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Manager League: 2016-02-17 19:46:36


Fleecemaster 
Level 59
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GeneralPE, you are terrible at Diplos...
Manager League: 2016-02-17 19:56:11


Riveath
Level 59
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Yup, General is always going PE.

...I'll let myself out.
Manager League: 2016-02-17 19:56:15

Larkinator
Level 27
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...

Edited 2/17/2016 19:56:41
Manager League: 2016-02-17 20:06:09


Fleecemaster 
Level 59
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I don't think I've actually seen him go PE, he just makes terrible decisions, especially with who he attacks and who he allies with.
Manager League: 2016-02-17 20:12:13


Riveath
Level 59
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But... don't you get it... eh, nevermind.




*barbarians*
Manager League: 2016-02-17 20:13:31


Motoki 
Level 63
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I will play 10 games :)
This looks really nice good job Motd and others!

Edited 2/17/2016 20:13:51
Manager League: 2016-02-18 01:00:29


Deadman 
Level 64
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I think you're worrying too much about "stability of the economy" I don't think you need to worry too much about that, if players want to pay 500 Nohhams for a player, then let them. If it's found later that clubs are making too much money, then you can add in regulations. Just like real life :)

I'm not sure what gave you the impression that I'm "worried". I'm just covering some possibilities to ensure that the first season is an enjoyable experience for everyone.

Players must play for the club that signs them up. Say a club spends all its money on MoD and has all other players of a considerably lower skill level. Do you think it has any chance? Also do you think MoD returns to play season 2 after an annoying experience in season 1? I think not. These are the situations I wish to avoid. Having balanced teams is healthy for the league.

Edited 2/18/2016 01:01:40
Manager League: 2016-02-18 01:09:24


Fleecemaster 
Level 59
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I'm not 100% sure why that would bother MoD, imo...
Manager League: 2016-02-18 01:13:01


Master Atom ◆Elite◆
Level 61
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I would like to play 5 games. Please sign me up

Edited 2/18/2016 01:16:46
Manager League: 2016-02-18 02:05:18


Carlos
Level 59
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5 games

I will probably fit better in 3v3. Probably cheap and i almost never get booted in 3 day games, i am a normal player, not a great one.

I have some considerations: i think that the players should have a rank with how much money they made (salaries) and titles won. So just being the cheapest player possible is not an advantage for him.

Also, another game, a 4v4 at ror for example, and teams with 8 players or more. This way the managers would have much more trouble with only 400 and the salaries, as they would need to mix a lot of normal players, not only good ones, and that may bring more balance and much more participation. (i dont think people would aprove this, but i think that can be nice. In this case i would change to 10 games).

If im not wrong, the total money a season will generate is 675 nohhams, what means that teams cant use more then that for salaries (or 112.5 each team). But a good team can make 175 nohhams and a bad maybe only 50. The good will buy better players and will pay them, the bad will lost the good players and will have bad replacements. I think that maybe after 2 or 3 seasons we come to a very unbalanced situation (although i think that every team receiving 50 each turn helps a lot, probably something more needs to be done).

Edited 2/18/2016 02:07:59
Manager League: 2016-02-18 02:19:15


Motoki 
Level 63
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motd are u participating in this or are u a manager or just supervising ?
Manager League: 2016-02-18 03:12:07


Deadman 
Level 64
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I'm not playing or managing. Only running the league in season 1.
Manager League: 2016-02-18 06:17:37


Deadman 
Level 64
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I have some considerations: i think that the players should have a rank with how much money they made (salaries) and titles won. So just being the cheapest player possible is not an advantage for him.

We have something in the works to track player income over time. Not sure how it helps address the advantage of being a cheap player. Nevertheless, it should add good value to the league, so we plan to track this. Will reveal more, as things get clearer.

If im not wrong, the total money a season will generate is 675 nohhams, what means that teams cant use more then that for salaries (or 112.5 each team). But a good team can make 175 nohhams and a bad maybe only 50. The good will buy better players and will pay them, the bad will lost the good players and will have bad replacements. I think that maybe after 2 or 3 seasons we come to a very unbalanced situation (although i think that every team receiving 50 each turn helps a lot, probably something more needs to be done).

On an average, teams should earn 112.5 Nohhams under the current model. I think you are looking at a very extreme case here. For a club to make only 50 Nohhams(from the base income) they would have to lose EVERY game. Given that all clubs start off on an equal footing, I think it is safe to say this will not happen :)
I would expect something around a 30% win rate for the worst performing club, and 70% for the best. That means the best club would get something around 127.5 and the worst 87.5, which seems reasonable. The base income is designed to bring some sort of stability and ensure that the top clubs don't run away with the league. However, we'll have to observe if the current model will achieve a good balance. Worst case, if things don't work out, we can always quickly correct the economy in season 2. I'm not too concerned here.

There is an update to the economy(altered income on wins/losses and base income) based on a good suggestion by Fleecemaster. Will make that public sometime tomorrow.
Manager League: 2016-02-18 06:32:34


Carlos
Level 59
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The extreme scenario wasnt for the first turn, its for some turns after: if team A has 70% and team B 30%, next season team A can reinforce better and maybe go to 75%, while team B reinforce and could go to 25% (random values).. this could create a very unbalanced situation after some seasons. But, as you said, with corrections at the season 2 if needed this problem disappear.
Manager League: 2016-02-18 06:59:49


Prabster Realm
Level 58
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MOTD can you kindly change my game count to 10
i think i will go with 10
Manager League: 2016-02-18 07:09:23


Gustave II 
Level 60
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me as well i can go with 10 i guess
Manager League: 2016-02-18 10:06:34


Fleecemaster 
Level 59
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What I meant about worrying, was the concern that poorer clubs won't be able to buy new players, but there seems to be more players than spots, so any club, even with only 50 Nohhams base income, could probably pick up 10 players at 5 Nohhams each, and so long as they win just a couple of games they can probably start to make some profit, I don't think it's unrecoverable once a club loses all it's money. Besides, you can always allow a club to go into administration or something, they lose all rights to players, and they start again with 200 Nohhans, something like that?

Edit: In a lot of games I've built in the past that feature economies, I've learn a couple of simple facts. All you need is a base source of income that anyone can get hold of no matter what (you have one) and also something un-capped that gives players an advantage and most importantly that takes money out of the game. I think if you set it up right, buying ever more expensive players should serve that purpose, just don't let players get that money back, I think that's maybe where you're going wrong? (Releasing to the pool returns money right? Well imo, it shouldn't, else money never leaves the system apart from through salaries, but they are balanced by the prize money it seems...)

Top teams get more money through prizes, but also spend more on players, there's your balance...

Edited 2/18/2016 10:12:14
Manager League: 2016-02-18 11:02:21

talia_fr0st
Level 59
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I wonder if they'll come a time when players are worth 1000 Nohhams plus. Scary, although it happened to football last century, now the top players are worth around £100M.
Manager League: 2016-02-18 11:06:30


Fleecemaster 
Level 59
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Yeah, football is where I'm drawing the comparison, it's a pretty similar system to what is needed I think, but if managers pay 1000 Nohhams, that's a way to remove money from the system and keep it stable :)
Manager League: 2016-02-18 12:28:42

Hasdrubal
Level 61
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Please, let me in. I can play 10 games and would like to be sent to as lower league you can manage or at least to middle one.

I can say that I am about average player in 1v1, but I am better in team games.

Edited 2/18/2016 12:31:38
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