Editing Mod Backwards Compatibility

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If it becomes too much work to maintain backwards compatibility (say, for instance, that you add a ton of settings to Mod.Settings and don't want to check for all of them), then you can also elect to simply create a new mod and put your new code in there.  Then old games can continue reading from the first mod, and new games can be created with the new one.
 
If it becomes too much work to maintain backwards compatibility (say, for instance, that you add a ton of settings to Mod.Settings and don't want to check for all of them), then you can also elect to simply create a new mod and put your new code in there.  Then old games can continue reading from the first mod, and new games can be created with the new one.
[[Category:Mod Developers Guide]]
 

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