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Game creators can choose to allow attacks by percentage instead of fixed army numbers.
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WarLight allows players to enter attacks as a percentage instead of raw army numbers.
  
When this is enabled, a new option appears under the Advanced menu of the attack/transfer dialog labeled '''by percentage'''.  When checked, the attack/transfer order will be issued based on a percentage of the available armies to attack with instead of a fixed number.
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Note that the percentage is applied to the total number of movable armies when the attack occurs.  Therefore, if you want to split a stack equally between two attacks, you should first issue a 50% attack order and then a 100% attack order.   
 
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This is most useful in [[multi-attack]] games, so it's recommended to enable this setting if you also enable multi-attack.  Outside of multi-attack games its uses are limited.
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In multi-attack games, all attacks default to percentage mode.
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== Calculations ==
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The percentage is applied to the total number of movable armies when the attack occurs.  Therefore, if you want to split a stack equally between two attacks, you should first issue a 50% attack order and then a 100% attack order.   
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For example, say you have a stack of 41 armies and you issue a 50% attack order.  One army must always stay behind, so 40 armies are movable.  50% of 40 is 20, so 20 armies will attack.
 
For example, say you have a stack of 41 armies and you issue a 50% attack order.  One army must always stay behind, so 40 armies are movable.  50% of 40 is 20, so 20 armies will attack.
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21 armies remain on the territory.  If your second attack also says 50%, only 10 of the remaining 20 armies will attack.  Entering 100% for the second attack causes an even split, 20 and 20.
 
21 armies remain on the territory.  If your second attack also says 50%, only 10 of the remaining 20 armies will attack.  Entering 100% for the second attack causes an even split, 20 and 20.
  
[[Category:Game Settings]]
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In [[multi-attack]] games, percentage attacks are the deafult.

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