Master of Desaster
Just because a setting is strategic on one template, I don't think we should be using it blindly on every template. Then, every template will just be the same on a different map.
Well, that is a silly reason, if it is the reason. Strategic templates should have the settings which produce the best measure of skill on them. It is after all a ladder.
- It seems again that you speak of strategy, without understanding the word exactly. Game is not more strategic because "attack by %" offers extra option. Strategy is not only defined how complex is the situation (move to be made and calculated). Just to contradict, this can be as well and maybe even more "strategic" that one has to count: he nor his opponent can´t use attack by precentage and has to make way with risk, that his second attack may fail! (Predictive can be even more strategic). Same applies to no-split mode: it is not more strategic nor vice-versa for standard attack.
I do not want to split the hair nor pedantically offer straight forward definition what is strategic and what is not. But it just amazes me in a bad way, that people cling so strongly to certain belief the have over that particular mode that is "more strategic". Its just absurd. And skill is a hell load of a different category. That one is good in standard 1v1, does not mean he is as good in LD or No-Split. So I would not put that much emphasis on just 1v1 ranking.
I see attack by percentage part of standard gameplay and due to that argument it should be included, but not that it definitely can be called more strategic! Like said 1000 times before, No Fog is X-Fold more strategic in sense of pure-game-strategy than Fog. Never seen, that anyone preaches for that in Ladder? Even luck is petty little thing compared to that.
Thank you for explaining in simple terms to audience how to use attack by percentage and why it is useful as well in SR mode. Most people who do not use it, never add it to their Templates - I would like to see this function turned on by default wither WR or SR and independent off luck. Too useful to omit - but once again, it is not more Strategic - at least not at first sight.
Well in Third Fizzer Stream I tried to raise the question of Uservoice - does not reflect what members actually demand regarding offline votes, only up votes, 10 - votes, vote son passive ideas etc. As I see, it offers more problems than solutions - the only thing they are useful are for Fizzer to read as votes are false and fabricated. Too bad he does not see will to change it - there are plenty of ways to get true preferences of warlight community - we already have vote the map of week - how hard would it be to be ask vote for the idea of month?
Edited 1/2/2016 03:04:27