map - Imperium Romanum
Base income - 5
Starts - 4x5
Luck modifier + Rounding Mode - 16% SR
Neutrals - 2
Wastelands - number of wastelands: 15, wasteland size: 3
Fog Level - Normal Fog
Move Order - Random
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings - None
Cards - in one piece to multiply armies by 314.15% (weight is 0, starts with one piece)
Clan League 9 Templates: 11/21/2016 18:22:04


Corn Man 
Level 61
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(Same as Buns but with 0% luck modifier)

Template Name - Guiroma 0% SR
Example Game link - https://www.warlight.net/MultiPlayer?GameID=11910570
Map - Imperium Romanum
Base income - 5
Starts - 4x5
Distribution mode: Random Warlords
Luck modifier + Rounding Mode - 0% SR
Neutrals - 2
Wastelands - number of wastelands: 15, wasteland size: 3
Fog Level - Normal Fog
Move Order - Random
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings - None
Cards - in one piece to multiply armies by 314.15% (weight is 0, starts with one piece)

(Edited to include distribution mode.)

Edited 11/21/2016 21:55:58
Clan League 9 Templates: 11/21/2016 18:37:12

-B 
Level 60
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Template Name - Malvia 1v1
Example Game Link - https://www.warlight.net/MultiPlayer?GameID=12344335
Map - Malvia (https://www.warlight.net/Map/7767-Malvia)
Base income - 5
Starts - 4x4
Luck modifier + Rounding Mode - 0% SR
Neutrals - Not in dist = 2, in dist = 3
Wastelands - 6 wastelands of 10
Fog Level - Normal Fog
Move Order - Cyclic
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings - None
Cards - Reinforcement (5 pieces for 5 armies), Order Delay (5 Pieces), Order Priority (6 Pieces), Blockade (19 pieces, 351% multiplier, start with 19)
Clan League 9 Templates: 11/21/2016 18:42:47


Beren Erchamion 
Level 64
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You're probably already doing this, but the easiest way to submit a template is copy the format used by us in the first post and enclose it within [code] tags.

And don't forget to include Distribution Mode. We forgot to mention that initially, but the first post now contains that.

Edited 11/21/2016 18:43:18
Clan League 9 Templates: 11/22/2016 22:54:08


psykkoman
Level 61
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Template Name - Final Fantasy WR
Example Game link - https://www.warlight.net/MultiPlayer?GameID=11211444
Map - Final Fantasy VII
Distribution Mode - Random Warlords
Base income - 5
Starts - 3x4
Luck modifier + Rounding Mode - 0% WR
Neutrals - 2
In-distribution neutrals - 4
Wastelands - 7 wastelands of 10
Fog Level - Normal Fog
Move Order - Cyclic
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings - Overriden bonuses
Cards - Reinforcement (+5), Order Priority, Order Delay, Blockade(350.99%)
Clan League 9 Templates: 11/22/2016 23:57:05


Cloud Strife
Level 61
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Didn't find better place to post this question since CL9 format thread is dead, but it has a lot to do with templates nonetheless :

How about,after A&B have voted on templates to be used, instead of random split between the stages, the pot clans get the vote on their own on which templates go to Stage 1 and which to Stage 2?

It gives at least some degree of control on what to play and prioritize for lower tier clans. Given how many clans won't even get to stage 2 it gives them opportunity to vote on templates their members want to play and,if only slightly, gives more chance for clans to be competetive in that first stage. I'd also recommend this be done before the groups are drawn, if possible.

I understand the downside of it as well, an additional element in the preparation, time for voting etc.
Clan League 9 Templates: 11/23/2016 17:21:47

Salty Expanse
Level 58
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Template Name                      - 3v3 Strategic Rise of Rome

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=12126619
Map                                - Rise of Rome
Distribution Mode                  - Random Warlords
Base income                        - 5
Starts                             - 4x4
Luck modifier + Rounding Mode      - 0% SR
Neutrals                           - 2
Wastelands                         - 10 wastelands of 5
Fog Level                          - Normal Fog
Move Order                         - Cyclic
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings                   - None
Cards                              - None

Template Link: https://www.warlight.net/MultiPlayer?TemplateID=955169

Edited 11/24/2016 18:16:59
Clan League 9 Templates: 11/23/2016 17:26:58

Salty Expanse
Level 58
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Template Name                      - 1v1 African Brawl

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=12250401
Map                                - Issander's New Strategic System: Africa
Distribution Mode                  - Full Distribution
Base income                        - 5
Starts                             - 7x4
Luck modifier + Rounding Mode      - 0% SR
Neutrals                           - 2
Wastelands                         - 116 wastelands of 2
Fog Level                          - Normal Fog
Move Order                         - Cyclic
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings                   - Differential income from bonuses
Cards                              - None

Template Link: https://www.warlight.net/MultiPlayer?TemplateID=955173

Edited 11/24/2016 18:17:31
Clan League 9 Templates: 11/23/2016 17:43:01


Min34 
Level 63
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Template Name                      - Elitist Africa

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=12173960
Map                                - Issander's New Strategic System: Africa
Distribution Mode                  - Full Distribution
Base income                        - 5
Starts                             - 7x4
Luck modifier + Rounding Mode      - 0% SR
Neutrals                           - 2
Wastelands                         - 116 wastelands of 2
Fog Level                          - Normal Fog
Move Order                         - Cyclic
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings                   - Differential income from bonuses
Cards                              - None


Basically the same as african brawl as suggested above, but then with the right fog settings :D

Edited 11/24/2016 22:54:38
Clan League 9 Templates: 11/23/2016 17:43:18

Salty Expanse
Level 58
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Apparently I need to state this but....

Template Name                      - 1v1 ME WR

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=7907608
Map                                - Medium Earth
Distribution Mode                  - Random Warlords
Base income                        - 5
Starts                             - 3x4
Luck modifier + Rounding Mode      - 0% WR
Neutrals                           - 2
Wastelands                         - 7 wastelands of 10
Fog Level                          - Normal Fog
Move Order                         - Random
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings                   - A flat no
Cards                              - Reinforcement Card, Blockade Card, OP, OD cards, regular car piece settings from old 1v1 ladder


And I'm glad we got such gems as Macedonian No-Split and Castle 1v1 Commanders out of the way before we could play.....

Template Name                      - 1v1 MME SR

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=12336172
Map                                - Medium Modified Earth
Distribution Mode                  - Random Warlords
Base income                        - 5
Starts                             - 3x4
Luck modifier + Rounding Mode      - 0% SR
Neutrals                           - 2
Wastelands                         - 7 wastelands of 10
Fog Level                          - Normal Fog
Move Order                         - Cycle
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings                   - A flat no
Cards                              - Reinforcement Card, Blockade Card, OP, OD cards, regular car piece settings from current 1v1 ladder


Edited 11/28/2016 19:52:00
Clan League 9 Templates: 11/23/2016 17:44:33

Salty Expanse
Level 58
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@Min34 it was a mere typo on my part for the fog settings in the one I posted which I just fixed expect mine doesn't have an insulting name
Clan League 9 Templates: 11/23/2016 17:48:44

Salty Expanse
Level 58
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And I've gotten lazy, these templates too:
  • 1v1 French Brawl (RT Ladder)
  • 1v1 Battle Islands V (RT Ladder)
  • 1v1 Treasure Map (RT Ladder)
  • 2v2 China (CL 8 Template)
  • 1v1 China (RT Ladder)

Also, with this CLOT for season 9, can commander games be created for people without memberships? Because if it can't that eliminates all commander templates from contention.
Clan League 9 Templates: 11/23/2016 17:50:49


Min34 
Level 63
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Ok didn't know you made a typo :D

Also didn't know elitist Africa was insulting. Never even heard African brawl before.
Clan League 9 Templates: 11/23/2016 17:51:57

Salty Expanse
Level 58
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I hate the name African Elitist, and I know I'm not the only one. African Brawl is just a more generic name TBest came up with.
Clan League 9 Templates: 11/23/2016 17:54:12


master of desaster 
Level 66
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What's wrong with african elitism?
Clan League 9 Templates: 11/23/2016 17:57:14


Min34 
Level 63
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Template Name                      - French Elitism (also known as French Brawl)

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=10201646
Map                                - France
Distribution Mode                  - Random Warlords
Base income                        - 4
Starts                             - 6x3
Luck modifier + Rounding Mode      - 0% SR
Neutrals                           - 2
Wastelands                         - 6 wastelands of 4
Fog Level                          - Light Fog
Move Order                         - Cyclic
Attack/transfer/By percentage only - Yes/Yes/No
Special settings                   - Extra armies for every 2 territories
Cards                              - None


Template Name                      - Battle Islands V

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=12100742
Map                                - Battle Islands V
Distribution Mode                  - Random Warlords
Base income                        - 5
Starts                             - 3x4
Luck modifier + Rounding Mode      - 0% SR
Neutrals                           - 2
Wastelands                         - 5 wastelands of 15
Fog Level                          - Normal Fog
Move Order                         - Cyclic
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings                   - None
Cards                              - R-card in 4 pieces for 5 armies
                                     OP-card in 6 pieces
                                     OD-card in 5 pieces
                                     Reconnaissance card in 3 pieces. Lasts one turn
                                     Blockade Card in 19 pieces. Multiplies by 351%. Given 19 pieces at the start.


Edited 11/23/2016 18:11:49
Clan League 9 Templates: 11/24/2016 18:19:39


Great Expanse 
Level 60
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Template Name                      - 1v1 Treasure Map

Example Game link                  - https://www.warlight.net/MultiPlayer?GameID=11410971
Map                                - Treasure Map
Distribution Mode                  - Random Warlords
Base income                        - 5
Starts                             - 4x4
Luck modifier + Rounding Mode      - 0% SR
Neutrals                           - 2
Wastelands                         - 6 wastelands of 7
Fog Level                          - Normal Fog
Move Order                         - Random
Attack/transfer/By percentage only - Yes/Yes/Yes
Special settings                   - None
Cards                              - R-card in 4 pieces for 5 armies
                                     OP-card in 6 pieces
                                     OD-card in 5 pieces
                                     Blockade Card in 19 pieces. Multiplies by 351%. Given 19 pieces at the start.
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