I am relative new in diplo/roleplaying style, I played in only a few games, but I have dual feeling in connection with it.
Likely I cannot get the "correct" answer to the question in the title because my limited experiencies, sothis is why I created this topic, please help me :)
During my very short diplo carrier I have already played on more magnificient templates with very much and interesting possiblities!
For example this template:https://www.warlight.net/MultiPlayer?GameID=9767180
In this template there are many possibilities playing "minigames" (I mean Reconquista, struggle for supremacy inside the HRE, the Frecnh vs England combat, the Crusader state survival, etc.) but because the different religions (which are well illustrated in this great template) can be interesting overall missions too like crusades or jihads! So very interesting stuff.
Many possible minigames too (the colonization race, struggle for supremacy inside the HRE but here deeper way than in the template above, the French situation, etc.)
Or now there is an ongoing very interesting diplo project inside CORP, and so on (for example playing with secret goals (given by the host) or although I never play on them but seems interesting the GoT scenarios too, etc.)
So one aspect there is huge potential (for me) in the diplo/roleplay gamestyle with brilliant ideas and templates.
But the magnificient idea and templates only one thing, the players who played on it the other thing (imo more important), because the not "proper" players can ruin the gaming experience very easy even we are playing on the best template/scenario :(
The other questionable thing for me the rules. Untill now I cannot read a very clear and usefull ruleset, and without exact rules the gaming experience (at least for me) cannot be 100%.
The third thing is about the goal of this game type. I am fundamentally a competitive player, so need a goal (harder->better) to have to reach it for the greater joy. But maybe this gamestyle is not about this, I do not know. (And one more thing to this point, the unbalanced spots)
The advantage is the huge potential (very interesting ideas and templates/scenarios).
The disadvantage actually is only the players who I played with together untill now (I mean not all but many of them), because if there are 40-50 players with very similar attitude then can't be the problem neither the rules nor the game goals I mentioned above.
But this is my real question here, is it possible?
I mean are there 40-50 players with very similar attitude who can play very-very good diplo/roleplaying games? Without boots, mute players, etc.
If the answer yes then could you give me some game links where I can check the history and read the chat, and trying to get the impression how good was that game?