Editing Mod Hooks
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* Client_GameRefresh (Client_GameRefresh.lua) | * Client_GameRefresh (Client_GameRefresh.lua) | ||
− | ** Invoked whenever the client gets data about this game from the server. This can be used to check for updated Mod.PublicGameData or Mod.PlayerGameData, documented at [[Mod Game Data Storage]] | + | ** Invoked whenever the client gets data about this game from the server. This can be used to check for updated Mod.PublicGameData or Mod.PlayerGameData, documented at [[Mod Game Data Storage]] |
** Arguments: | ** Arguments: | ||
# [[Mod API Reference:ClientGame|ClientGame]]: Information about the game. | # [[Mod API Reference:ClientGame|ClientGame]]: Information about the game. |