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Wick's Warlight Profile: https://www.warlight.net/Profile?p=7312632272
 
Wick's Warlight Profile: https://www.warlight.net/Profile?p=7312632272
 
<pre>
 
"No opponent is too difficult to beat or too easy to ignore."
 
-Mannerheim, GG Warlight Strategy Guide, 12/16/2013 ( https://www.warlight.net/Profile?p=868774213 )
 
</pre>
 
  
 
The [[Advanced Strategy]] wiki page lacks many of the interesting details afforded by the various settings of this game, and I was thinking about writing some kind of tactical/strategy guide. This guide includes the essential concepts for competitive Warlight games. Practical advice includes a checklist that can be referenced during games. Then individual settings are discussed in how they impact the game, with specific examples included. This analytical and general discussion will allow the reader to apply these principles to many different templates and settings.
 
The [[Advanced Strategy]] wiki page lacks many of the interesting details afforded by the various settings of this game, and I was thinking about writing some kind of tactical/strategy guide. This guide includes the essential concepts for competitive Warlight games. Practical advice includes a checklist that can be referenced during games. Then individual settings are discussed in how they impact the game, with specific examples included. This analytical and general discussion will allow the reader to apply these principles to many different templates and settings.
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===Transfer-only===
 
===Transfer-only===
  
Transfer-only is useful when transferring armies to a territory that may be attacked by an enemy. If the number of armies you are transferring is expected to be less than the number of attacking enemy armies, consider selecting transfer-only. This prevents your armies from being crushed by enemy forces which reach the territory before your transfer. A good example of transfer-only is provided on the following page: [[Attack Only and Transfer Only]].
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Transfer-only is useful when transferring armies to a territory that may be attacked by an enemy. If the number of armies you are transferring is expected to be less than the number of attacking enemy armies, consider selecting transfer-only. This prevents your armies from being crushed by enemy forces which reach the territory before your transfer.
  
Even when transfer-only orders get canceled, those armies are no longer available for subsequent moves that turn. This is a clever way to ensure you have a certain number of armies stay behind to defend, especially when combined with a blockade card (see [[#Transfer-only and blockade]]).
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A good example of transfer-only is provided on the following page: [[Attack Only and Transfer Only]]. As a less dramatic example, on Turn 14 of this game: ( https://www.warlight.net/MultiPlayer?GameID=11411092 ), MIFRAN (red) wants to send 1 army from New Guinea to Philippines. In anticipation that Shinobi (light blue) receives OP, MIFRAN makes the move transfer-only so that he can help defend New Guinea next turn due to the double border with his teammate. Otherwise, there was only a 60% chance the 1 army would have hurt the enemy, and 100% chance he’d lose that army.
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Even when transfer-only orders get canceled, those armies are no longer available for subsequent moves that turn. This is a clever way to ensure you have a certain number of armies stay behind to defend, especially when combined with a blockade card (see [[#Blockade]]).
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Here is an example of transfer-only combined with blockade. On Turn 11 of this game: ( https://www.warlight.net/MultiPlayer?GameID=11411092 ), Wick (blue) wants to blockade California, and at the same time Berserk (purple) wants to blockade Labrador in Canada. Wick does not know if Berserk will attempt to take California with full force or not, and he can’t afford to lose a blockade card should this happen. But he also doesn’t want to make an excessively large blockade. So Wick delays, then does a transfer-only to Baja California with 2 armies. Now, the last order of the turn is to send 12 armies to Hawaii; however, there are 11 armies on California due to an attack by Berserk. Had Wick not done the transfer-only, 10 armies would then have gone to Hawaii and the blockade would have been a 5 neutral. But with the transfer-only to Baja California, those 2 armies are not allowed to participate in any more move orders. Therefore, 8 armies go to Hawaii instead of 10, and the blockade is now 15. Similarly, Berserk expected a large army to attack Labrador. But instead of using delays and transfer-only to make sure that his blockade wasn’t excessive, he ended up turning 15 armies into a 75 blockade, which would have been better used to defend North Quebec.
  
 
===Attack-only===
 
===Attack-only===
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Here is an example of attack-only. On turn 9 of this game: ( https://www.warlight.net/MultiPlayer?GameID=8561932 ), Glamorous (pink) had the difficult task of deciding whether Ragnarok (gray) would run to Congo, or delay and attack Central African Republics. In this case, Glamorous used attack-only after delays on Congo. Had Ragnarok instead chosen to attack only Central African Republics after delay, he would have failed due to attack-only, even if he had managed to have more delays.
 
Here is an example of attack-only. On turn 9 of this game: ( https://www.warlight.net/MultiPlayer?GameID=8561932 ), Glamorous (pink) had the difficult task of deciding whether Ragnarok (gray) would run to Congo, or delay and attack Central African Republics. In this case, Glamorous used attack-only after delays on Congo. Had Ragnarok instead chosen to attack only Central African Republics after delay, he would have failed due to attack-only, even if he had managed to have more delays.
 
Attack-only may also be used to mitigate 3v2 risk with WR (see [[#Attack-only and WR]]).
 
  
 
===Cyclic move order===
 
===Cyclic move order===
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*For running from a stack, this means that without clever use of OP cards, you cannot run from a stack for multiple turns, unlike [[#Random move order]]. This means that having a dominant stack is on average slightly more important in cyclic move order than random move order, except in specific and temporary situations.
 
*For running from a stack, this means that without clever use of OP cards, you cannot run from a stack for multiple turns, unlike [[#Random move order]]. This means that having a dominant stack is on average slightly more important in cyclic move order than random move order, except in specific and temporary situations.
 
*OP may be deduced via [[#Deploy order]].
 
*OP may be deduced via [[#Deploy order]].
 
===Weighted Random===
 
 
<pre>
 
"In my experience players who complain about bad luck are the players who play the riskiest."
 
-Beren, Warlight forums, 4/5/2015 (https://www.warlight.net/Forum/84369-weighted-random-ladder)
 
</pre>
 
 
====Attack-only and WR====
 
 
With WR, the 80% chance of a 3v2 may be mitigated by a subsequent attack-only of 2 to the same territory, assuming that you wanted to maximize the number of armies in a nearby territory. For example, on turn 5 of this game: ( https://www.warlight.net/MultiPlayer?GameID=7926274 ), GiantFrog (brown) wants to maximize the armies on Columbia, and therefore captures Brazil with a 3v2 instead of a 4v2, and the attack-only of 2 from Columbia to Brazil ensures South America is obtained.
 
  
 
===Multi-attack===
 
===Multi-attack===
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Multi-attack games are typically fast-paced. To begin, some of the more surprising or non-traditional aspects of multi-attack will be covered here.
 
Multi-attack games are typically fast-paced. To begin, some of the more surprising or non-traditional aspects of multi-attack will be covered here.
  
With multi-attack (and especially combined with local deploy), consider using those armies which are far from the front lines to move around and retake bonuses that you would expect an enemy to try to break during a long multi-attack. For example in turn 16 of this game: ( https://www.warlight.net/MultiPlayer?GameID=9146807 ), Wick (purple), expecting a multi-attack through the blockade, uses delay orders and retakes the West China bonus as the last move.
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With multi-attack and local deploy, consider using those armies which are far from the front lines to move around and retake bonuses that you would expect an enemy to try to bring during a long multi-attack. For example in turn 16 of this game: ( https://www.warlight.net/MultiPlayer?GameID=9146807 ), Wick (purple), expecting a multi-attack through the blockade, uses delay orders and retakes the West China bonus as the last move.
  
Blockade cards may have surprising uses in multi-attack games (see [[#Multi-attack and blockade]]).
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Blockade cards in games with multi-attack can be used to allow you to move freely, rather than to block. For example on turn 8 of this game: ( https://www.warlight.net/MultiPlayer?GameID=9092687 ), the blockade card played on Brazil allows Wick (purple) to defend south pole with a stack in Argentina that can simultaneously threaten multiple paths into the USA via Cuba or Panama.
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Similarly, with light fog, blockade cards can be used to confuse your enemy as to whether there is really a large neutral or not. For example on turn 2, Wick (purple) blockades Israel with a 4 neutral. Due to light fog, the enemy sees the blockade, but does not know how big the blockade is. In turn 5, the enemy completes the South East Asia bonus, likely assuming that the blockade is large and the bonus is safe. The purple player then surprise bursts through the small blockade (also taking advantage of local-deploy to use those armies due to blockade).
  
 
==Cards==
 
==Cards==
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===Blockade===
 
===Blockade===
  
A non-traditional use of the (emergency) blockade is to generate more card pieces. Have you ever played a diplomacy style game where you would have been better off sitting back and letting your enemies fight each other, but you attacked in order to get more card pieces? Consider instead a blockade on a territory that is away from enemies, and immediately recapture the blockade. This also works well with teammate AIs as card piece engines, preferably ones that you gift in a safe place when they are on the verge of elimination.
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*See combination with [[#Transfer-only]].
 
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*See combination with [[#Multi-attack]].
====Transfer-only and blockade====
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Here is an example of transfer-only combined with blockade. On Turn 11 of this game: ( https://www.warlight.net/MultiPlayer?GameID=11411092 ), Wick (blue) wants to blockade California, and at the same time Berserk (purple) wants to blockade Labrador in Canada. Wick does not know if Berserk will attempt to take California with full force or not, and he can’t afford to lose a blockade card should this happen. But he also doesn’t want to make an excessively large blockade. So Wick delays, then does a transfer-only to Baja California with 2 armies. Now, the last order of the turn is to send 12 armies to Hawaii; however, there are 11 armies on California due to an attack by Berserk. Had Wick not done the transfer-only, 10 armies would then have gone to Hawaii and the blockade would have been a 5 neutral. But with the transfer-only to Baja California, those 2 armies are not allowed to participate in any more move orders. Therefore, 8 armies go to Hawaii instead of 10, and the blockade is now 15. Similarly, Berserk expected a large army to attack Labrador. But instead of using delays and transfer-only to make sure that his blockade wasn’t excessive, he ended up turning 15 armies into a 75 blockade, which would have been better used to defend North Quebec.
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====Transfer-only, attack by percentage and blockade====
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Coined the "optimal blockade" by GiantFrog (see https://www.warlight.net/Forum/149405-trans-attc-percentage-cards ), this method is for similar purposes as the transfer-only blockade, except that you can tune the number of armies left behind depending on whether the enemy attacks your stack or not.
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<pre>
+
z1:= #armies you want to blockade if your enemy did not attc
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z2:= #armies you want to bloackde if your enemy did attc
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a := #attcers (enemy) in case he attcs
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d := #defenders(yours)
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f := #armies you "transfer only" to your enemy
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p := (%armies you transfer away)/100
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solve (and round):
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f = ( a( 3z1-3 )+( 5-5d )z1+( 5d-5 )z2 )/( 3a-5z1+5z2)
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p = (z2+0.6a-d)/(-d+0.6a+f+1)
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</pre>
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====Multi-attack and blockade====
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Blockade cards in games with multi-attack can be used to allow you to move freely, rather than to block. For example on turn 8 of this game: ( https://www.warlight.net/MultiPlayer?GameID=9092687 ), the blockade card played on Brazil allows Wick (purple) to defend south pole with a stack in Argentina that can simultaneously threaten multiple paths into the USA via Cuba or Panama.
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====Multi-attack, light fog and blockade====
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Similarly, with light fog, blockade cards can be used to confuse your enemy as to whether there is really a large neutral or not. For example on turn 2 of this game: ( https://www.warlight.net/MultiPlayer?GameID=9079354 ), Wick (purple) blockades Israel with a 4 neutral. Due to light fog, the enemy sees the blockade, but does not know how big the blockade is. In turn 5, the enemy completes the South East Asia bonus, likely assuming that the blockade is large and the bonus is safe. The purple player then surprise bursts through the small blockade (also taking advantage of local-deploy to use those armies due to blockade).
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===Gift===
 
===Gift===
  
<pre>
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Kenny ( https://www.warlight.net/Profile?p=635295275 ) once said to me "You need to *eventually* use the gift card in any template it's present, even if it's a bluff."
"You need to *eventually* use the gift card in any template it's present, even if it's a bluff."
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-Kenny, private communication, 5/3/2016 ( https://www.warlight.net/Profile?p=635295275 )
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</pre>
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Gift cards may be used to prevent an enemy from completing a bonus. For example, on turn 8 of this game: ( https://www.warlight.net/MultiPlayer?GameID=9817160 ), Beren (green) gifts Svalbard to Master Atom (light blue) in order to prevent the enemy's teammate, Master of the Dead from completing that bonus. The corollary is to remember to select "treat teammates as enemies" in situations that an enemy may use this technique.
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A gift card can be used to generate card pieces (see [[#Blockade]] for card generation).
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====Multi-attack and gift====
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With multi-attack, gifting your territory to an enemy may allow you to reach new routes with a stack (similar to [[#Multi-attack and blockade]]).
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====Diplomacy and gift====
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A non-traditional and rarely useful trick for a gift card is to prevent an enemy from completing a bonus. For example, on turn 8 of this game: ( https://www.warlight.net/MultiPlayer?GameID=9817160 ), Beren (green) gifts Svalbard to Master Atom (light blue) in order to prevent the enemy's teammate, Master of the Dead from completing that bonus.
  
When one of your teammates are under diplomacy with an enemy, you may gift your territory to that teammate in order to immediately prevent that same enemy from attacking the territory.
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Another non-traditional use of a gift card, when one of your teammates are under diplomacy with an enemy, is to gift your territory to your teammate in order to prevent that same enemy from attacking.
  
 
===Reinforcement===
 
===Reinforcement===
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==Other links==
 
==Other links==
  
*GG Warlight Strategy Guide: https://drive.google.com/file/d/0B024HXqzvoGCejhhajNFa1ZOVlE/edit
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*https://www.warlight.net/wiki/Advanced_Strategy 
 
*https://www.warlight.net/Forum/168132-strat-guides
 
*https://www.warlight.net/Forum/168132-strat-guides

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