Editing Reinforcement Card
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
The Reinforcement Card can be played to gain additional armies. | The Reinforcement Card can be played to gain additional armies. | ||
− | + | It supports two modes: fixed and progressive. | |
− | + | ==Fixed== | |
− | + | ||
− | + | ||
Fixed Reinforcement Cards are simple: play one to be given a specific number of extra armies to deploy that turn. Each card is always worth the same amount. | Fixed Reinforcement Cards are simple: play one to be given a specific number of extra armies to deploy that turn. Each card is always worth the same amount. | ||
− | + | ==Progressive== | |
When the Reinforcement Card is set to the progressive setting, it gives a varying number of armies. Typically, you want your Reinforcement Cards to give fewer armies at the start of a game to keep them from being too powerful, and more armies as players accumulate larger incomes to keep the cards from becoming worthless. | When the Reinforcement Card is set to the progressive setting, it gives a varying number of armies. Typically, you want your Reinforcement Cards to give fewer armies at the start of a game to keep them from being too powerful, and more armies as players accumulate larger incomes to keep the cards from becoming worthless. | ||
Line 17: | Line 15: | ||
The card increases either by turn number or by territories held: | The card increases either by turn number or by territories held: | ||
− | === | + | ===By Turn Number=== |
A Reinforcement Card that progresses by turn number will simply multiply the number of turns that have passed in the game (seen in the upper-left corner of the game screen) by the defined percentage. | A Reinforcement Card that progresses by turn number will simply multiply the number of turns that have passed in the game (seen in the upper-left corner of the game screen) by the defined percentage. | ||
Line 25: | Line 23: | ||
The disadvantage to using this method is that cards are unbounded; they will continue growing in value forever. In long games, this tends to decrease the fun as cards become the key component to winning and bonuses grow obsolete. | The disadvantage to using this method is that cards are unbounded; they will continue growing in value forever. In long games, this tends to decrease the fun as cards become the key component to winning and bonuses grow obsolete. | ||
− | === | + | ===By Territories Held=== |
A Reinforcement Card that progresses by territories held will multiply the total number of territories held by all players on the entire map by the defined percentage. This is designed for games that start mostly filled with neutrals as it will allow the cards to grow along with the game. | A Reinforcement Card that progresses by territories held will multiply the total number of territories held by all players on the entire map by the defined percentage. This is designed for games that start mostly filled with neutrals as it will allow the cards to grow along with the game. |