completeHandler GetFriends::warlight.shared.ServerException Error (0): WarLight Server returned ServerError null at warlight\shared\viewmodels\main\manageplayers\ManagePlayersVM.as:() at warlight\shared\messages\Message.as:GetFriendsReply() at warlight\shared\messages\Message.as:() at warlight\shared\MessagePump.as:OnReceiveMessage() at shared\Messaging.as:completeHandler() at shared\HttpRequest.as:completeHandler() (sp=5)
+1 to "They lack of minimalism and clarity, it's very hard to tell them apart since they all have the same colors"... One thing nice about Warlight is that it is clear and simple, unlike some other games. E.g., for those who know, compare HMM3 to HMM4/HMM5. HMM3 is a clear and simple classic people still play, unlike more fancy 3d-ish but annoying HMM4/5. Old cards were easy to distinguish, different colors, plain and simple... however, clearly some like these new cards.
But this is one of the debates that can be easily resolved - why not just make a UI option to disable card images? Unlike new ladder maps etc. this is not an either-or option, this can be easily personalized!