no it doesn't. ^^
he means that you place the effect on a territory and then if someone has armies there at the end of the turn the they would a X amount of armies.
I'll try to make an example. (you can tell me if it is something different)
I'll use something very common that happens in the 1v1 ladder. (so reference to this map https://www.warlight.net/Play?PreviewMap=1748
so Player 1 is in Scandinavia(SCAD) and East Russia, Player 2 in is Southeast Asia (SEA). Player 2 guesses that his opponent is in SCAD so they will move to Iran. Player 1 also guesses that his opponent is in SEA so he goes to Georgia. so Player 1 is stacking in Georgia and Player 2 is in stacking in Iran because neither wants to lose ground. Now if Player 1 would to play this card on Iran Player 2 would have two choices move his armies so he can save them or leave them their to protect SEA from the stack in Georgia. He chooses to move his armies to Turkmenistan to try to get a different border Player 1. Player one hopping he would do this delays an attack on Iran and sends all of his stack in Georgia at the cost of losing X amount of armies that turn. So now Player 1 has a big stack next to SEA
The way i see this card working is that it is played at the end of the turn and then the card affect happens at the end of the next turn after attacks have been issued. and you don't need to be able to see the territory to use it.
I see this benign most useful in Local deployments games where you can make a opponent armies take a longer route to the front lines or get them to the front line at the cost of losing armies.
the only problem i have with it is that you would need to know they played it. and if you can't see your opponent play cards then something would have to happen to the territory (like it turning red).
Edited 9/19/2015 22:14:38