My Advice for you Hostile:
Push your templates down everyone's throats. Create games with them often using open seat prereqs for Members Only, make tournaments and invite people in clans, play it with your friends. You should really keep this going. It's quite sad that most people don't care about making templates. Here's some that I made that I like, now only the first two are ones that I would consider 8/10+ Strategic, but the rest are new and fun. These are all 1v1s.
Also, don't call your templates Hostilroma or whatever, that doesn't describe the template good. Sze and Gui did that for reasons I'm not sure why, but maybe to compete with each other, and there were almost no strategic templates back then. Don't follow in their footsteps.Standard 1v1:
Good template, may need some changes with cards, maybe having standard Strat 1v1 cards. Other than that, map is good, expansion is hard, more wastelands could make the chokepoints stronger.
Very good template, shifts the bias away from big bonuses nicely, and makes the map unique every time. Settings are tweaked very nicely, and this template almost won a contest.
Shifts the bias away from the sides, to encourage quick games and lots of fighting, decent template with a lot of bias towards small bonuses.
China Standardized https://www.warlight.net/MultiPlayer?TemplateID=777113
The heavy, heavy bias towards big bonuses because of n-1 is balanced in the early game with small starting armies and larger income. However, the mid game is a lot about expansion.Local Deployment:
Rome LD https://www.warlight.net/MultiPlayer?TemplateID=756057
Makes for long games, lots of starting spots, quite the brawl. I tried to make a good template with neutrals of 3, and I think it is okay.
Interesting way to encourage map coverage rather than a big cluster to send armies to a spot quickly.
Edited 12/31/2015 21:47:42