<< Back to General Forum .GrayedOutTextBox { color: Gray; }

 Posts 1 - 28 of 28
How to calculate 'growth' in skill: 11/19/2015 18:50:19

Legacy
Level 56
Report
A rough equation that I've come up with.

To calculate current standing,

g=((((A1+B1+C1+D1+E1+F1)*K1)*L1)/J1)

Where

d =(number of coins*10)
j=boot rate
k=1v1 winning % --- calculated directly by =((number of 1v1 wins)/(total number of 1v1s)
l=player level
g=total
h=difference between days, calculated by (g(x)-g(x-1))
To calculate change in skill per day,

Then

i=(h(x)/g(x-1) for daily difference in skill

Simple enough. Let me know if improvements could be made.

Edited 11/19/2015 18:51:50
How to calculate 'growth' in skill: 11/19/2015 19:01:34

Nogals
Level 58
Report
How to calculate 'growth' in skill: 11/19/2015 19:04:17

Legacy
Level 56
Report
Just get rid of it in the equation
How to calculate 'growth' in skill: 11/19/2015 19:07:51

master of desaster
Level 65
Report
seems to be right. Money rules! skill is not needed if you have coins instead
How to calculate 'growth' in skill: 11/19/2015 19:08:29

Legacy
Level 56
Report
Yep, that's why I multiply the coin value by 10. Thus, wealth > skill.

As always?
How to calculate 'growth' in skill: 11/19/2015 19:25:21

Legacy
Level 56
Report
If you want to be extra-meticulous about it, you could change k to =((1v1%+2v2%+3v3%)/3), and then average the combined seasonal ladders that you've played in. The equation's pretty easy to toy around with.
How to calculate 'growth' in skill: 11/19/2015 19:30:44

OBI
Level 54
Report
<-- This player has never been booted from a game. Yay :)

Edited 11/19/2015 19:38:53
How to calculate 'growth' in skill: 11/19/2015 19:37:31

Master Jz
Level 61
Report
Mine's about 185 million (thank you low boot rate).

Edited 11/19/2015 22:28:33
How to calculate 'growth' in skill: 11/19/2015 19:41:40

Bayern München is the best!
Level 60
Report
(0+1004+611+0+0+1480)*37*57/12.3=530679.3
Whats that?
How to calculate 'growth' in skill: 11/19/2015 19:45:13

master of desaster
Level 65
Report
pretty low

a guy with 2k coins has the same amount of Points as someone who got in all ladders a Rating of 4000 :P pretty high

Edited 11/19/2015 19:48:06
How to calculate 'growth' in skill: 11/19/2015 19:45:39

RainbowBrite
Level 60
Report
That formula is completely arbitrary. Coins should be struck from it completely.
How to calculate 'growth' in skill: 11/19/2015 19:48:15

Sephiroth
Level 60
Report
FK spotted
How to calculate 'growth' in skill: 11/19/2015 19:49:36

Onoma94
Level 60
Report
Level is in the equation? How?
How to calculate 'growth' in skill: 11/19/2015 19:57:42

DanWL
Level 62
Report
What is x?
How to calculate 'growth' in skill: 11/19/2015 21:07:49

Benjamin628
Level 59
Report
3325510
How to calculate 'growth' in skill: 11/19/2015 21:14:19

Krzysztof
Level 66
Report

That formula is completely arbitrary

That formula is pure bullshit :P
How to calculate 'growth' in skill: 11/19/2015 23:23:27

Timinator • apex
Level 64
Report
How to calculate 'growth' in skill: 11/19/2015 23:58:04

Legacy
Level 56
Report
I used x in this case, to indicate day #.
How to calculate 'growth' in skill: 11/19/2015 23:58:33

Legacy
Level 56
Report
And yes, the formula is bullshit, but it's so is every other way to calculate 'skill' as a number :P
How to calculate 'growth' in skill: 11/20/2015 00:17:53

Cata Cauda
Level 58
Report
Compare the scores of your main and your alt and you will see that this formula is bullshit.
How to calculate 'growth' in skill: 11/20/2015 01:03:11

Legacy
Level 56
Report
The main point isn't to have a large "score".

The point instead, is to see growth over time. The main idea is to use the change per day to track how you're changing as a player; thus, a higher daily percentage in i is much more useful than a high "score" in g
How to calculate 'growth' in skill: 11/20/2015 02:43:43

NinjaNic
Level 58
Report
76878.48

Kasp, that's pretty cool but could you put a "grading system" on it?

Example:

A+ : >1,000,000
A : 750,000 - 1,000,000
A- : 500,000 - 750,000
B+ : 250,000 - 500,000
B : 100,000 - 250,000
B- : 75,000 - 100,000

etc...
How to calculate 'growth' in skill: 11/20/2015 02:45:29

Legacy
Level 56
Report
I don't want a grading system for the total points. That's not the point to this; the point is to measure daily growth/losses. :)
How to calculate 'growth' in skill: 11/20/2015 02:46:36

NinjaNic
Level 58
Report
(Sorry for double.) Wait a second. Your score could be doubled depending on if you have a 0.1% or 0.2% boot rate. I think this needs some reviewing.
How to calculate 'growth' in skill: 11/20/2015 02:48:16

Legacy
Level 56
Report
I agree that it's not perfect. :)
How to calculate 'growth' in skill: 11/20/2015 03:04:57

❤HankyPinky
Level 58
Report
23900

used best ever ratings on what ladders i've played. I bet it will be the lowest score posted in this thread :P
How to calculate 'growth' in skill: 11/20/2015 03:07:21

Legacy
Level 56
Report
Nah. Since I'm not currently rated on Seasonal, 2v2, or 3v3 ladder, my only score comes from what meager coins I have + 1v1 + RT ladder. My current score is in the 6,000s; what matters more, however, is that I've grown at an average of %12.8 per day for the past three days -- which is fairly substantial, but doesn't mean much at the moment because I'm only just getting this account ranked on the ladders. Again, this is to measure growth, not total.

Edited 11/20/2015 03:10:42
How to calculate 'growth' in skill: 11/20/2015 05:28:25

wct
Level 56
Report
Instead of aggregating all those disparate stats into one pretty arbitrary 'score', and measuring the change in that, why don't you just leave all the variables separate and measure their changes/improvements separately? That way at least the numbers you get will have some sense to them, and they can be easily interpreted.

One other thing you might want to consider is using averaging and a time lag to 'smooth' the measurement of improvements. E.g., instead of taking differences between daily stats, you could take an average of your stats over the course of seven days, and take differences between these weekly averages rather than differences between the raw scores. E.g., sum up the 1v1 ladder ratings for week 2 (days 8 - 14), divide by 7 for the avg 1v1 ladder rating for week 2. Do the same for days 1-7 for avg rating for week 1, and then subtract avg.week1 from avg.week2 to get your week-to-week improvement in your rating. Exactly the same process for all the other stats.

It's pretty easy to do if you do it up in a spreadsheet. Then you can do all sorts of graphs to visualize it to your heart's content.
 Posts 1 - 28 of 28