Mod API Reference:TerritoryModification

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* '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'':  
 
* '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'':  
 
* '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Sets the number of armies on the territory to this number.
 
* '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Sets the number of armies on the territory to this number.
* '''AddArmies''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Adds (or removes with negative numbers) armies from the territory.  When adding or removing a specific number, this is preferred over SetArmiesTo since it promotes compatbility with other mods.
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* '''AddArmies''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Adds (or removes with negative numbers) armies from the territory.  When adding or removing a specific number, this is preferred over SetArmiesTo since it promotes compatibility with other mods.
 
* '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'':  
 
* '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'':  
 
* '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory.  Nil to simply make no changes.
 
* '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory.  Nil to simply make no changes.
* '''AddStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Adds (or removes with negative numbers) structures, such as [[cities]], on this territory.  When adding or removing a specific number of structures, this is preferred over SetStructuresOpt since it promotes compatbility with other mods.
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* '''AddStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Adds (or removes with negative numbers) structures, such as [[cities]], on this territory.  When adding or removing a specific number of structures, this is preferred over SetStructuresOpt since it promotes compatibility with other mods.
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* '''RemoveSpecialUnitsOpt''' ''[[Mod API Reference:HashSet|HashSet]]<[[Mod API Reference:Guid|Guid]]>'': Specifies the IDs of special units you want removed (deleted) from this territory.  Added in v5.22.0.
  
 
== Functions ==
 
== Functions ==

Latest revision as of 13:59, 28 December 2022

TerritoryModification:

  • TerritoryID TerritoryID:
  • AddSpecialUnits Array<SpecialUnit>:
  • SetArmiesTo Nullable<integer>: Sets the number of armies on the territory to this number.
  • AddArmies Nullable<integer>: Adds (or removes with negative numbers) armies from the territory. When adding or removing a specific number, this is preferred over SetArmiesTo since it promotes compatibility with other mods.
  • SetOwnerOpt Nullable<PlayerID>:
  • SetStructuresOpt Table<StructureType (enum),integer>: Sets the number of structures, such as cities, on this territory. Nil to simply make no changes.
  • AddStructuresOpt Table<StructureType (enum),integer>: Adds (or removes with negative numbers) structures, such as cities, on this territory. When adding or removing a specific number of structures, this is preferred over SetStructuresOpt since it promotes compatibility with other mods.
  • RemoveSpecialUnitsOpt HashSet<Guid>: Specifies the IDs of special units you want removed (deleted) from this territory. Added in v5.22.0.

[edit] Functions

  • WL.TerritoryModification.Create(terrID TerritoryID) (static) returns TerritoryModification:
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