Editing Spy, Reconnaissance, and Surveillance Cards
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | In a fog game, these cards allow you to view territories through the | + | In a fog game, these cards allow you to view territories through the fog. Simply play it, choose the destination, and next turn you will see those territories as well as any attacks that happen in those territories. |
What you see on this turn will always be available via the History button later if you return to the turn where you played the card. | What you see on this turn will always be available via the History button later if you return to the turn where you played the card. | ||
Line 5: | Line 5: | ||
Game creators can configure the number of turns that the card lasts for. | Game creators can configure the number of turns that the card lasts for. | ||
− | + | =Reconnaissance Card= | |
− | Allows you to choose a | + | Allows you to choose a territory. You will be able to see the selected territory and all adjacent territories. |
− | + | =Surveillance Card= | |
− | Allows you to choose a | + | Allows you to choose a bonus. You will be able to see every territory in that bonus. |
− | + | =Spy Card= | |
Allows you to choose an opponent. You will be able to see every territory controlled by the selected opponent. If the game creator enables it, you can also spy on Neutral. | Allows you to choose an opponent. You will be able to see every territory controlled by the selected opponent. If the game creator enables it, you can also spy on Neutral. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |