Percentage attacks

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WarLight allows players to enter attacks as a percentage instead of raw army numbers.
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Game creators can choose to allow attacks by percentage instead of fixed army numbers.
  
Note that the percentage is applied to the total number of movable armies when the attack occurs.  Therefore, if you want to split a stack equally between two attacks, you should first issue a 50% attack order and then a 100% attack order.   
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When this is enabled, a new option appears under the Advanced menu of the attack/transfer dialog labeled '''by percentage'''.  When checked, the attack/transfer order will be issued based on a percentage of the available armies to attack with instead of a fixed number.
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This is most useful in [[multi-attack]] games, so it's recommended to enable this setting if you also enable multi-attack.  Outside of multi-attack games its uses are limited.
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In multi-attack games, all attacks default to percentage mode.
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== Calculations ==
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The percentage is applied to the total number of movable armies when the attack occurs.  Therefore, if you want to split a stack equally between two attacks, you should first issue a 50% attack order and then a 100% attack order.   
  
 
For example, say you have a stack of 41 armies and you issue a 50% attack order.  One army must always stay behind, so 40 armies are movable.  50% of 40 is 20, so 20 armies will attack.
 
For example, say you have a stack of 41 armies and you issue a 50% attack order.  One army must always stay behind, so 40 armies are movable.  50% of 40 is 20, so 20 armies will attack.
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21 armies remain on the territory.  If your second attack also says 50%, only 10 of the remaining 20 armies will attack.  Entering 100% for the second attack causes an even split, 20 and 20.
 
21 armies remain on the territory.  If your second attack also says 50%, only 10 of the remaining 20 armies will attack.  Entering 100% for the second attack causes an even split, 20 and 20.
  
In [[multi-attack]] games, percentage attacks are the deafult.
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[[Category:Game Settings]]

Latest revision as of 19:24, 5 September 2012

Game creators can choose to allow attacks by percentage instead of fixed army numbers.

When this is enabled, a new option appears under the Advanced menu of the attack/transfer dialog labeled by percentage. When checked, the attack/transfer order will be issued based on a percentage of the available armies to attack with instead of a fixed number.

This is most useful in multi-attack games, so it's recommended to enable this setting if you also enable multi-attack. Outside of multi-attack games its uses are limited.

In multi-attack games, all attacks default to percentage mode.

[edit] Calculations

The percentage is applied to the total number of movable armies when the attack occurs. Therefore, if you want to split a stack equally between two attacks, you should first issue a 50% attack order and then a 100% attack order.

For example, say you have a stack of 41 armies and you issue a 50% attack order. One army must always stay behind, so 40 armies are movable. 50% of 40 is 20, so 20 armies will attack.

21 armies remain on the territory. If your second attack also says 50%, only 10 of the remaining 20 armies will attack. Entering 100% for the second attack causes an even split, 20 and 20.

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